In Turnbound, you are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players, battling against the tiles left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that ripples through battles and rewards those with foresight and creativity.
Will your design outlive your ghostly opponents… or join them?

Draft and place new weapon, item, and trinket tiles to unlock combos and upgrade your Hero through a branching set of abilities.
With each tournament round you’ll manage your grid-based inventory by choosing which tiles to buy, upgrade, deploy, or sell. Organize tactical synergies which execute rewarding cause-effects loops that give you an edge against your opponents!

Compete against builds left behind by other players and watch your own loadouts battle - on their own.
As each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.

Survive the trials with Heroes from your favourite legends to unlock new abilities, tiles, and cosmetics! If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.
Key features
- Choose from recognizable Heroes of legend with their own items, abilities and trinkets inspired by their lore
- Organise and optimize your inventory and build
- Assemble and merge powerful items into new synergies
- Autobattle other players and test your strategies with asynchronous multiplayer
Greetings Spirits!
Just a small patch this week where we address some of the smaller issues encountered from our larger update last week. In one hour, the servers will be going down for the update.\n
>> A reminder servers will be going down while we push a patch and will be back up again in about 15 minutes! <<
Onto the Patch Notes
[hr][/hr]Patch Notes
Changed Tiles:
Haunted Harpoon: On Destroyed Damage from 2,3,4 to 1,2,3
[/*]Ammo Dispenser:
[list]Uses from 2, 2, 3 to 1, 2, 2.
[/*]Ammo given from 2, 3, 3 to 2, 2, 3
[/*]
Coinhook Chain:
Rarity from D to C.
[/*]Price from 3 to 6.
[/*]Added Spillover.
[/*][/*]Bounty Hunter Suit:
Ammo given from: 1, 2, 3 to 1, 1, 2.
[/*]Health from 8, 16, 32 to 6, 12, 24
[/*][/*]Top Up Express: On Destroyed Ammo given from 4, 5, 6 to 3, 4, 5
[/*]Toxic Tailcoat: Poison Damage from 1, 1, 1 to 1, 1, 2
[/*]Scavengers Musket
Ammo from 3, 3, 3 to 2, 3, 3
[/*]Power from 3, 6, 12 to 3, 5, 10
[/*]Price from 3 to 4
[/*][/*]Trinkets:
Wishful Rummaging Tier 2:
[list]Free rerolls from 2 to 3
[/*]
\n
Other Bug Fixes:
Coin Mark is now only applied by direct Attacks (as the description suggests)
[/*]Level 2 or 3 Strange Egg now correctly gives a Level 2 or 3 Battle Buddy
[/*]Ammo Dispenser and Top Up Express now have correct outlines on the Tiles
[/*]Fixed an issue in which Poison Damage wouldnt trigger Revive at the correct moment
[/*]Fixed an issue with Deathbloom Cannons AoE pattern not being correct
[/*]
Thank you as always for your support! Be sure to follow us in any of these places to stay up-to-date with the latest news:
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Stay spooky and safe
The 1TK team.
Minimum Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: Dual Core 64bit with SSE2 instructionsMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan 1.0 compatible (Nvidia Geforce 600 series. AMD Radeon HD7000 series. Intel HD Graphics 5500)Network: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Internet connection required
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