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Logistics Win Wars

Where other tower defenses focus on troop synergies, Strategy Command makes supply lines your lifeline.

Food, materials, tools, transport... Produce, ship, and consume resources across your buildings. Master this economy to train waves of castle guardians, who'll send those monsters packing! Hah!

Procedural Maps, Dynamic Adaptation

No fixed strategies here. As fog-of-war lifts, adapt to unpredictable terrain.

Study roads and topography to pinpoint ambush zones. Complete quests, explore ruins, and evade disasters—special intel will elevate your tactics.

Build Decks, Choose Battlegrounds

One castle secured? March to the next!

The Goddess grants legendary artifacts while merchants offer powerful cards. Combine them wisely—seek balance or embrace extremes. Outmaneuver diverse foes by exploiting weaknesses and amplifying strengths.

More Clans,More Difficulties

Pick your clan: Each with unique mechanics and cards, demanding fresh tactical approaches.

Do you like challenge?From mental warm-up to tactical gymnastics—all playstyles welcome!

Immerse yourself in this gradually unfolding strategic journey.Step to step, maybe you will become the master.

<Transport Legion> Is:

A turn-based game for deliberate planners (pause anytime, no rush).

About adapting, not memorizing solutions

A bit challenging, similar to a German-style board game.

1-2 hour sessions with no meta-progression grind.

A game with conservative numerical values, small yet precise

Not Included:

No real-time reflexes or twitch gameplay.

No rigid best build—every run demands innovation.

No A game that can be cleared without thinking.

No repetitive grinding or meta-progression.

No endless number-chasing; just polished, meaningful choices.

Transport Legion
Developer
November 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (55 reviews)
1.054

1Fixed various save-related bugs.\n2Machine growth per turn has been reverted to 60%.\n3Adjusted descriptions and values for certain Artifacts.

[ 2025-11-24 10:00:05 CET ] [Original Post]
v1.052

1Fixed a bug where forcibly quitting while entering a new map would cause the game to generate a different new map upon reloading.\n2Relic effects no longer apply to Missions.\n3Cards located within the area of effect of multiple Relics are now only affected by a single Relic.\n4Reduced the output of the following cards: Mega-Factory, Ecology Lab, and Assembly Station.\n5Machine growth per wave has been changed to 40%.

[ 2025-11-17 08:20:14 CET ] [Original Post]
v1.05

1Fixed an issue where Blue Dandelion and Red Dandelion had ceased to function.\n2The Triphase Family now starts with 9 Orders.\n3Wisdom Apple now increases Knowledge output by 25%, and Energy Potato increases Energy output by 30%. Their effects are now visually reflected when placing cards.\n4Resolved a save data corruption issue that could occur when forcibly closing the game under certain conditions. (Please report if any related issues persist.)\n5Fixed a bug where cards in hand could become invalid.\n6Improved clarity for certain text descriptions.

[ 2025-11-17 05:20:52 CET ] [Original Post]
v1.046

1Fixed a bug where duplicate cards could still appear in the Shop.\n2Resources returned when a hero or building is removed by the Marsh reduced from 40% to 30%.\n3Fixed a bug where using the \"Accelerator Battery\" could cause Order to become negative.

[ 2025-11-15 09:39:53 CET ] [Original Post]
v1.044

1The upcoming wave now indicates the quantity of monsters.\n2Relics are now guaranteed to generate with at least 3 eligible tiles (Plains, Forests, or Hills) surrounding them.

[ 2025-11-13 06:24:08 CET ] [Original Post]
v1.042

1Fixed an issue where interrupted Steam Cloud save transfers could cause the game to hang. The game will now automatically exit if a Cloud save error is detected. Please wait for your Cloud saves to fully resynchronize before relaunching.\n2The Sail Family\'s Transport gain per turn has been changed to 6.\n3Heroes have been unified to prioritize attacking the monster closest to the Castle.

[ 2025-11-10 11:59:08 CET ] [Original Post]
v1.04

1Fixed a bug where consuming Knowledge would deduct an incorrect amount.\n2Same upgraded cards in the Shop will no longer appear more than once.\n3Zulu Warrior and Jaguar Warrior now have a maximum buff cap of 12.

[ 2025-11-09 09:50:08 CET ] [Original Post]
1.038

1Fixed a bug where some standard buildings could not be removed.\n2Fixed save file errors and achievement errors.\n3Fixed a bug causing unintended water connections after using the Reservoir.

[ 2025-11-08 22:30:55 CET ] [Original Post]
v1.036

1Fixed a bug where the level wave count could sometimes exceed the maximum intended number.\n2Replaced the game\'s startup icon.\n3Fixed issues with translated text display.

[ 2025-11-07 02:31:28 CET ] [Original Post]
v1.034

1.Map information is now accessible while selecting resources.\n2.Fixed an issue where mouse clicks occasionally became unresponsive when rapidly switching between map and deck information on the level selection screen.\n3.Boss Medusa will only appear on Autumn difficulty or higher.\n4.Thorn Clan\'s starting Transport increased to 15, and their per-turn Transport gain raised to 12.

[ 2025-11-06 09:42:23 CET ] [Original Post]
v1.03 Update

1Added the option to restart the map from the defeat screen if retries remain available.\n2Revised descriptions for certain cards.

[ 2025-11-05 12:49:13 CET ] [Original Post]
v1.022 Update

1. Adjusted certain text and descriptions.\n2. Optimized the reminder algorithm for the Little Angel.\n3. Tooltips now display unlock conditions when hovering over locked Clan and difficulty buttons.

[ 2025-11-05 01:23:52 CET ] [Original Post]

Minimum Setup

  • OS: allMemory: 1 GB RAMStorage: 1 GB available space
  • Memory: 1 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
  • Memory: 1 GB RAMStorage: 1 GB available space
  • Recommended Setup

    • OS: allMemory: 1 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
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