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As part of porting this game to phones, I re-wrote most of the code in Haxe and switched from OpenFL to Unity as the core engine. That's worked ok so far on phones and now it's time to transition the desktop builds to this new version. This is intended to be a mostly invisible update on desktop - no content changes and no loss of progress. Still, the fact that so much has changed behind the scenes has made me cautious.
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