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In Turnbound, you are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players, battling against the tiles left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that ripples through battles and rewards those with foresight and creativity.

Will your design outlive your ghostly opponents… or join them?

Arrange and synergize

Draft and place new weapon, item, and trinket tiles to unlock combos and upgrade your Hero through a branching set of abilities.

With each tournament round you’ll manage your grid-based inventory by choosing which tiles to buy, upgrade, deploy, or sell. Organize tactical synergies which execute rewarding cause-effects loops that give you an edge against your opponents!

Play at your own pace

Compete against builds left behind by other players and watch your own loadouts battle - on their own.

As each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.

Become unbeatable

Survive the trials with Heroes from your favourite legends to unlock new abilities, tiles, and cosmetics! If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.

Key features

- Choose from recognizable Heroes of legend with their own items, abilities and trinkets inspired by their lore

- Organise and optimize your inventory and build

- Assemble and merge powerful items into new synergies

- Autobattle other players and test your strategies with asynchronous multiplayer

Turnbound
1TKDeveloper
1TKPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Dev Log #1: Introducing Sun Wukong

Welcome, spirits, new and old, to the first of our dev logs. In this series, well be lifting the game-box lid on exclusive behind the scenes topics. If youre intriguedabout the heroes, the lore of the game and more, be sure to read on!

Prefer to watch?

We have a video where you can Join Anisa and Matthew from the team as they talk about Monkey King and his character design.

[dynamiclink href=\"https://youtu.be/Q-zWC09E5-w\"][/dynamiclink]

What goes in to choosing a hero

For our first two heroes we asked ourselves: What do we want to convey with the heroes? Who do we want to represent the game?

We quickly realised that we wanted them to feel like a matching set - but for both to be heroes, we couldnt default to character versus their in-world opponent.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/5889dd7d6964dbf912ab0db15f0c54cc16de3a2f.png\"][/img]

Eventually, we landed on a face-off between Alice and Monkey King. Theyre natural opposites in many different ways but with a few parallels:

  • They both are coming-of-age stories, but Alices story is about the innocence of childhood curiosities and the learnings gained through growing up. Monkey King Sun Wukong is well, chaotic, brash and very straight forward. If Alice is nice, MK is the troublemaker.

    [/*]
  • Aesthetically theyre each strongly aligned with their culture, but Alice represents western lore and fiction, with her beloved pale blue Victorian dress. Monkey King is an iconic part of eastern legends, represented in bright red tones and historical-inspired armour. These differences let us visually design them as opposites!

    [/*]

As timelessly popular characters they have plenty of source material to draw from, but because of the vast array of existing depictions, we have room to grow and build our own versions that are unique to Turnbound.

But why Monkey King?

We chose Sun Wukong, the Monkey King, as a legend that has been repeated from generation to generation with worldwide popularity. The character has existed for hundreds of years, but you may know of him more recently from Dragon Ball Z or Black Myth Wukong!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/bb00d6dd3db904b0c089d528513fba7c409fff4a.png\"][/img]One of the earliest printed depictions of Sun Wukong, from all the way back in 1592! ([u]source [/u])

As a powerful fighter, he has plenty of existing lore we can extract item ideas from. We also find his brash, cheeky personality delightful! If you follow any of the myths or stories around him, youll see exactly why.

Making an icon our own

When people have an existing mental image of a character, its a challenge to ensure your version stands out. We worked with [u]Agnieszka Szajewska [/u], an amazing artist based in Poland, to make this happen. With her help, we were able to explore a range of styles to help us bring our vision for Monkey King: Turnbound-style to life.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/0b47647bf247fd508512d7e962e8475a16d44f3a.jpg\"][/img]

It was quite fun to try and find a contemporary style for him! Through our research into how he was already represented, we landed on the idea he should look playful and tricksy. A K-Pop star-esque pretty boy with a cheeky side to him - but with some of the famous monkey characteristics that people would expect him to have.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/32b775106fbe97362df35b2e49eeaf38f3fa2f1b.jpg\"][/img]

Finding that middle ground of anthropomorphism was its own creative challenge! We asked ourselves: how animalistic do we want him to be? Do we want him to have monkey feet, or human feet? Should he have his iconic monkey tail? How sexy is too sexy for an idol-looking animal man with visible skin and body hair?

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/19feaed6b415f89d04d6edec410834be127bcf8b.png\"][/img]

Continuing the theme of different interpretations of iconic characters, we worked with another artist, [u]Sergi Brosa[/u] , to create an alternative skin. Sergi made a much more experienced looking Monkey King, which we thought was super cool to see! Where Agnieszkas version looks like hes just started his journey, Sergis version looks like he might now have completed it. Its remarkable how different you can have two versions of the same character come out!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/61d3700e89e4374eee0d0114ec725c331ad3bf8d.png\"][/img]

Thats all for now

Thank you again for following us on this journey so far! Be sure to follow and join our social channels for more info:

Stay spooky and safe.\n

~ The 1TK Team.

[ 2025-10-17 16:00:34 CET ] [Original Post]

Minimum Setup

  • OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
  • Processor: Dual Core 64bit with SSE2 instructionsMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vulkan 1.0 compatible (Nvidia Geforce 600 series. AMD Radeon HD7000 series. Intel HD Graphics 5500)Network: Broadband Internet connection
  • Storage: 500 MB available spaceAdditional Notes: Internet connection required
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