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Name

 Europa Universalis IV 

 

Developer

 Paradox Development Studio 

 

Publisher

 Paradox Interactive 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

Release

 2013-08-13 

 

GameBillet

 32.79 /

 

 

Steam

 9,99€ 8,74£ 9,99$ / 75 % 

 

News

 468 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 13330 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/236850 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 9391  

Average playtime (last 2 weeks)

 1459 

Median playtime (forever)

 3897 

Median playtime (last 2 weeks)

 1459 

Public Linux depots

 EU4 LINUX [50.69 M] 


DLC

 Europa Universalis IV: American Dream DLC 


 Europa Universalis IV: National Monuments II 


 Europa Universalis IV: Conquest of Paradise 


 Europa Universalis IV: Conquistadors Unit pack  


 Europa Universalis IV: Native Americans Unit Pack 


 Europa Universalis IV: Songs of the New World 


 Europa Universalis IV: Songs of Yuletide 


 Europa Universalis IV: Native Americans II Unit Pack 


 Europa Universalis IV: Colonial British and French Unit Pack 


 Europa Universalis IV: Muslim Advisor Portraits 


 Europa Universalis IV: Wealth of Nations 


 Europa Universalis IV: Muslim Ships Unit Pack 


 Europa Universalis IV: Trade Nations Unit Pack 


 Europa Universalis IV: Res Publica 


 Europa Universalis IV: Anthology of Alternate History 


 Europa Universalis IV: Indian Subcontinent Unit Pack 


 Europa Universalis IV: Indian Ships Unit Pack 


 Europa Universalis IV: Wealth of Nations E-book 


 Europa Universalis IV: Republican Music Pack (Skopje Sessions)  


 Europa Universalis IV: Art of War 


 Europa Universalis IV: Evangelical Union Unit Pack 


 Europa Universalis IV: Catholic League Unit Pack 


 Europa Universalis IV: Songs of War Music Pack 


 Europa Universalis IV: Guns, Drums and Steel Music Pack 


 Europa Universalis IV: Art of War Ebook 


 Europa Universalis IV: El Dorado 


 Europa Universalis IV: El Dorado Content Pack 


 Europa Universalis IV: Guns, Drums and Steel Volume 2 


 Europa Universalis IV: Common Sense 


 Europa Universalis IV: Common Sense Content Pack 


 Europa Universalis IV: Common Sense E-Book 


 Europa Universalis IV: The Cossacks 


 Europa Universalis IV: The Cossacks Content Pack 


 Europa Universalis IV: Sounds from the community - Kairis Soundtrack 


 Europa Universalis IV: Catholic Majors Unit Pack 


 Europa Universalis IV: Sabaton Soundtrack 


 Europa Universalis IV: Mare Nostrum 


 Europa Universalis IV: Mare Nostrum Content Pack 


 Europa Universalis IV: Kairis Soundtrack Part II 


 Europa Universalis IV: Rights of Man 


 Europa Universalis IV: Rights of Man Content Pack 


 Europa Universalis IV: Fredman's Midsummer Epistles 


 Europa Universalis IV: Songs of Regency 


 Europa Universalis IV: Mandate of Heaven 


 Europa Universalis IV: Mandate of Heaven Content Pack 


 Europa Universalis IV: Evangelical Majors Unit Pack 


 Europa Universalis IV: Ultimate Music Pack 


 Europa Universalis IV: Ultimate E-book Pack 


 Europa Universalis IV: Early Upgrade Pack 


 Europa Universalis IV: Third Rome 


 Europa Universalis IV: The Rus Awakening 




LINUX STREAMERS (11)
dodonkrevedkowetuxapplelionmrtogatsu
ark_toleicymon92davidphysicscriminalBesserwisserer
tphonkitonkbananas369klingondragon




Dev Diary: Quality of Life




Hey again! So I know the last development diary I said that the next one wouldnt be coming until 4th of February, and if you check your calendar it is still not yet 4th of February. However weve gotten to a point of 1.30 where we feel we can more regularly provide development diaries again. So for this one I will be visiting an old favorite though before we dig into new features that are going to be coming with the upcoming expansion and patch. Features made just to make the game simply better, quality of life.

I will warn you though, a lot of the UI you are about to see is very much work in progress and is not representative of how it will look upon release.



First up weve made information about other countries' military strength more readily available to the player. It has always been possible to discern this information in the ledger, and it will still be available there, but weve also now placed it in two interfaces that you might look at a bit more often. First is the Diplomacy View where below the usual information you can discern of a country. Here it will list specific the land forces and the naval forces fielded and last the manpower of the country.



Then we have the War Declaration view, this one is a bit more complicated. It will sum up the infantry, cavalry and artillery of each side that will be called in to the war. The last column is the full amount of forces deployed and the amount of manpower available to that side. You can see the breakdown of these numbers for each called nation by hovering over each number.

These values are hidden if you are playing with limited or locked ledger in multiplayer. But they will show up if you have infiltrated administration in a nation. In the case of the War Declaration screen it will show incomplete numbers but also warn you of this unless you have infiltrated every member of the opposing sides governments.



Next is a little handy thing just to help you pick your rivals a little bit better. Each option when picking your rivals will now highlight if that country has also picked you as their rival.



Weve made endgame tags optional now. You can turn it off in the options before starting a campaign. It does however invalidate achievements.



Last thing is on events that affect a specific location in the world. Weve added some nifty buttons, these will take you directly to the province that the event is concerning. Making it a lot easier to get a grasp on what you are getting where. Image shown here is an example with a banner in the top which will be used for if the entire event affects a single province while the one on an event option is for if theres a difference between the options.

I also want to update you on that since last dev diary I and Johan have listened to responses and based on that feedback done some balance changes. Courthouse and Town Hall reduces governing cost -25% and -50% respectively. We've added State House which uses a manufactory slot and gives -20% governing cost and -5% minimum autonomy on entire area with double effect on provinces of paper, gem or glass. They can only be built one per area. Merchant Republics and Prussian Monarchies penalties are now based on Governing Capacity instead of amount of provinces. They will also as a base have less Governing Capacity available to them.

We've also changed the requirements for making a province part of Trade Companies, there are no longer any religious requirements, it only requires the province to not be in your super region. This means Russia can make Siberia into a TC if they so want to. Their autonomy penalty have been changed to 90%, however they have only 45% production efficiency loss from autonomy and no penalty on naval FL. Propagation of Religion available to Muslims have been limited to anywhere but Europe.

Thats it for today's dev diary. Next one will come next week and will be written by Johan about a new upcoming feature part of the expansion focusing on making conquest more rewarding.



[ 2020-01-28 11:48:41 CET ] [ Original post ]