Dive into an independent 2D platform game that pays tribute to 90s classics while bringing a modern and personal touch. Developed by a gamer for gamers, this project combines familiar mechanics with new ideas to offer an original and polished experience.
A stylized Paris as playground
The adventure takes place in a reimagined Paris, rarely shown in video games. The capital takes on unique appearances through an artistic blend that combines cartoon aesthetics with realistic architectural details. Each setting has been designed to be both surprising and immersive, transforming the city into a true playground.
Unique and realistic animations
The heroine stands out with animations inspired by real movements, offering great fluidity. Certain actions, unusual in the genre, enrich movement: climbing along gutters, using architecture to one's advantage, or exploring the city's rooftops. These mechanics bring a sense of freedom to the platform experience.
Varied levels
The game offers diverse environments, ranging from exteriors to interiors, including nocturnal, snowy, or aerial atmospheres. Each level has been designed to renew gaming pleasure, with original and sometimes unexpected situations. The game's universe doesn't forget a touch of humor, discreet but present, which contributes to its identity.
An independent game made with passion
This project uses modern techniques while respecting the spirit of classic platform games. Conceived and developed by an enthusiast, it aims to offer an experience that is both familiar, surprising, and memorable.
Update - Version 1.0.6
Changelog
Menu Improvements
Added Difficulty Level: Introduced a new \"Very Easy\" level and enhanced the existing \"Easy\" level.
[/*]Quit Menu: The quit option in-game now returns players to the main menu instead of the home screen.
[/*]Level Restart: Players will now return to the level they were on after losing, rather than the home screen.
[/*]
Bug Fixes
Level 1:
[list]Fixed enemy dog movement to simplify gameplay.
[/*]Added decorative background elements and humorous text near the wall by the circular saw.
[/*]Moved the light fixture near the building; players can now find approximately ten sapphires to simplify the ascent to the roof.
[/*]
Level 2:
Fixed issues with climbing onto the kiosk and simplified the light fixture mechanics.
[/*][/*]Level 4:
Improved rock movement at the end of the level to prevent players from getting stuck and having to restart.
[/*][/*]Level 6:
Final Boss: Reduced firing speed to decrease difficulty.
[/*][/*]Level 7:
Traps made more visible as they were previously hidden behind scenery.
[/*][/*]Level 8:
Final Boss: Reduced firing speed to decrease difficulty.
[/*][/*]Minimum Setup
- OS: Linux 64 bits
- Processor: Intel I5 7300 2.5 Ghz / AMD Ryzen 5 3500UMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: NVIDIA GeForce gtx 1060 6 giga / AMD equivalent
- Storage: 250 MB available spaceAdditional Notes: Try the free demo before purchasing to ensure compatibility
Recommended Setup
- OS: Manjaro Linux 64 bits / other equivalent
- Processor: Intel Core i7-11800H / AMD Ryzen 7 5800hMemory: 16 MB RAM
- Graphics: NVIDIA GeForce RTX 3060 6 giga / AMD equivalent
- Storage: 250 MB available spaceAdditional Notes: Try the free demo before purchasing to ensure compatibility
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