A fast-paced action rogue-like where explosive combat fuels 'Blitz' ultimates—a rage mode that dominates the battlefield. Endure relentless battles, enhance your arsenal, and evolve powerful abilities. Each run opens new tactical possibilities in this intense arena shooter
Stand your ground against relentless waves of determined enemies. Strategically deploy your arsenal of primary and secondary abilities to maintain control of the battlefield. Each enemy type presents a unique challenge - from swift aerial threats to powerful ground forces - demanding quick thinking and precise execution to ensure your survival.
After each hard-fought victory, invest your hard-earned cash in a robust and intricate upgrade system. Enhance your primary abilities, unlock powerful secondary skills, and discover synergistic combinations that shape your unique loadout. Every choice shapes your strategy, building toward powerful ability combinations that can withstand increasingly challenging waves.
Craft your perfect defense by experimenting with the diverse array of skills and upgrades. Will you specialize in area-of-effect devastation, pinpoint precision, or a balanced approach? Adapt your strategy with each run, as no two games are ever the same in this endlessly replayable experience. Master the charge mechanics of different weapons to create devastating combinations and unleash spectacular 'Blitz' ultimates at crucial moments.
Hey everyone!
Just wanted to drop in with some exciting progress on Neon Blitz! This past period has been focused on some key foundational elements that I'm really happy to finally have in a good state.
First up, I've implemented input rebinding! I'm pleased to say that you'll now be able to fully customize your keyboard controls to suit your playstyle. Whether you have a preferred layout or need specific bindings for accessibility, you'll have the freedom to set things up exactly how you like them.
On top of that, I've also been working hard on controller support! For those who prefer a gamepad, you'll be able to plug in your controller and jump straight into the action. I've been testing with a few different models, and it feels great to blast through enemies with a controller in hand. Input rebinding will also work with controllers!
And finally, the big news for this update: Neon Blitz is now uploaded to Steam for internal playtesting! This is a huge milestone, as it means I can start getting the game into the hands of a small group to get some valuable feedback on the core gameplay loop, balance, and overall feel. It's a crucial step towards getting the game ready for a wider audience.
These updates might not be the flashiest visually, but they are essential for making Neon Blitz a more accessible and enjoyable experience for everyone. Getting the game onto Steam for internal testing is also a significant step forward in the development process.
Stay tuned for more updates as the internal playtesting progresses!
If you haven't already, make sure to wishlist and follow Neon Blitz on Steam to stay in the loop!
That's all for now thanks for following along!
Minimum Setup
- Processor: x86_32 CPU with SSE2 instructionsMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5500 (Broadwell). AMD Radeon R5 Graphics (Kaveri)
- Storage: 2 GB available space
Recommended Setup
- Processor: x86_64 CPUMemory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 (Pascal). AMD Radeon RX 460 (GCN 4.0)
- Storage: 2 GB available space
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