
A short choose-your-adventure RPG, set in the desert. You're a line man that's stolen the company truck, in search of enlightenment. Drive your truck to explore, roll your dice, and get into trouble. Consider it a simple CRPG 1-pager: For short, two-hour playthroughs.

- Pick your stats, including your ace skill, then level them up
- Day and Night affect bring out different vagrants, monsters, and mysteries
- Complete a daily journal to affect the game and reach your own enlightenment
- Hazy, hand-drawn pixel art guides your desert journey
- Complete 6 different endings with an array of different discoveries across nonlinear playthroughs
Inspired by real trips to the Mojave.
A massive update for Broke Signal Badlands has been released, adding the following changes, fixes, and additions. We are gearing up for release on Steam soon, which means that we now need a wave of players to play the game! Head here and scroll to the bottom to participate.
We have added a massive amount of new content and features.Let's dig in:
The game now totals 65+ encounters, with 22 new encounters added.The wordcount has expanded to 40,000+ words, or the length of a small book. This represents the final, full content of the game!
[/*]Additional encounter and landmark locations have been added to the map. The map should feel a bit more alive and busy than before as a result.
[/*]A few new items have been added, to be found by the player.
[/*]An extremely cool new secret endgame weapon has been added.Can you unlock it?
[/*]3 new shootouts have been added.
[/*]1 unique knife fight encounter has been added.
[/*]The dialogue can now be advanced by hitting Space, and options can now be selected by using WASD and Space! Mice haters rejoice. You still have to drag dice to roll and use the mouse to shoot/stab, however.
[/*]
Some changes and bugfixes have also been addressed:
Encounters are rebalanced to properly balance them for all the different encounters players can face now. You may notice some are easier than before, while some are a bit harder.
[/*]A black background has been added to the journal screen, to make it easier to read.
[/*]The stats screen has been amended to make it easier to understand, and persuade players to pick an Ace skill.
[/*]The tutorial has been updated to make Dusk/Dawn dice clearer.
[/*]Several warning messages and text have been updated to make it clearer that you need to drag dice to roll them.
[/*]Some cursory spelling and phrasing updates to existing encounters.
[/*]Fixed double-clicking the roll button when rolling causing the encounter to fail.
[/*]Fixed dice staying in the rack when dragging a dice but choosing to back out of the encounter, resulting in extra dice available for the next encounter.
[/*]Fixed dice-roller preview dice not changing theme properly between day and night.
[/*]Fixed aspect ratio frame not properly changing theme between day and night.
[/*]
A few changes remain on the horizon for Steam, and are not in the game yet.This includes:
New Music
[/*]Music Playlist setup
[/*]Sound pass on encounters
[/*]Art for each ending
[/*]Steam Achievements
[/*]Prequel TutorialSection
[/*]Controls for controllers
[/*]Additional Options, such as precise glitching settings and image scanner speed
[/*]Options inPause Menu
[/*]New demo build with the tutorial
[/*]
Known Issues in this build:
Weird errors with allocating an ace in the stats screen when you empty a stat entirely, then fill it back up and ace the stat.
[/*]Weird issue with dice getting "eaten" when adding to a stat with no current dice.
[/*]Can drag dice, pointlessly, in the stats screen.
[/*]Bullet count during shootouts shows bullets rolled, but does not show them vanish as they're fired.
[/*]Escaping the Red Hills Marina monster is not affected by if you are out of dice on the second roll - need to be addressed.
[/*]
Minimum Setup
- OS: SteamOS 2.0
- Processor: 1.80GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Video card with 512MB of VRAM
- Storage: 1 GB available space
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