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Today's Development Diary by Groogy
Hello! So finally another Dev Diary is upon us. This one Ive been teasing over the weeks of what it would be.
So if you havent guessed it by now or you havent been following my sadistic tweets, what Ive been spilling the beans on the past mondays are features we call Centers of Revolution and Revolutionary Zeal! The Revolution is some of my favorite features of the game, together with the League Wars. So Ive always wanted to expand more upon it, make it more than just a mad dash of destroying your country and then getting a nice unique government as a reward. So me and the team got working on expanding on this feature for the new expansion.
So lets start at the beginning, how does the revolution even start? So from here we wanted to do something where we tied it into the world of the game instead of having a disaster based mainly on your amount of loans. Instead its troubles that happen over time and slowly stack up until your people have had enough. So lets start with the initial conditions needed. First you need a decent population for a revolution to even get going, you need to be an absolute ruler, then for each 30 development province theres a yearly chance that the Revolution will start.
But of course that is not fun we want some player agency for the player as well, either to try and minimize that his people pick up the pitchforks or that they do. Things that can affect how likely the province is to be the match that ignites the tinder are but not limited to:
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