1.017 marks the official release of the improvements from 8 separate beta releases, including: * New optional "Conducts" such as the much-requested "Dead Is Dead" (losing an exo is permanent) to the relentless "On Your Toes" (you only get 5 seconds to pick your next action in missions). * Massive rebalancing of the bot population logic so you don't run into 50 DoomBots in a single mission, and significant rebalancing of bot stats themselves (there's a lot less bullet-sponge-syndrome going on). The logic where the AI picks which bot types to upgrade between missions is now more consistent in the amount of agony it causes you. On the other hand, the Easy, Normal, and Hard difficulty levels are all harder (with Casual, Expert, and Misery mostly retaining their previous positions on the pain-scale). * The Volatizer and the Shotgun have had their AOE patterns re-imagined to be more interesting and useful. And AOE in general has been heavily revised to make more sense (explosions no longer propogate to nearby rooms as if the walls weren't there at all, etc). * It's now much easier to mod many of the game's graphical aspects. Many thanks to the players for the feedback that prompted most of these changes. The specific changes (and the players primarily to blame for causing each new refinement of suffering) are listed here.
1.017 marks the official release of the improvements from 8 separate beta releases, including: * New optional "Conducts" such as the much-requested "Dead Is Dead" (losing an exo is permanent) to the relentless "On Your Toes" (you only get 5 seconds to pick your next action in missions). * Massive rebalancing of the bot population logic so you don't run into 50 DoomBots in a single mission, and significant rebalancing of bot stats themselves (there's a lot less bullet-sponge-syndrome going on). The logic where the AI picks which bot types to upgrade between missions is now more consistent in the amount of agony it causes you. On the other hand, the Easy, Normal, and Hard difficulty levels are all harder (with Casual, Expert, and Misery mostly retaining their previous positions on the pain-scale). * The Volatizer and the Shotgun have had their AOE patterns re-imagined to be more interesting and useful. And AOE in general has been heavily revised to make more sense (explosions no longer propogate to nearby rooms as if the walls weren't there at all, etc). * It's now much easier to mod many of the game's graphical aspects. Many thanks to the players for the feedback that prompted most of these changes. The specific changes (and the players primarily to blame for causing each new refinement of suffering) are listed here.
Bionic Dues
Arcen Games, LLC
Arcen Games, LLC
2013-10-08
Strategy RPG Singleplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
Very Positive
(290 reviews)
http://arcengames.com/bionic-dues/
https://store.steampowered.com/app/238910 
The Game includes VR Support
Bionic Dues Linux [115.93 M]
Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.
Features
- Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
- Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
- Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
- Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
- Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
- Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
- Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
- Difficulty levels ranging from quite casual to incredibly hardcore.
- Save and reload your game with ease any time, or tough it out in ironman mode.
- Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."
- OS: Ubuntu 10.10 or later. although other unsupported distros may work
- Processor: 1.6Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Screen resolution at least 720px high. and 1024px wide.
- Storage: 300 MB available space
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