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In Turnbound, you are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players, battling against the tiles left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that ripples through battles and rewards those with foresight and creativity.

Will your design outlive your ghostly opponents… or join them?

Arrange and synergize

Draft and place new weapon, item, and trinket tiles to unlock combos and upgrade your Hero through a branching set of abilities.

With each tournament round you’ll manage your grid-based inventory by choosing which tiles to buy, upgrade, deploy, or sell. Organize tactical synergies which execute rewarding cause-effects loops that give you an edge against your opponents!

Play at your own pace

Compete against builds left behind by other players and watch your own loadouts battle - on their own.

As each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.

Become unbeatable

Survive the trials with Heroes from your favourite legends to unlock new abilities, tiles, and cosmetics! If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.

Key features

- Choose from recognizable Heroes of legend with their own items, abilities and trinkets inspired by their lore

- Organise and optimize your inventory and build

- Assemble and merge powerful items into new synergies

- Autobattle other players and test your strategies with asynchronous multiplayer

Turnbound
1TKDeveloper
1TKPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
A Chonky Demo Update!

Welcome Spirits, old and new, we have some shiny new things for you!

To start off we are unlocking some Customization for our Demo players! As you level up your profile and Heroes, you can now unlock and equip custom boards, frames, tile backs, and more to personalize your experience. While we will be limiting the customizations you can unlock in the demo we wanted to give you something fun to work towards (and trust us, some of these will require work to unlock!). Now you can show off just how much better you are at this game than us with these unlocks

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/b020b0547a596fff1cf0a4a93e419efbde2bfa00.jpg\"][/img]

Next We have the New Ammo Feature! All Ranged Attack Tiles are updated and now consume Ammo to Attack. We have been very excited to share this with you because it adds a whole new dynamic of play to your ranged weapons.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/bd886b6ec7266e410a467ba5186ba66d773fba58.jpg\"][/img]

We also have some nice Quality of Life Updates, including a Cause & Effect VFX, which shows players which tiles the selected tile is affecting! This is a major upgrade which visualizes the flow of energy to help you better see how and where your tiles are interacting with each other. We have also made improvements to how Echo Recovery is managed and how we display XP and Level-ups!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/8d9c3098e054b80547c68f0dff35fec03d4b83f5.gif\"][/img]

Thank you again for all of your support and feedback! We are thrilled to have you along for this journey with us \n

>> A reminder servers will be going down while we push a patch and will be back up again in about 15 minutes! <<

Onto the Patch Notes

[hr][/hr]

Patch Notes

Quality of Life:

  • The chance to gain an echo recovery from a win streak now depends on how many echoes you have left: You get a guaranteed echo recovery if you have just one echo, and a 40% chance if you have two. Above that, you will always get a different reward. (previously: always a 25% chance if you have less than five echoes)

    [/*]
  • Added a popup to show xp gain and levelups

    [/*]
  • To facilitate the changed Ammo based Tiles, we have 2 New Tiles and 1 Changed Tile based around giving additional Ammo

    [/*]
  • Out of ammo animation

    [/*]
  • The Pickpocket keyword has been replaced with Coin Mark.

    [list]
  • When a Tile with Coin Mark is hit by a direct attack, the Attacker gains +1 Coin for each Coin Mark stack.

    [/*]
[/*][/list]

New Tiles:

  • Top Up Express

    [list]
  • Gives 1 Ammo to adjacent tiles every 3 turns and 5 Ammo when destroyed

    [/*]
[/*]
  • Ammo Dispenser

    • Gives 1 Ammo when adjacent Ammo item spends an Ammo

      [/*]
    [/*]
  • [/list]

    Changed Tiles:

    • Scavengers Musket

      [list]
    • Updated to use Ammo

      [/*]
    [/*]
  • Resonance Rifle

    • Updated to use Ammo

      [/*]
    • For every Ammo above 1, gain +10% Power.

      [/*]
    [/*]
  • Gunblade

    • Updated to use Ammo

      [/*]
    • Can attack without Ammo. Attacks using Ammo deal +50% more Damage.

      [/*]
    [/*]
  • Deathbloom Cannon

    • Updated to use Ammo

      [/*]
    [/*]
  • Bounty Hunter Suit

    • New Effect: Damaged: Give adjacent Tiles +1 Ammo.

      [/*]
    [/*]
  • Haunted Harpoon

    • Updated to use Ammo.

      [/*]
    • No Ammo: Gain +1 Ammo. Destroyed: Deal 1 Damage to all opponent Attack Tiles per remaining Ammo.

      [/*]
    [/*]
  • Twin Hunger

    • New Effect: Destroyed: Give Taunt to the adjacent Accessory with the highest Health.

