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Click here to read the latest Dev Diary by Groogy
Hey! Everyone I am sorry for this very late dev diary today but I had a mini-vacation this weekend and yesterday in order to participate in the Ludum Dare Game Jam. So lets jump right into the new features.
First up is an addition to the Custom Nations Designer
Weve reworked the underlying sprite pack system to make it a bit easier to work with, this also enabled us to make a feature that has been requested ever since nation designers were a thing. You can now pick and choose how you want your nation's armies to look.
Now some time ago we talked about the new Revolutionary mechanics coming with the Emperor and we mentioned that we werent happy with the effect of the Revolutionary Zeal. I think the phrase that I used was that they werent sexy enough.
So for one, we moved the Reform Progress Gain that the Revolutionaries would get to the Republican Tradition value to help both Republics and Revolutionaries. Instead we put Special Unit Force Limit there as we will be giving all Revolutionary nations access to a unique unit type.
The Revolutionary Guard
These are the most zealous revolutionaries in your armed forces. Formed to guard the nation against the reactionary threat of Kings and their lackeys. They can be built as Infantry, Cavalry or even Artillery.
These units can also be upgraded and made either more plentiful or be given more elite training for a higher cost.
Elite Revolutionary Guard Training
[ 6085 ]
[ 2065 ]
[ 1907 ]