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In Turnbound, you are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players, battling against the tiles left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that ripples through battles and rewards those with foresight and creativity.

Will your design outlive your ghostly opponents… or join them?

Arrange and synergize

Draft and place new weapon, item, and trinket tiles to unlock combos and upgrade your Hero through a branching set of abilities.

With each tournament round you’ll manage your grid-based inventory by choosing which tiles to buy, upgrade, deploy, or sell. Organize tactical synergies which execute rewarding cause-effects loops that give you an edge against your opponents!

Play at your own pace

Compete against builds left behind by other players and watch your own loadouts battle - on their own.

As each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.

Become unbeatable

Survive the trials with Heroes from your favourite legends to unlock new abilities, tiles, and cosmetics! If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.

Key features

- Choose from recognizable Heroes of legend with their own items, abilities and trinkets inspired by their lore

- Organise and optimize your inventory and build

- Assemble and merge powerful items into new synergies

- Autobattle other players and test your strategies with asynchronous multiplayer

Turnbound
1TKDeveloper
1TKPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Explain the Build: Bongo Cat Edition.

Hello spirits, new and old! This is a different Explain the Build this time around, combining a challenge with our thought process as we go. The challenge is to complete a run with the fewest clicks possible, mainly to celebrate our collaboration with Bongo Cat!

Prefer to watch?

Head on over to our YouTube channel, where we have put together a quick video with Donald explaining the speedrun.

At the start of the run, we select Alice as our hero, pick up Hush Brush, which we level up, and a potion to help buff either the brush or Alice. This gives us enough power to win the first round.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/6eb6b4e749375585a37569ab9ee80ecc337f65a2.png\"][/img]

From there, we pick up the Daydream Pinafore, which gives us some safety for our attack tiles to do their damage, whilst also reducing the power of our opponent by putting one of their tiles to sleep with our eventual plan to try and buff the armours HP as high as possible, at least at this stage of the game.

This gives us enough power on board to win the next round. We then pick up our hero tile, level up with the item it provides, which turns out to be another Pinafore, so we level that up too. The hero power we chose gives us the first 3 shop rerolls for free when activating ( cost of 1 gold to activate).\n

From this point, we continue to add more potions next to the Pinafore to continually buff and provide sustain to the armour, as well as a snack attack to give some additional power to Alice or the brush, should we need it, by giving them a chain attack.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/e4893026c5e5751dee6fee441209055878c2b389.png\"][/img]

The run at this point is going quite well; we havent lost yet, and we are steadily gaining power whilst only using around 80 clicks so far by round 4. From here, we pick up a discounted wrath rose and place it next to the armour and point at Alice. This means that every time the armour takes damage, Alices attack damage is increased by one. This ends up being enough power to get us through the next round, though the fight is closer than we\'d like.

Thankfully, in the next round, we were able to pick up another wrath rose to boost that up, as well as a frenzied bottle spirit, which, when an adjacent attack tile attacks, provides all attack tiles next to it +1 attack and health. However, we do initially misplace it which means only Alice gains any buffs, rather than both Alice and the brush.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/1f039bade08bc2547e908e947d73d2a639811ac2.png\"][/img]

This is enough to get us another win, bringing us to 6, and it is at this point we realise were this far into the game with only 2 weapons, so we need to go weapon hunting. However, we pick up the next level for Alice, level up our frenzied bottle spirit, which gives us finesse bracers, which we make sure to keep hold of, as we plan on using that later.

\nCombat happens, were at win 7, less than 200 clicks in, and we have access to our final trinket, which we pick up the one that allows us to sacrifice one of our lives to obtain 3 rare tiles, which, honestly, is where we end up using the most of our clicks this run, while we are trying to figure out how we want to use the items the trinket gave us. We sell the wrath rose, fit in the finesse bracers, finally find our 3rd weapon, and fit it in next to the bracers. Place the unstable core and the aegis of harmony, both of which are items that the trinket gave us, and finally pick up the mocking cap, which rounds out our build from pretty much the rest of the run.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/0f9e454c6041954d8d8d3badc821a72b1c0b0191.png\"][/img]

The only few things we do in the rest of the run is switch one of our weapons out for something better, get some more consumables to help sustain the damage or health of our weapons and/or armour.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/f556b39805e0926c7ceff711b76e5a7a85b1cf46.png\"][/img]

We have a moment of panic where we get absolutely destroyed once by someones build who oneshots our armor, meaning none of the consumable adjacent to them go off, we replay the combat and this time they one shot the armors again so that ended up being a waste of clicks, as well as a moment where we end up being a bit nervous on the final fight against a strong opponent. Thankfully this ended up being no problem at all.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/718c29624ab0f12ccbc800cf463ee1dbf41c86a7.png\"][/img]

As such, we complete the run with 10 wins and 1 loss, using just 400 actions (Once you remove the 30 that we started the run on).\n\n

That\'s all for now!

Thank you as always for your support! Be sure to follow us in any of these places to stay up-to-date with the latest news:

Stay spooky and safe

The 1TK team.

[ 2025-11-24 16:27:53 CET ] [Original Post]

Minimum Setup

  • OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
  • Processor: Dual Core 64bit with SSE2 instructionsMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Vulkan 1.0 compatible (Nvidia Geforce 600 series. AMD Radeon HD7000 series. Intel HD Graphics 5500)Network: Broadband Internet connection
  • Storage: 500 MB available spaceAdditional Notes: Internet connection required
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