Click here to read the latest Dev Diary by Groogy
Hello everyone! Todays Development Diary will be focusing on features part of the Emperor expansion. These features aim to enrich the gameplay surrounding the Holy Roman Empire, both for Emperor and Princes part of the Empire.
You might have noticed that theres been some quite heavy changes to a very old interface in our Developer Clash.
So now lets go through these changes today. First up is the new reforms. We wanted to accomodate more playstyles than simply always uniting the Empire under the Emperor. So the Reforms have been divided up to three types, Common, Decentralized and Centralized. In order to access either the Decentralized or Centralized path you need to first get some of the Common reforms. Specifically you need to establish a permanent diet for the Empire.
The common reforms are
Call for Reichsreform
- -5% Construction and Development cost in Imperial Provinces.
- Enables Imperial Ban
- Emperor gets +1 Diplomat, +1 Diplomatic Reputation
- Imperial Provinces gets -2 Unrest
- Imperial Provinces gets -25% State Maintenance
- The Emperor gets 0.5 Tax Income per Prince.
- All Princes gets +1 Diplomatic Reputation.
- +50% Imperial Authority Gain
- Establishes the Perpetual Diet in a Free City.
- Mercenaries with home in HRE are cheaper for HRE Members by 25%.
- Emperor gets 0.5 Monthly Prestige
- All members gets -5% Tech cost
- Imperial Provinces gets +10% Institutional Spread.
- Disables internal HRE Wars
Following is the Decentralized Reforms Establish the Reichstag Collegia
- +3 Free Cities
- Emperor gets +100 Manpower per Prince
- Electors gets 200 Manpower per Prince
- Imperial Princes gets 10% Friendly Movement speed.
- +1% Imperial Authority per Prince.
- +1 Max Electors
- Electors get +0.5 Tax Income per Prince.
- -5% Development cost in Imperial Provinces
- Emperor & Electors get +500 Manpower Per Prince when at war against Imperial Enemies
- Enables Reichskrieg Diplomatic Interaction.
- Emperor gets -10% Core Construction cost
- +25% Imperial Authority
- +25% Imperial Authority
- HRE becomes hereditary
- +25% Imperial Authority
- Princes & Free Cities gets -10% Stability Cost
- Members are given a choice to stay within the empire and become a vassal under the Emperor or to leave the empire.
- The Emperor unites the empire under the Holy Roman Empire tag.
The last reform on the Decentralized path might not unite the entire Empire in one tag under the Emperor, but it does give the Emperor a powerful tool to call upon the entire empire in a war against the empires enemies. This costs 25 Imperial Authority. If you become Emperor and the previous Emperor has gone into a path you didnt want, you can now also revoke reforms once per Emperor. This act costs 50 Imperial Authorities just like adding a reform. To give the Empire a bit of life weve implemented something we call the Imperial Incidents. These are big dynamic historical events that affect huge swaths of Europe. From the Burgundian Inheritance, the German Peasant War, the Question of the Swiss to the Dutch Revolt. In total weve made 13 of these.
Every single prince will be allowed to weigh in on the issues at hand. For instance, in a case where Burgundy is properly invited to join the Empire, Princes at the border worried about the dukes ambitions might not want to permit that. However the Emperor still gets to pick what option he wants to happen, but if it goes against the diet it will hurt the unity of the empire considerably. The Emperor will either gain or lose imperial authority depending on how the diet positions itself in the incident. It calculates this relative between your pick and the option with most support (besides your pick so if you picked the most supported one it takes the second most picked). Princes are worth 0.2 Imperial Authority each and Electors are worth 1 Imperial Authority. Besides the Imperial Authority theres also opinion changes with members of the empire depending on what you pick. Together with these new features weve done quite a few balance changes. First lets cover how things are added to the empire. We dont want you to keep a reserve of provinces to add in order to burst through the reforms of the HRE. We want a healthy empire is what leads to progress within it. So when you join all legible provinces gets added at once and a lump sum of 10 IA is given. You can add more provinces as you conquer but this is also done with all provinces all at once in the HRE screen instead for one by one. This does also mean that when the Reformation hits and if left unchecked, it becomes a serious blow to the authority of the emperor. Of course were giving the Emperor some more ways to garden his Empire though, for starters there are now 12 Free Cities at start which gives a good baseline of Imperial Authority generation. Overall theres a lot more princes & fabricating claims within the empire is 50% more expensive. This together means its easier to keep the empire above the 25 princes limit for a lot longer. Weve also made it easier for the Emperor to enforce peace within the Empire by being able to ignore the opinion requirement so you no longer only have the Imperial Ban as an option. Weve also added a Force into HRE CB that the Emperor can use. Nations that have their capital in the same continent and that borders the Empire can be forced in through this treaty. Thats it for today! Next development diary will be two things youve seen hinted here and there from time to time in various screenshots from previous development diaries and in the dev clash.
Europa Universalis IV
Paradox Development Studio
Paradox Interactive
2013-08-13
Strategy Simulation Singleplayer Multiplayer
GameBillet
5.09 /
€
Game News Posts 498
🎹🖱️Keyboard + Mouse
Very Positive
(86987 reviews)
http://www.europauniversalis4.com
https://store.steampowered.com/app/236850 
The Game includes VR Support
EU4 LINUX [50.69 M]
Europa Universalis IV: American Dream DLC
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Europa Universalis IV: Conquest of Paradise
Europa Universalis IV: Conquistadors Unit pack
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Europa Universalis IV: Songs of the New World
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Europa Universalis IV: Indian Ships Unit Pack
Europa Universalis IV: Wealth of Nations E-book
Europa Universalis IV: Republican Music Pack (Skopje Sessions)
Europa Universalis IV: Art of War
Europa Universalis IV: Evangelical Union Unit Pack
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Europa Universalis IV: Songs of War Music Pack
Europa Universalis IV: Guns, Drums and Steel Music Pack
Europa Universalis IV: Art of War Ebook
Europa Universalis IV: El Dorado
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Europa Universalis IV: Guns, Drums and Steel Volume 2
Europa Universalis IV: Common Sense
Europa Universalis IV: Common Sense Content Pack
Europa Universalis IV: Common Sense E-Book
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Europa Universalis IV: The Cossacks Content Pack
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Europa Universalis IV: Sabaton Soundtrack
Europa Universalis IV: Mare Nostrum
Europa Universalis IV: Mare Nostrum Content Pack
Europa Universalis IV: Kairi Soundtrack Part II
Europa Universalis IV: Rights of Man
Europa Universalis IV: Rights of Man Content Pack
Europa Universalis IV: Fredman's Midsummer Epistles
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Europa Universalis IV: Mandate of Heaven Content Pack
Europa Universalis IV: Evangelical Majors Unit Pack
Europa Universalis IV: Ultimate Music Pack
Europa Universalis IV: Ultimate E-book Pack
Europa Universalis IV: Early Upgrade Pack
Europa Universalis IV: Third Rome
Europa Universalis IV: The Rus Awakening
Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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