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The Game

The game is about building and using a multitude of conveyors, on a grid, to make sure you can create the most optimal and organised route for different coloured physics boxes to travel on. The aim of the game is to transport these boxes to their respective coloured delivery chutes before the end of the day or you will fail and must restart.

The puzzle aspect of the game is from building conveyors. You only get a limited amount of destruction tokens. So you must plan ahead or else things will end terribly. Also as the game progresses, new box spawn pipes will appear, forcing you to construct new routes to the delivery chutes.

The daily box quota will always increase depending on how many boxes you deliver within the day plus a little extra making it exponential. Always pushing the player to deliver more and more, which makes sense considering the new box spawn pipes that will always appear.

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Failing is Guaranteed

Don't be upset at failing on a level after a long streak of days and a high-score. The point of the game is to get the highest score you can while making sure you place conveyors in the correct spots. 

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Resource Management

You will earn money depending on how many boxes you deliver per collection. There are at least 4 each day. Money is useful to know which conveyors you can build and how complex you can make things. Although you may get a lot of it, once you place a conveyor down, you will not get it back.

Destruction tokens are gifted to the player if they complete a day. They will gain an extra one if they deliver an extra 50 boxes over the daily quota. They should only be used if necessary.

An extra tip is space, eventually you will run out of space. This technically makes it a resource, the most important resource of all. Plan ahead.

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Modifiers

The game has a lot of modifiers the player can utilize to mix up the gameplay, these include:

  • A difficulty slider for the daily quota, can make things easier or more difficult.

  • Box size! You can make the boxes larger, smaller or completely random!

  • Double the box spawn pipes! Instead of one appearing, there will be two.

  • x2 day time! Rather than 2 minutes per day, you now have 1.

  • x2 box spawn speed! More boxes!

  • Box models! You can customise the way the boxes look from other levels. Or make it random.

These modifiers are important as they can help with replicability! While also allowing the player to set themselves a challenge.

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Themes & Levels

There are multiple stages, each one has it's own theme and at least 6 levels. Each stage will contain it's own gimmick to keep gameplay feeling fresh as the player figures out and understands how to adapt to the changes each stage will contain. The changes aren't too drastic, it will only change one core aspect of the game and never overcomplicates things.

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Music

The game contains dynamic music, each level has it's own soundtrack. Each one designed to make the player feel panicked in a way, especially when it speeds up if the player is in trouble! Each track is designed to also fit with the theme of the level too as well as have something entertaining to listen to while the player panics over what conveyor to place and where.

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If there is a bug with the game, please contact using the support email provided.

Unregulated
Somiaz StudiosDeveloper
Somiaz StudiosPublisher
2025-10-24Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Unregulated V0.7.2

It\'s time!! I\'ve been wanting to make a mini Halloween event for a small while now, but was focused on all the other game stuff. Plus I\'ve been making some fun ideas for future updates too! Plus I was able to fix some graphical errors that I really should have found before EA release. Sorry about that.

Changelog

Changes

  • New Halloween Items! The main menu now features some Halloween stuff dotted about, also boxes will be set to Halloween themed items and will only be available between the 24th - 31st (I know I missed some days, but that\'s for next year).

    [/*]
  • The building grid has been made opaque and now includes a fancy black outline, now it should be more visible under bright lights.

    [/*]
  • The destruction marker has been given more pixels and has an outline too. It\'s also not a sprite anymore.

    [/*]
  • The Collection Cart now uses the Van wheels instead of the older wheel design.

    [/*]

Bugs

  • Conveyors were showing missing textures when placed. Not sure how I missed that one, sorry.

    [/*]
  • Water texture wasn\'t properly changing colour during the time of day. Also something I missed.

    [/*]

[ 2025-10-29 00:03:08 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 22.04
  • Processor: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHzMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 1060 6GBAdditional Notes: PC needs to be able to use 64-bit architecture. Minimum GPU may struggle on longer playthroughs as the physics object count may be high.
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