Note: This game is a remake of the 2015 visual novel The Way We All Go by ebi-hime. This remake contains entirely new character sprites and backgrounds, over forty new event CGs, and an entirely new soundtrack. The game has also been remastered in 1080p. There is one new route and several bonus extra scenes to unlock which were not present in the original visual novel.
The year is 1980, and it's been two years since Atsushi, affectionately nicknamed as Atcchan, left his hometown: a small village deep in the Japanese countryside. Now, after all of this time, he is returning for a scant three days during the summer, which will be spent with his grandparents.
During these two years, Atcchan failed to keep in contact with his two childhood friends: the shy artist Noelle and the cheerful tomboy Amu. Will he be able to reconnect with his old friends, or will his brief stay in the countryside result in tragedy?
That is up for the player to decide, in this heavily branching horror/romance visual novel with over 20 different endings. Whether Atcchan will be able to reconcile with his friends is entirely up to you.
Over 300,000 words of text (approx 12-20 hours of reading)
Numerous choices to mak
Over 20 endings
15 bonus short stories
A large cast of eccentric characters
Entirely original character and background art
An original soundtrack
Two adorable childhood friends you can date (and one you can't)
Multiple ways of getting yourself killed
Hello everybody,
I'm writing an announcement to let you know that the demo for the remake of The Way We All Go, which I've been plugging away at for a couple of years, is now live during Steam Next Fest!
The demo showcases the first in-game day in the visual novel, including your first meeting with Amu and Noelle. The story remains more or less unchanged, minus some rewritten lines, but there is new art, music, and UI to enjoy!
If you're interested, you can check out the demo here:
https://store.steampowered.com/app/3422290/
I am aiming to release the remake for Halloween this year. How exciting!
Oh, and another thing. When I originally announced the remake, I said it would be very close to the original VN, with no new scenes or storylines added. This was the original plan, at least...
But, when I was coding everything together, I thought it would be fun to revisit these characters after so many years, and play around with them a bit more. As such, I have decided to add fifteen bonus unlockable short stories into the remake which were not be present in the original VN, and a brand new route which will add two new endings into the game.
I hope you will all look forward to it!
- ebi x
Hello everyone! I hope you all had a pleasant holiday season, and I wish you all a happy new year!
To kick 2025 off, I'd like to announce a shiny new(?) project I've been working on very slowly for the last couple of years.
As you might have gathered by the title, I've been cobbling together a remake of the first VN I ever released on Steam: the yandere horror/romance story The Way We All Go!
The Way We All Go was my very first commercial VN, and it has a special place in my heart. I'm still very fond of the characters, especially Amu and Noelle (Amu even cameos in some of my newer VNs from time to time haha). During the last few years I started to wonder how the VN would look if I'd released it today.
When I wrote The Way We All Go, I was in my second year of university and I didn't have a job. I was dividing my time between writing essays and working on my horror game, which became quite expansive (somehow it wound up being over 200,000 words long), and I didn't have the budget to make it a big, flashy production.
I was a complete newbie when it came to commercial game dev. I'd made a few short, free VNs in the past, but there were all pretty humble, and I made them with purely free for use assets. I'd never commissioned an artist before when I started The Way We All Go, and I remember I was actually very anxious about the commissioning process in general haha ;;;
Given how small my budget was, it feels lke a miracle I was able to commission the few talented artists that I did for the spites and CGs. I didn't have the funds to give it any additional polish, however, and I had to use photographic backgrounds and stock music to finish it. Compared to my newer titles, it looks a little rogh around the edges, but I did the best I could with the resources I had at the time to make something special!
I'm still fond of The Way We All Go and how it turned out, despite all of its early game jank, which is why I decided to remake it! I wanted to pump a bit more money into it, and give it the gloss I couldn't afford when I was starting out. The remake will have completely new character sprites, and some supporting characters who didn't have sprites befoe will get them now, like Noelle's mother and Amu's father. The new backgrounds, meanwhile, are all drawn by hand and commissioned for this project, and the soundtrack will be fully original too. I'm upscaling the game to 1080px, instead of the old postage stamp-sized 800x600, and it has a shiny new UI!
As I said before, I'm still happy with the story of TWWAG, so I have no plans to add any new characters or routes into the VN. The writing will remain as it was originally, but I'm going to touch it up a bit and fix some awkward sentences. There will not be any significant new content to the game, however, so if you have read the original you won't miss out on too much writing-wise.
I will be releasing the remake in 2025, though I'm not entirely sure when. I was hoping to release the remake on March 24th, to coincide with the release of the original VN on Steam. However, I'm not sure if the remake will be finished by then, as I need to recode the whole thing (the old code was Utterly Terrible lmao it's quite shocking...)
I will aim for the March release, but if I can't handle it, I will try to release it on Halloween instead. It seems like an appropriate, given the nature of the story!
Either way, the remake will be coming out later this year, so please look forward to it! I've had a lot of fun revisiting it, and seeing my old characters come to live with shiny new art!
The old VN will remain on Steam for anybody who prefers the older aesthetic, so that won't be going anywhere either. The remake will be released as a separate game, and it will cost more than the original owing to how expensive commissioning the new assets has been. I haven't hashed out the price just yet, but it will probably be around $15. Hopefully this does not disappoint anybody!
Thank you very much for your support over the years, and for giving my stories a chance! I couldn't do any of this without you; you're the best!
I hope you all have a happy 2025!
- ebi x
Minimum Setup
- OS: x86/x86_64
- Processor: 1 GzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL compatible card
- Storage: 900 MB available space
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