Click here to read the latest Dev Diary by Neondt
Good morning! As you may have heard, the Paradox office has shut down temporarily due to Coronavirus concerns; were all continuing to work from home though, and youll be pleased to hear that thus far the team remains in good health. If all goes as planned we should be able to continue releasing dev diaries as normal.
Today Ill be covering the Papal and Italian mission trees. Its been a while since we had a content-focused dev diary, and theres still quite a lot we havent covered. Emperor and the 1.30 patch have such an immense wealth of content that we almost definitely wont be able to talk about it all before release. With that in mind, heres a list of mission trees weve created over the last year or so:
Mission trees available with the Emperor expansion:
- Austria
- Bavaria/Bavarian minors
- Bohemia
- Burgundy
- Crusader States
- Netherlands/Dutch and Flemish minors
- Florence/Tuscany
- France
- Genoa
- Germany/HRE (several unique missions each)
- Lubeck
- Hungary
- Italy
- Milan
- Naples
- Papal States
- Provence
- Brandenburg/Prussia
- Savoy/Sardinia-Piedmont
- Saxony
- Serbia
- Switzerland
- Venice
Mission trees available to all players:
- Albania
- Brittany
- Bulgaria
- Croatia/Ragusa/Dalmatia
- Dithmarschen
- Elector Bishops
- Franconia/Franconian minors
- French Duchies
- Hannover/Hannoverian minors
- Italian minors
- Palatinate
- Pomerania
- Austrian Minors
- Swabia/Swabian minors
- Westphalia/Westphalian minors
Improving Catholic and Papal gameplay has been one of our core priorities during the development of Emperor, so its only fitting that the Papal States get a suitably comprehensive mission tree to boot. I wont attempt to describe the requirements and rewards for every mission, so Ill just focus on the parts I think are especially interesting.

Starting from the Patrimony of St. Peter, the Holy Father is encouraged to embark on a campaign of conquest across the Italian peninsula. Besides uniting Italy under the rightful patrimony of the Pope being a noble goal in and of itself, this will also help you meet the requirements for the Kingdom of God decision.
Among the first missions the Papal States can pursue is Form the Swiss Guard. To achieve this the Pope must either have very good relations with Switzerland or else directly own a province in Switzerland itself.

Several of the missions for the Papal States give bonuses not only to the Pope himself but also to other Catholics. The Holy League for instance gives mercenary bonuses to the Popes allies, while Eastern Catholicization gives Lithuania a bonus to their Missionaries. The most interesting application of this idea is in the Missions to China and Japan. Using whatever means the Pope deems necessary, several provinces in China/Japan must be owned by a Catholic country to complete these missions of evangelism. Upon completing the mission, not only will relevant countries receive events giving them an opportunity to embrace Catholicism, but all provinces in China owned by a Catholic but not yet Catholic themselves will become easier to convert, while provinces already converted will receive reduced development cost.
Moving on, heres the mission tree for a united Italy:

As you can probably tell from some of the mission names, this mission tree has a somewhat Roman theme. Completing these missions will set you well on your way to restoring the Roman Empire and, therefore, Italys rightful place in the world.
The leftmost branch of the tree deals with bringing prosperity and advancement to Italy itself. Completing the Prosperity for all mission grants a temporary development cost modifier which will be useful in completing the Develop the South mission, which requires at least 5 provinces in southern Italy to have at least 25 development.
The main part of the mission tree encourages you to embark on a widespread campaign of conquest across the Mediterranean. A new Caesar must launch a new invasion of Gaul by crossing the Alps and defeating whatever barbarians have made it their home in the absence of proper Roman order. The so-called Holy Roman Empire must also be dealt with, either by dismantling it as a false pretender to the mantle of Rome or by seizing its crown for yourself. With the matter of Empire settled, it will be time to consider invasions of Iberia, the Balkans, and Anatolia. Completing this branch of the mission tree will reward you with 10% more manpower and land forcelimit for the rest of the game.
A united Italy must have a great navy, both to repel invasion from the sea and to launch invasions of its own. The Barbary Pirates inhabit the lan
d which was once Carthage, and later the Roman province of Africa. Once again it aligns itself against Italian interests, and must be annexed to ensure the safety of your trade routes. Before taking the fight onward to Egypt, it would be wise to secure an ally in Ethiopia, for the Kingdom of Prester John would surely aid your efforts. Jerusalem is the ultimate goal of this campaign, and once secured its religion will immediately be restored to your faith.
On the topic of Italy, weve added some new content about the Italian Wars:

The Italian Wars can begin at any point during the Age of Discovery if an Italian country is the war leader (on either side) against a major Christian power - most likely France or Austria. Lasting for around 50 years, special Mercenary Companies such as the Tuscan Free Company will become available. Participants in the Italian Wars receive -10% mercenary cost and +5% mercenary discipline while they remain in an applicable war.
Thats all from me today. Next week Johan will reveal the major mechanical changes weve made to Catholicism, so come back next week to read all about it.
[ 2020-03-17 11:41:08 CET ] [ Original post ]