      [/*]
    [/*]
  • Slumberstitch Pinafore

    • Updated to gain and use charges

      [/*]
    • Damaged: Gain +1 Charge. Charged: When Damaged, apply Sleep 3 to the attacking Tile.

      [/*]
    [/*]
  • Rabbits Fan

    • Updated to gain and use charges

      [/*]
    • When damaging a Tile, gain +1 Charge. Charged: Removes Taunt from the Tiles it hits.

      [/*]
    [/*]
  • Mushroom Left side

    • Effect addition: Gives bonus reflect if right side is adjacent

      [/*]
    [/*]
  • Mushroom Right side

    • Effect addition: Gives bonus health is Left side is adjacent

      [/*]
    [/*]
  • Iron Staff of Conquest

    • New Effect: When a Tile is Revived on your Board, gain +3 Power.

      [/*]
    [/*]
  • Coinhook Chain

    • Gains taunt when adjacent to an armour. Applies Coin Mark when hit.

      [/*]
    [/*]
  • Bloodthirsty Bat

    • Damage Area changed from down to left

      [/*]
    [/*]
  • Nullifying Plate

    • Price reduced from 11 to 10 coins

      [/*]
    [/*]
  • Healing Draught

    • Base health reduced from 5 to 3

      [/*]
    [/*]
  • Alice Doll

    • Price reduced from 8 to 7 coins

      [/*]
    [/*]
  • Battle Buddy

    • Health increased from 12, 24, 48 to 14, 24, 54.

      [/*]
    • Power increased from 6, 12, 24 to 12, 24, 48.

      [/*]
    • Self inflicting damage reduced from 2, 3, 4 to 1, 1, 1.

      [/*]
    [/*]
  • Drink me Bottle!

    • Health bonus reduced from 3, 6, 12 to 2, 6, 6.

      [/*]
    • Uses increased from 1, 1, 1 to 1, 1, 2

      [/*]
    [/*]
  • Ruffled Gloves

    • Health increased from 6, 12, 24 to 8, 16, 32

      [/*]
    [/*]
  • Enchanting Bouquet

    • Bonus Health increased from 1, 2, 4 to 1, 8, 16

      [/*]
    [/*]
  • Explosive Pinata

    • Damage increased from 1, 2, 4 to 2, 4, 8

      [/*]
    [/*]
  • Harbinger Toy

    • Health bonus increased from 1, 2, 4 to 2, 4, 8

      [/*]
    [/*]
  • Bloodlust mixture

    • Price reduced from 6 to 5 coins

      [/*]
    [/*]
  • Changed Alice\'s White Rabbits:

    • If a White Rabbit survives the battle, receive another White Rabbit.

      [/*]
    • No longer grants a random tile when it survives a battle.

      [/*]
    • White Rabbit is no longer destroyed when it survives a battle or is kept in storage.

      [/*]
    [/*]
  • [/list]

    Trinkets:

    • Free Shop Re-Roll Tier 1: Changed from Big to Small

      [/*]
    • Free Copy Card Tier 1 : Changed from Big to Small

      [/*]
    • Power while Shielded Tier 2: removed from tutorial

      [/*]

    Alice White Rabbit Ability:

    • Now it always costs 1

      [/*]
    • If a White Rabbit survives the battle, receive another White Rabbit.

      [/*]
    • No longer grants a random tile when it survives a battle

      [/*]
    • White Rabbit is no longer destroyed when it survives a battle or is kept in storage.

      [/*]
    • Removed condition in which Rabbits are removed after Battle (both when winning or losing)

      [/*]
    • White Rabbit Tile: Fragile. When you have 2 Attack Tiles left, gain Taunt. If a White Rabbit Tile survives a Battle, receive another White Rabbit Tile.

      [/*]

    Other Bug Fixes:

    • Fixed a bug where taunted weapons could be prioritized over other taunted items depending on their position on the board.

      [/*]
    • The game will no longer show a warning about missing Vulkan support to Mac users. Metal works fine too.

      [/*]
    • Fixed a bug where some achievements and their connected rewards would not be granted to users who had already fulfilled their conditions before they were added to the game. This caused some players to not be able to play as Alice for example.

      [/*]

    Thank you as always for your support! Be sure to follow us in any of these places to stay up-to-date with the latest news:

    Stay spooky and safe

    The 1TK team.

    [ 2025-11-21 13:45:50 CET ] [Original Post]

    Minimum Setup

    • OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
    • Processor: Dual Core 64bit with SSE2 instructionsMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 compatible (Nvidia Geforce 600 series. AMD Radeon HD7000 series. Intel HD Graphics 5500)Network: Broadband Internet connection
    • Storage: 500 MB available spaceAdditional Notes: Internet connection required
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