For those not following us on twitter or knew we even had one: Last time I told you guys about our new game, Heroes of Hammerwatch, a procedural generated roguelite, you can read more about it here, and visit the steam page to add it to your wishlist.
I just wanted to tell people that the progress of the game is going steady and forward. We have been in beta mode for some weeks now (more about that below) and we have been getting a lot of feedback, bug reports and ideas on how to improve the game.
5 of the 7 classes are implemented and are working with almost full features, 70% of the themes and their respective generation is in and the majority of bosses.
This game may look like Hammerwatch 1, but it plays very different, with persistent progress you can really keep building that hero up over time, and if you feel like starting a new one, the upgraded town will be of great help to boost the start of the new hero.
For people who wants in on the beta, our man Roy is handling all that for us over at the beta test group.
Request to join the group and after a while (a long while) Roy might get to you and after he reviewed your profile let you in. We frequently accept new testers every week in the days leading up to the game's release.
Don't forget about the console release of HW1, laucnhing from today on SWitch and PS4 and Xbx in the comming days, for those wanting more info on HW2 as promised before, this is all you get for now. Spread the word.
[ 2017-12-14 15:18:09 CET ] [ Original post ]
For those not following us on twitter or knew we even had one: Last time I told you guys about our new game, Heroes of Hammerwatch, a procedural generated roguelite, you can read more about it here, and visit the steam page to add it to your wishlist.
I just wanted to tell people that the progress of the game is going steady and forward. We have been in beta mode for some weeks now (more about that below) and we have been getting a lot of feedback, bug reports and ideas on how to improve the game.
5 of the 7 classes are implemented and are working with almost full features, 70% of the themes and their respective generation is in and the majority of bosses.
This game may look like Hammerwatch 1, but it plays very different, with persistent progress you can really keep building that hero up over time, and if you feel like starting a new one, the upgraded town will be of great help to boost the start of the new hero.
For people who wants in on the beta, our man Roy is handling all that for us over at the beta test group.
Request to join the group and after a while (a long while) Roy might get to you and after he reviewed your profile let you in. We frequently accept new testers every week in the days leading up to the game's release.
Don't forget about the console release of HW1, laucnhing from today on SWitch and PS4 and Xbx in the comming days, for those wanting more info on HW2 as promised before, this is all you get for now. Spread the word.
[ 2017-12-14 15:18:09 CET ] [ Original post ]
🕹️ Partial Controller Support
- Hammerwatch Linux [47.62 M]
Key Features
- 6 different classes, with unique features and skills
- Character development through unlocks and upgrades
- Hard, medium and easy of course
- Customize difficulty with several different modifiers
- Controller support, supports various different gamepads
- Multiplayer COOP, for up to four players, online, LAN and local
- PC, MAC and Linux support
- Mod and editing support, make your own levels and change other things to your liking
- Processor: 1.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 1.4 Compatible
- Storage: 300 MB available space
- Processor: Any dual coreMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 Compatible
- Storage: 300 MB available space
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