In Turnbound, you are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players, battling against the tiles left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that ripples through battles and rewards those with foresight and creativity.
Will your design outlive your ghostly opponents… or join them?

Draft and place new weapon, item, and trinket tiles to unlock combos and upgrade your Hero through a branching set of abilities.
With each tournament round you’ll manage your grid-based inventory by choosing which tiles to buy, upgrade, deploy, or sell. Organize tactical synergies which execute rewarding cause-effects loops that give you an edge against your opponents!

Compete against builds left behind by other players and watch your own loadouts battle - on their own.
As each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.

Survive the trials with Heroes from your favourite legends to unlock new abilities, tiles, and cosmetics! If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.
Key features
- Choose from recognizable Heroes of legend with their own items, abilities and trinkets inspired by their lore
- Organise and optimize your inventory and build
- Assemble and merge powerful items into new synergies
- Autobattle other players and test your strategies with asynchronous multiplayer
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/e0f992ee1cffdcf44d2eeb713769de01be74717d.png\"][/img]As you probably could tell by the title of this post, were in Steam Next Fest! To all the new spirits haunting our board game who found us through the event, welcome! We hope you have fun and tell your friends!
We encourage you all to get involved in our Discord and/or our Steam Community hub, whether it is by sharing builds, discussing items, or letting us know that something is horribly unbalanced We try to read and get involved as much as we can! \n\nIf you want to support the game, or us as a studio, the best thing you could do at this stage is wishlist the game, or review the demo. This helps us hugely, and we appreciate any and all of you who do so!
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[dynamiclink href=\"https://store.steampowered.com/app/3802470/Turnbound/\"][/dynamiclink]
Patch Notes 0.29.0\n
Fixes/Changes
Phoenix Feather Cap now correctly revives with a percentage of base health.
[/*]Revive now happens after an attack and all the consequences it caused.
[/*]Snack Attack can now give chain attacks even during an ongoing attack, such as from reflected damage.
[/*]Re-rolling the shop offers is no longer blocked if all visible offers are frozen, but there are other offers available and bought.
[/*]Items no longer move infinitely upward in the storage.
[/*]
Shop
Shop Offers: More offers in Rounds 1 & 2 (both increased to 5).
[/*]B and A rarity items are now available one round earlier (Rounds 5/6).
[/*]Hero Updates can no longer show up early with a low chance, but are now introduced at fixed rounds.
[/*]
Items
Weapons with a chain attack can now be stunned or put to sleep, cancelling the ongoing chain attack.
[/*]Slumberstitch Pinafore now only triggers from normal weapon attacks.
[/*]Pocket Watch now reduces health directly instead of dealing damage, preventing shield breaks.
[/*]Finesse Bracers now correctly have an aura.
[/*]Consumables now always show their base uses in the shop.
[/*]Charged items that gain charges when damaging an item now also gain charges when they kill an item.
[/*]Charged items that would use their charges on hit no longer waste them if the target is destroyed.
[/*]Bloodthirsty Bat no longer gains power when hitting only a shield.
[/*]Energy Drink no longer wastes charges if the target item is already fully charged.
[/*]When a trinket can be selected, the shop offers appear animation only happens after the selection is complete.
[/*]Healing Draught: Level 2 heal increased from 4-6-8 to 4-8-8.
[/*]Energy Drink: Price decreased from 5 to 4.
[/*]Power Monocle: Power increased from 2-3-5 to 3-5-10.
[/*]White Rabbit: Base HP increased from 3-5-8 to 4-8-12.
[/*]Finesse Bracers: Power bonus decreased to 2, 4, 8; health bonus decreased to 2, 4, 8.
[/*]Duchess Tea Service: Bonus health increased from 1-2-4 to 2-4-8.
[/*]Ring of Power: Price decreased from 5 to 4.
[/*]Mirage Projector: Health decreased from 7-14-28 to 6-12-24.
[/*]Revive Plus (Trinket): Health on revive increased from 10 to 15.
[/*]Slumberthorn: Sleep duration increased from 2 to 3; reflect bonus increased from 1-2-4 to 1-3-6.
[/*]
Trinkets
Side Effect: Health gain increased from 5 to 10.
[/*]Late Bloomer: Power increased from 15 to 20.
[/*]Healing Bombs: Bonus health increased from 3 to 5.
[/*]Poison Potency: Bonus poison increased from 1 to 2.
[/*]Ironclad (Tier 2): Bonus health increased from 4 to 7.
[/*]
Art
Level 2 and 3 of non-attacking tiles now have different tile backgrounds.
[/*]Character select animation added.
[/*]
\nThank you again for following us on this journey so far! Be sure to follow and join our social channels for more info:
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Stay spooky and safe.
~ The 1TK Team.
Minimum Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: Dual Core 64bit with SSE2 instructionsMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan 1.0 compatible (Nvidia Geforce 600 series. AMD Radeon HD7000 series. Intel HD Graphics 5500)Network: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Internet connection required
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