- Command a Squad and Breach into buildings!
- Destructible walls and doors
- Customize your and your squad's loadout
- Full control of your squad- tell em what to do!
- IS there a story? YES, you'll love it
Command to Breach and clear!
Be nonlethal when possible...
Command to Destroy door blocks
People will say that this is probably the greatest update of this game:
- The enemy team will now build turrets after a certain level - turrets are vulnerable to EMP grenades, so those now have more reasons for existence - previously the primary reason was to destroy enemy pylons, generators and base cores.
- Later in the game, enemy worker carrier ships will now sometimes appear during incursions
- Enemy incursions now less frequent but better
- Greatly improved the squadmate and worker decision-making
- Workers will drop their weapons from smoke/flash grenades - now those Finally have an actual use!
- Added Nades and Cuffs stats (so you can carry more of them) - they will sometimes appear as a choice when you level up and wake up.
- Added an option to disable the music
- Added more pages to the in-game Tactical Guide
bug fixes:
- You can sit on any chair in the dropship (previously, they were reserved when a squadmate AI planned to sit there - the system has now been revamped)
- Hopefully fixed the game-progression bug mentioned by Hyper - this bug takes a long time to reproduce but hopefully it wont appear now.
- General crash/performance fixes - the game wont crash/slow down from glass related issues now.
- Fixed squadmates getting stuck after a door breach sequence gets interrupted.
- More squadmate fixes so they wont get stuck/bugged out.
- Fixed the floating stuck squadmates at start
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