

Dodge and shoot to survive 15 seconds! Master 40 levels of arrow chaos in this fast-paced pixel art platformer!
Dive into Arrow Survival: 15 Seconds, a thrilling 2D pixel art platformer where every second counts! As a skilled archer, your mission is to survive 15 seconds per level by dodging deadly hazards and strategically firing arrows. Each of the 40 unique levels introduces new challenges, from bouncing platforms that redirect your arrows to treacherous spikes and evolving mechanics that keep you on your toes.
Plan your shots carefully! The angle and direction of your arrows can make or break your survival, as they ricochet unpredictably or trigger new obstacles. Test your reflexes, sharpen your strategy and reach the final level. Can you survive the last 15 seconds of each level?
Features
40 fast-paced levels with increasing difficulty and new mechanics.
Pixel art visuals for a nostalgic arcade vibe.
Strategic and survival arrow-shooting gameplay.
Dynamic platform challenges, from bouncing surfaces to deadly traps.
Enemies
In the game, there will be enemies to challenge you and make the gameplay more dynamic.
Carnivorous plants: extremely dangerous if you get too close.
Mushrooms: be careful! They'll drive you crazy.
Bees: They may be harmless, but be very careful!
Hey everyone! Thanks to all whove played and had fun with Arrow Survival: 15 Seconds. Were still reading your feedback and watching gameplay videos on YouTube.
Below are some ideas we have for the games future, either as a major update or, if the scope grows too large, as a full sequel.
New Mode: Perk Survival
Objective
Survive as many waves of enemies and obstacles as possible, with each wave lasting 15 seconds.
Progression
After every wave, choose 1 of 3 perks that permanently alter gameplay with buffs, nerfs, or chaotic effects.
Philosophy
Strategic balance between power and risk. Stronger perks come with major drawbacks; smaller ones ramp up enemy difficulty.
Mode Structure
Waves
Duration: 15 seconds.
[/*]Enemies and obstacles generated procedurally or based on existing levels.
[/*]Every 35 waves, a boss appears (e.g., giant bee or mutant mushroom).
[/*]
Perk System
After each wave, pick 1 of 3 cards. Categories:
Player Buff (e.g., +1 arrow per reload).
[/*]Player Nerf (e.g., reduced speed).
[/*]Enemy Change (e.g., faster enemies).
[/*]Chaotic Effects (e.g., altered gravity).
[/*]
Next Steps
These are just a few of the ideas in the works. Well keep you posted in future news.
In the meantime, were also working on other projects. Thanks for your attention, keep having fun and sending feedback!
Minimum Setup
- OS: 64-bit Ubuntu 20.04
- Processor: 1.8GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB
- Storage: 300 MB available space
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