Dark Lessons is a first-person psychological horror game. With only candles for light and trapped in your teacher's home, you have to uncover her family's dark secrets. Solve puzzles, connect the dots and escape. But beware: There is someone else playing games with you, and someone who needs your help.
Your biology teacher Agatha Glower has lured you into her house — and she is up to no good. Find a way to escape before it's too late! Explore Mrs. Glower’s chambers with only candles for light and — thanks to a blackout — no electricity to illuminate the place.
Strange things start to happen as you try to get out alive. Examine your environment and combine items that will help you solve puzzles and overcome obstacles.
Uncover Mrs. Glower's arcane family history and find out why you are at the center of her dark secrets.
But most importantly: Survive!
Features:
Classic first-person psychological horror game with low-poly 3D graphics
Thrilling story in which you find yourself the involuntary protagonist
Game world inspired by Lovecraftian lore
Plot-driven puzzles with point-and-click-style inventory management
Atmospheric soundscape and an original score that puts players on the edge
Take care of your light sources so you're not left in the dark
Accessibility features: fov slider, gamma slider, head bob settings
Hi!
Im beyond excited to share the newest gameplay trailer for my horror
game Dark Lessons! It showcases the overhauled environment and improved graphics I've been working on for the last few months, and it also gives you a first impression of the new inventory system. You can follow this link to view the trailer on YouTube:
In addition, I also updated the screenshots on Dark Lesson's Steam page to more accurately represent the current state of development. Everything looks so much more atmospheric than just a few months ago.
Here are three examples:
Interactible objects are now highlighted when you look at them.
Light shafts and volumetric fog add to the atmosphere.
The inventory still needs more design work, but I'm really proud that I've got a 3D inventory in my game after all.
It takes a village to make a solo devs game
With the functioning inventory and my first basic puzzle in place, it was time to start alpha testing the game last weekend. BIG SHOUTOUT to the twelve testers who volunteered to check out Dark Lessons in it's still somewhat rough state and give me much need feedback. While some of the testers had a good time and got to experience the alpha as intended, a few too many had a less than stellar experience. On some systems, unexpected graphics and performance issues made testing a drag. Ill be hard at work rooting out those issues over the next couple of weeks.
Between testers, artists who provide assets, developers who create tooling and voice over artists and streamers who help popularize a game, its truly mind blowing how many shoulders I as a solo game dev am standing on. I almost feel like a fraud putting my name on this when my own contribution is just the visible tip of the iceberg. In this vein: Thank you so much to everyone who has been supporting me!
Dark Lessons is part of the Games Baked in Germany Event
This weekend, Steam is celebrating games made in Germany, with Games+Germany organizing the event. Im incredibly honoured to be part of the celebration with my humble horror game. Be sure to check out some of the other wonderful games from my home country, many of which are now on sale:
https://store.steampowered.com/sale/games-made-in-germany-2024
Of course, if you haven't done so yet, don't forget to support me by wishlisting Dark Lessons!
https://store.steampowered.com/app/2675700
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