In Turnbound, you are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players, battling against the tiles left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that ripples through battles and rewards those with foresight and creativity.
Will your design outlive your ghostly opponents… or join them?

Draft and place new weapon, item, and trinket tiles to unlock combos and upgrade your Hero through a branching set of abilities.
With each tournament round you’ll manage your grid-based inventory by choosing which tiles to buy, upgrade, deploy, or sell. Organize tactical synergies which execute rewarding cause-effects loops that give you an edge against your opponents!

Compete against builds left behind by other players and watch your own loadouts battle - on their own.
As each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.

Survive the trials with Heroes from your favourite legends to unlock new abilities, tiles, and cosmetics! If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.
Key features
- Choose from recognizable Heroes of legend with their own items, abilities and trinkets inspired by their lore
- Organise and optimize your inventory and build
- Assemble and merge powerful items into new synergies
- Autobattle other players and test your strategies with asynchronous multiplayer
Hello Spirits, welcome and happy Halloween!
Alongside our Dev Logs, we also wanted to highlight the variety of potential combinations and builds you can achieve in our game, which, in turn, will hopefully give you all some inspiration for combinations to try out!
In this short article, we will go over a vulture, PearlCracker build that primarily revolves around self-tile destruction, buffing up our weapons to get that power high enough to push through to victory.
Prefer to watch?
Head on over to our YouTube channel, where we have put together a quick short with Donald explaining the Vulture PearlCracker build.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/e90a079f8c9f7d4e577b13b6885521a737d0290d.png\"][/img] In this moment in time, we are nearing the end of a run, with 8 wins and 2 lives left. Our build consists of several parts that combine to create the build that we have. Firstly, the economic aspect is several Madcoin Mice, which are low-health accessories that, when they die, generate more coins. This has helped us throughout the run to get the coins needed to get the build together in the first place.
However, they are also low health items that when they die, synergize with the Vulture 9000, which reads: When an adjacent tile is destroyed, give adjacent attack tiles +6 power and +6 health. and the Alice Doll, which reads When an adjacent Tile is destroyed, give Hero Tile +4 health and +4 power
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/d25a10e6f371599dbd7fa82d75b3bcbecfb76d63.png\"][/img]
From there, we have two separate PearlCrackers that deal damage to everyone in combat, taunted by a neighbouring tea set that taunts adjacent accessories, which in turn are placed next to the aforementioned Vulture 9000.
These Pearl Crackers may, if were lucky, due to their low damage, destroy some consumables before any harder hits trigger them. They also, due to the damage it does on our board, synergise with the Wrath Rose, which further increases the hero tile damage ( what it is pointed to) by two whenever an adjacent tile is damaged.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/6427765c4bb73d04d1e760c5d9e90b57037e2628.png\"][/img]
In practice, on average, the hero tile will end up with roughly 60 health and attack, and other weapons will have around 30-40 health and attack, which, if you go and watch the short, you will see an example of the build in combat as well.
Thats all for now
Thank you again for following us on this journey so far! Be sure to follow and join our social channels for more info:
Stay spooky and safe.
\n~ The 1TK Team.
Minimum Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: Dual Core 64bit with SSE2 instructionsMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan 1.0 compatible (Nvidia Geforce 600 series. AMD Radeon HD7000 series. Intel HD Graphics 5500)Network: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Internet connection required
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