In Turnbound, you are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players, battling against the tiles left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that ripples through battles and rewards those with foresight and creativity.
Will your design outlive your ghostly opponents… or join them?

Draft and place new weapon, item, and trinket tiles to unlock combos and upgrade your Hero through a branching set of abilities.
With each tournament round you’ll manage your grid-based inventory by choosing which tiles to buy, upgrade, deploy, or sell. Organize tactical synergies which execute rewarding cause-effects loops that give you an edge against your opponents!

Compete against builds left behind by other players and watch your own loadouts battle - on their own.
As each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.

Survive the trials with Heroes from your favourite legends to unlock new abilities, tiles, and cosmetics! If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.
Key features
- Choose from recognizable Heroes of legend with their own items, abilities and trinkets inspired by their lore
- Organise and optimize your inventory and build
- Assemble and merge powerful items into new synergies
- Autobattle other players and test your strategies with asynchronous multiplayer
Greetings Spirits,
Were one week away from Turnbound entering Early Access on January 22, and we wanted to take a moment to walk you through what that actually means for the game, whats already live, whats coming at launch, and what were setting up for the road ahead.
Where we are now?
Over the past months, weve been building Turnbound alongside you. With the demo out in the wild and Duels Mode live, weve been collecting feedback, builds, broken strategies and cursed ideas at an alarming pace.
Early Access is the next step in opening the full game loop and competitive layer.
What arrives with Early Access on January 22
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/8dbfed4584d6d175fa74268d7a2a5f49d986356e.png\"][/img]
Leaderboards
The final Chamber (currently Chamber 6) becomes the Leaderboard Chamber, designed as the competitive endgame. This is where runs start to matter in a bigger way and where player rankings come into effect.
At Early Access, the leaderboard will focus on rankings within this final Chamber. Were also actively working on expanding this system over time, including:
Visibility into your position on the overall leaderboard
[/*]Friend-based leaderboards using Steam Friends
[/*]Additional stats tied to shared build codes, such as usage and win/loss data
[/*]
These extended leaderboard and stat features are planned to roll out progressively during Early Access, as we refine the competitive layer and gather player feedback.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/d2973e0897de52593a9cd499fcd78774001fcdf4.png\"][/img]
A new playable Hero: Robin Hood
\nRobin Hood joins the roster as a brand-new hero at Early Access launch.
He brings new playstyles, synergies, and ways to approach runs, especially for players who like adapting on the fly and pushing risk-reward decisions.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/b9db98d2f6b7326ff9532fa14314804e16c1ee09.png\"][/img]
Duels Mode
Duels Mode remains fully available at launch. You can keep sharing build codes, challenging friends, and throwing your best creations into the arena.
Founders Pack
Alongside the Early Access launch, well be offering an optional Founders Pack for players who want to support the game a little extra.
This pack includes:
Exclusive cosmetic content available on day one.
[/*]First Access to 1.0 content when it is ready.
[/*]
Turnbound is built around fairness, skill expression, and experimentation, and were being very intentional about keeping it that way. The Founders Pack doesnt affect gameplay in any way, it simply exists to recognize and celebrate the players who believe in the game early and help shape its future.
\nOn Steam, this may appear as a DLC-style package linked to the base game rather than a separate product.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/98aead14250693cc424bced47ca5b201f9299c6e.png\"][/img]
New Core Items, Abilities, and Progression
Early Access expands Turnbounds core systems in a big way.\nAt launch, youll find a new wave of items and trinkets designed to open up fresh synergies, alongside new shop abilities and new ultimates for both Alice and the Monkey King.
Progression also goes deeper with new character levels, new player levels, new challenges, and a full set of Steam achievements to chase.
On top of that, several new mechanics give you more control over how your runs unfold:
Round Rewards\nCertain rounds now let you choose your reward, giving you more agency over how your run develops. Do you take a free weapon, or play it safe with an extra life?
[/*]Shop Bells\nNew items called Shop Bells let you influence shop rerolls. Want only weapons, only armor, or only accessories? Shop Bells give you more control over shaping your board and build.
[/*]Treasure Chests and Keys\nChests and keys introduce a new risk reward layer. You never know exactly whats inside, but youll always get value back in items.
[/*]
New items and trinkets\nFrom long term investment items like Stonk, to utility focused tools like Blitz Wand or Foamface, and powerful trinkets that enable new build archetypes, this update is all about experimentation.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45797191/39d1e57df5e7a051d0e0a0e401635df778b3ac1f.png\"][/img]
Language & Platform Support
As we head into Early Access, Turnbound will be available with broad language and platform support from day one.
Supported languages (Interface & Subtitles):\n English, French, German, Japanese, Korean, Brazilian Portuguese, Russian, Simplified Chinese
Supported platforms:\n PC, Mac, Steam Deck
Whether youre playing at your desk, on a laptop, or theorycrafting from the couch, Turnbound is ready to go.
And beyond launch
Early Access isnt the finish line. Its the point where we start iterating faster, experimenting more, and expanding systems based on how you actually play. New content, deeper progression, and additional features are already in motion, well share more as things solidify.
If you havent jumped in yet, the demo is still available, and following the game helps a lot as we head into launch.
Want to stay in the loop or share what you find?
Early Access lands January 22.
Thank you to all the incredible players who have supported us thus far!
Stay spooky and safe.
~ The 1TK Team!
Minimum Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: Dual Core 64bit with SSE2 instructionsMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan 1.0 compatible (Nvidia Geforce 600 series. AMD Radeon HD7000 series. Intel HD Graphics 5500)Network: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Internet connection required
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