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3D-Rendered color game that has full XVGA resolution support.
- Command a Squad and Breach into buildings!
- Destructible walls and doors
- Customize your and your squad's loadout
- Full control of your squad- tell em what to do!
- IS there a story? YES, you'll love it
Command to Breach and clear!

Be nonlethal when possible...

Command to Destroy door blocks

Future Breach 64
Yurii NikshychDeveloper
TheGamesFortressPublisher
2025-01-04Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Added Enemy Carriers

Game Description Image

Greetings all! This build introduces lots of new things
-Added enemy (red) carriers to some missions. The red team can now capture and collect resources and workers. This is one of those features that was cut during initial production that I finally am happy to introduce. The overall vision is for both sides to have equivalent abilities (like in that other game with hats) and I believe we are on the right track.
-Added glass hats
-Added a secret location in hightower.

Additionally, there are many fixes and improvements, and I'd like to thank all of you from the forums, especially Necronomicron, LoxAndOrder and Sleeves for providing lots of feedback.

Fixes:

Fixes/improvements:
-Fixed more random crashes.
-Fixed if a downed worker bleeds out/dies, sometimes his torso keeps rotating
-Fixed spelling mistakes
-Revamped the Xp system - you will now get Xp from more things
-Fixed the hole in the floor in hightower under the stairs
-Loot will now fall off boxes when pushed by NPCs and not be glued to the side
-Increased maximum FOV
-Fixed the parallax effect for the night stars. This actually happened because it was designed for the initial FOV of 60 - now it will work correctly for all FOVs.
-Megacorp (friendly) workers now have an agro cooldown.
-Your squadmates now run away from grenades better.
-Additional minor fixes I found along the way.

Additional testing/checking/fixing was done for:
CHECK: think revival should include healing. Currently, if you revive a teammate, he remains lying on the ground until cured separately.
Check: marked worker doesnt get counted if not collected/reached
Check: if the mission is NOT complete and you leave, and you saved(marked) your squadmates, they arent saved




[x] fix the hole in the floor in hightower under the stairs
[ ]
[ ]
[x] 2. to make em run away more from grenades


[x] 7. Increase maximum FOV
[x] fix the parallax effect night sky particles (stars?) moving faster than the foreground rather than slower. It makes them look closer than the ground which feels a bit odd.
[x] megacorp workers = agroo cooldown
[x] increase player XP mission completion
[ ]


[x] glass hats
[x] fix Sometimes loot spawns on the side or on the bottom of a box.



[ ] steam workshop workers dont appear until you create and save your own custom worker

[ 2025-03-31 09:01:46 CET ] [Original Post]
GAMEBILLET

[ 6463 ]

16.57$ (17%)
8.85$ (11%)
19.59$ (22%)
26.65$ (11%)
4.95$ (17%)
8.85$ (11%)
5.27$ (12%)
49.77$ (17%)
8.38$ (16%)
12.42$ (17%)
26.65$ (11%)
7.54$ (16%)
5.03$ (16%)
17.75$ (11%)
16.57$ (17%)
12.59$ (16%)
49.77$ (17%)
9.33$ (38%)
12.42$ (17%)
49.77$ (17%)
8.85$ (11%)
4.95$ (17%)
6.71$ (16%)
16.57$ (17%)
5.03$ (16%)
10.76$ (17%)
13.25$ (12%)
8.27$ (17%)
13.34$ (11%)
8.27$ (17%)
GAMERSGATE

[ 1696 ]

10.2$ (66%)
8.0$ (80%)
8.0$ (80%)
1.31$ (81%)
7.5$ (75%)
6.8$ (66%)
2.55$ (91%)
1.58$ (95%)
0.94$ (81%)
7.0$ (65%)
1.0$ (90%)
1.2$ (85%)
8.49$ (58%)
6.0$ (80%)
5.4$ (64%)
0.9$ (91%)
0.56$ (81%)
10.2$ (74%)
0.68$ (91%)
1.5$ (81%)
0.3$ (85%)
6.0$ (80%)
8.8$ (78%)
3.19$ (87%)
8.99$ (55%)
1.91$ (87%)
2.55$ (91%)
1.58$ (77%)
0.09$ (91%)
0.56$ (81%)
MacGamestore

[ 1975 ]

38.99$ (13%)
1.99$ (80%)
1.10$ (93%)
1.19$ (94%)
15.89$ (21%)
3.39$ (92%)
13.99$ (22%)
1.19$ (88%)
1.19$ (88%)
17.49$ (13%)
13.99$ (7%)
65.99$ (6%)
27.49$ (8%)
1.42$ (93%)
1.99$ (60%)
1.19$ (76%)
2.99$ (70%)
4.99$ (83%)
1.99$ (80%)
1.19$ (88%)
4.49$ (70%)
1.98$ (80%)
67.19$ (16%)
2.48$ (75%)
21.99$ (27%)
0.99$ (80%)
1.99$ (87%)
2.99$ (75%)
1.24$ (75%)
1.89$ (81%)

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