Livber: Smoke and Mirrors is an interactive psychological horror story shaped by your choices: one steeped in love, obsession, and madness. Every decision you make, every step you take, will pull you deeper into your own personal insanity.
BRIEF SUMMARY
Lilith, whom you believed dead for years, calls to you with nothing but a letter, summoning you back to the old house, silent witness to your past. Inside the letter, there is only an address and a few haunting lines:
"I will birth our creation in our home. Come, and crown us in the dark. You and I must always be one."
And so, on a night drowned in rain, you return. Through the windows, candlelight flickers, proof that someone is inside.
Lilith… or whatever remains of her.
Within those walls, long-buried memories resurface: betrayal, passion, and wounds that never healed. Lilith has been waiting, not just for reunion, but to complete a dark plan set in motion years ago. And with every question you ask, you’re pulled further into a reality that no longer feels like your own.
ABOUT
Livber: Smoke and Mirrors is a text-based interactive fiction game in the choose your own adventure tradition. Your choices don’t just influence your next move; they reshape the entire narrative. The doors you open, the questions you choose to ask, or the silence you choose to keep, can all lead you to different paths, different fates.
As you’re pulled through these dark halls by Lilith’s obsessions, no choice is right or wrong. Every decision alters how the story unfolds. And in the end, when the sins you tried to bury rise through the soil, all that remains is who you’ve become.
At every step, one question will haunt you:
"Who do you become when the one you love is gone?"
With over 60,000 words, Livber: Smoke and Mirrors is a dark psychological thriller about how love can decay, how longing can twist into obsession, and how sometimes, to love is to destroy.

CREDITS
An ink-stained shadow's allegory, Interactive Story: Oğuzhan Açıkalın
Echoes in full blast, dark, silent, and acoustic, Atmosphere & Music: Uluç Kaymak
Words of horror, fatality, dread, and revelation, Localization & Translation: Muh. Semih Çavuş
A colourful darkness, woven to entwine, Visual Design: Mihriban Korkmaz (Lyrierria)
FEATURES
Wait, wings on a cat?! Yes. A cat with wings!
How much branching do you want for you story? – YES!
A dynamic narrative that twists with every decision you make.
Psychological horror with ZERO jump scares!
Set in the living, breathing universe of Gaia.
Multiple endings shaped by your silence, your choices, and your descent.
A story that doesn’t just ask who you are, it makes you face your own answer.
Greetings from the dark streets of Livber,
Today were releasing a focused bug-fix update that clears two important issues reported by the community.
First, achievements are now functioning correctly. Several achievements that refused to unlock are finally working as intended. Players who earned them before but couldnt claim them will now receive them properly. This includes;
That is How the Story Goes,
[/*]A Piece of Her Mind,
[/*]The Tell-Tale Eye,
[/*]Does Dolls Dream About Getting Out.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45609737/9273a982a42b93552d9ea41fa43d32394923bbd6.jpg\"][/img]
Second, the progression issue between Act II and Act III has been resolved. Some players encountered a moment where the interface failed to appear during the transition. That long silent pause is gone and the story now continues smoothly into the next chapter.
Thank you for reporting these problems and helping us keep Livber alive and stable. Your feedback shapes every step forward and were grateful for it.
Minimum Setup
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discreet video card
- Storage: 500 MB available space
Recommended Setup
- Processor: 2.4 GHz Dual Core 2.0 (or higher)Memory: 4 GB RAM
- Graphics: Discreet video card
- Storage: 500 MB available space
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