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Click here to read the latest Dev Diary by Groogy
Hello everyone! Were getting close to release and theres not much left to cover in our Development Diaries. So today's diary will be about things I think weve missed in previous ones. Even though we have had 57 development diaries, not including this one, theres still been things that have slipped. So it will be sort of a leftover scraps Dev Diary. First up, shortcut/hotkeys.
So how it used to work in order to set up your own shortcut keys in the interface of EU4 you had to mod the interface files, or download a mod from the Steam Workshop. But weve now implemented a way for you to configure these settings inside the game instead. EU4 is a game with a lot of interfaces and buttons so we cant really have a settings screen listing every single possible shortcut. So instead we added this button in the game.
Clicking on that will let you then click on any button in the interface that has a shortcut and assign it a new one. Clicking on lets say the Split in Half button for armies will prompt you with this.
Letting you pick whatever key shortcut you want for that button.
Next is a pet peeve of many, your subjects using their colonist for settlement growth where or when you dont want it. So weve added a simple little Subject interaction where you can allow or forbid this to specific subjects.
So not much to say there, so lets move on to something Ive seen discussed from time to time within the community, which is the French Vassal Swarm. I thought I had already covered this before but no harm in being extra clear. France starts with a very powerful nobility estate and a special privilege specifically for them.
Besides being in control of a lot of land from the start, this privilege also gives them +10% Influence making it a hard one to get rid of. There is an equivalent that exists for any other nation that is not French as well, the requirement to pick it requires that you have at least 2 vassals. I hope this clears up any potential misunderstandings from our previous talks about the French Vassal Swarm.
Minority Expulsions have gotten changes to try and make Europe not too homogenous in culture. IT no longer costs diplo power but it also does not convert the home province of the culture/religion. The modifiers that affect its costs are now focused on the money cost instead of the diplo cost. The development that you get in the new world province now also reduces the amount of development that stays in the home province to represent the movement of people, and through that sort of making it cheaper for you to culture convert at home. Weve also made the AI very reluctant to do it overall.
Weve done some smaller balance changes. First weve changed so you cant overrun an army that can fill out its combat width. Overrun being the mechanic where you insta wipe on day 1 if you have 10x the size of the enemy. Going forward we are also looking into redoing some policies values like the 20% Infantry Combat Ability, try and lower the sources of Army Tradition as a whole as we dont want it to be this easy to get a floor of 100% Army Tradition. We are also looking at reviewing the Hussite modifiers.
I want to end this Development Diary by retracting one of our previous promises, we said at the start of working on this patch that we would solve so you could restart back to the menu. However we have to admit defeat here as weve put a lot of resources in trying to fix it but EU4s architecture simply cant support resetting its game state properly. So even though we thought we had an early victory in getting this to work, after intensive testing its shown that we are basically still at square 1. I am very sorry that we have to backtrack on this, especially if it was something you were looking forward to.
Next Dev Diary will be the patch notes for the 1.30 Update.
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