

Working conditions:
Z-corp™ has successfully managed to build over 80 Trials™, offering a wide selection of style, difficulty, and methods of resolution. Thanks to our partnership with Dedra™, even more Trials are available to run, including the iconic with rugged good looks OvO.
Bask in the summer heat of the Desert Temple™ or cool down in the unique Winterland™ - possibilities are endless (1).
(1) - By endless Z-corp™ means that you are allowed to repeat the trials an indefinite amount of times.
Management Parallel: Build more Trials™
As a Builder™, you have the most important job at the company. With our built-in Level editor™, possibilities are endless - make your own handcrafted trials for all your subordinates to try and run.
Studies have shown that playing your own trials is considered good work. Be your own manager in this creative endeavor, enjoy the bigger responsabilities and take pride in the extra hours you'll put in.
Feeling stuck for ideas? You're not the first, and that means you can draw inspiration from the hundreds of existing trials made by other Builders™. Just know that your work was just a little worse than those you work with.
Join the Z-crew™ and build whole Trials™ packs for the whole world to enjoy.

Disclaimer and complaints:
If you are unsatisfied with the number of available Trials™, please write down a formal complaint and direct it to your manager. These complaints will be taken into consideration for the next shareholder meeting in August 2140.
If you are unsatisfied with the work you provide, so are we.
If you are unsatisfied about your unsatisfaction, please write yourself a formal complaint.
Z-corp™ does not warrant your personal happiness.
Should you wish to terminate your contract, please contact HR and fill out form 2-17-C.
Forms 2-17-C are only handed to employees by HR.
In order to contact HR about the 2-17-C form, please fill out the 2-17-C form prior to your demand.

I know we just pushed an update today, but we ended up finding and fixing more bugs, so here is the changelog for this smaller patch:
Fixed players not fading out when they are too close
[/*]Fixed a few texts not rendering correctly in the main hub
[/*]Fixed a few texts displaying input prompts at an incorrect scale
[/*]Reworded the prompt to toggle camera POV in english
[/*]Greatly improved how the pointer lock works in the game. You should not have any issues with the pointer remaining unlocked for long periods of time anymore
[/*]Made it so the state of having finished the demo is added to the save file, so you are not thanked for finishing the demo again every time you open the game
[/*]
\nHave fun playing, and let us know if you encounter any issue :)
Minimum Setup
- OS: Ubuntu 16.04 and later / Debian 8 or later
- Processor: Dual Core (2.0 GHz)Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: At least 4GB VRAM and WebGL support.
- Storage: 2 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
Recommended Setup
- OS: Ubuntu 16.04 and later / Debian 8 or later
- Processor: Quad Core (3.0 GHz)Memory: 16 GB RAM
- Graphics: Dedicated graphics card with at least 8GB VRAM and WebGL support.
- Storage: 5 MB available spaceAdditional Notes: Requires a 64-bit processor and operating system
[ 6423 ]
[ 5886 ]
[ 1587 ]
[ 2438 ]
[ 482 ]
















