
You are not the adventurer. You are not the hero. You are the skeleton.
Awakening in a dark, forgotten chamber, you find yourself lying beside a locked chest—the kind every adventurer dreams of looting. But this time the roles are reversed. You’re the bones on the floor, and the mystery of why you’re here—and how to escape—will take wit, nerve, and a taste for dark humor to unravel.
Every choice you make shapes your fate. Will you claw your way to freedom, uncovering the secrets buried within these walls? Or will you trap yourself forever in the vault, just another cautionary tale for the next adventurer to
stumble upon?

Features:
Trope turned on its head: play as the skeleton next to the chest instead of the adventurer looting it.
Multiple paths, multiple endings: escape routes, dead ends, or a fate worse than death—your choices decide.
Mystery meets dark comedy: blend of detective work, eerie atmosphere, and a twisted sense of humor.
Replayable design: every playthrough reveals new possibilities and secrets.
A touch of horror: lurking tension and unsettling discoveries keep you on edge.
Shattered Vault is a story-driven, choice-based mystery with a sharp wit and sinister undertones. The only way forward is through the choices you make. Will you escape the vault… or become part of it?
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November Dev Update A Room of Heritage
Hey everyone!
This month was all about digging deep into one of the biggest steps in the game so far expanding the world with a brand-new room and continuing to refine core UI systems.
While November didnt have a long list of small changes, it had one big one: a new room (area, level, whatever you want to call it) thats roughly five times the size of the first room, filled with fresh interactions and puzzle logic.
Lets dive in.
UI Improvements
Inventory Overhaul Inventory items can now be selected individually and viewed up close. This makes examining clues, details, and object shapes much easier especially useful for the puzzles ahead. This completes the tie with the 3D item viewer created last month.
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Gameplay & Worldbuilding
New Room: The Room of Heritage A brand-new major area has been added. Its significantly larger than the first room and was built with big scale puzzles and long-term progression in mind.
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The option to enter this room becomes available after completing the Astronomy Puzzle.
[/*]All puzzles in the new room are now fully implemented and functional.
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A Note on Development
This month I focused heavily on bigger, slower, deeper work:
building out a large environment, wiring up multiple interconnected puzzles inside it, and upgrading the inventory system so it supports the more complex interactions ahead.
These types of additions take more time on the development side, but they form a major part of the games foundation.
Thank You
Thank you to everyone following the development and wishlisting the game your support genuinely motivates each step of progress.
More updates coming soon as I expand the world further.
Minimum Setup
- OS: Ubuntu 20.04 LTS / SteamOS
- Processor: Intel Core i3-8100 / AMD Ryzen 3 1200Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 560 (2 GB VRAM. Mesa 21.0+)Additional Notes: Requires Vulkan support. Performance may vary depending on GPU drivers and desktop environment.
Recommended Setup
- OS: Ubuntu 22.04 LTS / SteamOS 3.0+
- Processor: AMD Ryzen 5 5600X / Intel Core i5-12400Memory: 16 GB RAM
- Graphics: AMD RX 6600 / NVIDIA RTX 3060 (68 GB VRAM. latest Mesa/NVIDIA drivers)Additional Notes: Best experienced with Vulkan drivers up-to-date. Runs smoothly at 1080p1440p with all visual features enabled
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