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Dev Diary: Ayutthaya

Click here to read on the Forums Hello again! Last week I asked you all what nation youd like me to focus on today, and the two most popular answers were Ayutthaya and Majapahit. Today Ill focus on Ayutthaya, with Majapahit coming up next week.
Ayutthaya is the nation that would eventually become known to the West as Siam. It is named after its massive capital city, so large and so bustling with activity that even its canals were filled with floating markets. By 1700 it may have had 1 million inhabitants, making it one of the largest cities on the planet. In 1444 Ayutthaya is a nation on the rise. In 1378 it subjugated Sukhothai, taking its place as the dominant Thai kingdom. In 1431, Ayutthaya sacked the great city of Angkor, capital of the Khmer Empire. The devastation wrought by the Thai armies was so great that the following centuries are known as the Dark Age of Cambodia - more on that in a later dev diary. Ayutthaya also rules the vassal kingdom of Ligor on the Malay Peninsula, and would go on to launch a narrowly unsuccessful invasion of Malacca and a more successful subjugation of its smaller kingdoms like Pattani.
By 1444 Sukhothai is barely even a subject kingdom. Taking advantage of the political situation, Ayutthaya appointed Prince Trailok as King of Sukhothai. Upon the death of his father, Trailok would inherit both kingdoms and rule from Ayutthaya. This will now happen in EU4. In 1.30 Ayutthayas national ideas are both a little on the weak side and not especially supportive of a South-East Asian playstyle. Ive made some changes to their national ideas to better reflect the flavor of the nation, focusing on vassal-play and diplomacy: AYU_ideas = { start = { cavalry_power = 0.15 liberty_desire_from_subject_development = -0.2 } bonus = { diplomatic_annexation_cost = -0.15 } trigger = { tag = AYU } free = yes white_elephant = { vassal_income = 0.2 } corvee_system = { global_manpower_modifier = 0.25 } trading_links = { diplomatic_reputation = 1 } ayu_foreign_mercenaries = { merc_maintenance_modifier = -0.15 } ayu_embassies = { improve_relation_modifier = 0.3 } phrai_luang = { development_cost = -0.1 } personal_executions = { harsh_treatment_cost = -0.2 } } Of course it wouldn't be a South-East Asia update without new mission trees. Below is the new mission tree for Ayutthaya, which it shares with the formable nation of Siam:
Ayutthayas mission tree rewards very few permanent claims. Instead, many missions award Subjugation CBs, allowing Ayutthaya to vassalize large nations in a single war. Originally it was enough to simply have the required states owned by you or your subjects, but after some playtesting in both single player and multiplayer I judged these missions a little too powerful. So most subjugation missions additionally require reducing the liberty desire of relevant subjects. Its not enough to have vassals in name, your subjects must be truly loyal to your will. Your National Ideas have an opportunity to shine here, but it certainly doesnt hurt to complement them with Influence Ideas. Some other interesting highlights:

  • Completing the Embassy to Japan mission rewards you with the renowned Japanese adventurer Yamada Nagamasa as a general, as well as access to the Japanese Volunteers mercenary company (highly disciplined soldiers) based in Ayutthaya itself.
  • Completing the Devaraja mission grants a new estate privilege that causes Dharmic faith provinces to have no Religious Unity penalty. Well talk about Estate Privileges in more depth in a later dev diary, probably one focussing on the Khmer Empire.
  • Completing the Royal Absolutism mission awards the Chakravarti tier 1 government reform, which will have the (as yet unrevealed) new features of the Mandala reform without the penalties, as well as +10 Maximum Absolutism and +1 Monarch Administrative Power. It also raises your government rank to Empire. If you are playing as Ayutthaya, completing this mission is the only way to form Siam.
  • There are several elements of the leftmost branch of the mission tree that I cant talk about yet, but the general idea is that youre using various means to develop your nation, especially your capital, and ultimately making your capital into the most glorious city on earth.
  • The rightmost branch deals with Ayutthayas ambitions in Maritime SEA. Preparing an invasion of Malacca can severely harm Malaccas relationship with the Ming, resulting in the loss of their tributary status. Further missions grant claims only on Centers of Trade in the region and require establishing trade power in the node.
  • The final missions of the central branch (not pictured) have you taking on East Asias only superpower - the mighty Ming dynasty - and claiming the Mandate of Heaven.

Ayutthaya can now experience a new Disaster, the Siamese Revolution. In 1688 a rebellion broke out in reaction to the increased European (especially French) imperial presence in Siam and the Kings perceived complicity in the influence these powers were exerting over the country. The stage is set for this Disaster when Ayutthaya has decent (~50) relations with a European power active in South-East Asia. When the Disaster begins, a series of events lead you towards either Openness or Reactionary options each with their own benefits and drawbacks. These events deal with the military, religious, commercial, and diplomatic power that Europeans attempted to impose on Ayutthaya. The disaster can end once you pursue one path to its conclusion.
There are two possible endings to the Siamese Revolution, depending on whether you choose the Openness or Reactionary paths. The historical Reactionary path ends with the Siamese noble Phetracha launching a palace coup and seizing the throne, which historically led to an isolationist period for Ayutthaya - and was perhaps also a factor in Siam becoming the only power in SEA to avoid becoming part of a European colonial empire. This grants a permanent Foreign Spy Detection and Tolerance of the True Faith bonus, but will also destroy your relations with all European powers active in SEA. Following the alt history Openness path results in Phetrachas arrest and execution, and instead instantly adds a large amount of institution progress in the capital for any institution that is not fully present in your capital but which have been embraced by any European power active in SEA. Youll also get a permanent bonus to Institution Spread, but a permanent penalty to Foreign Spy Detection. Thats all for today! Next week by popular demand well focus on Majapahit and the disastrous situation theyve found themselves in by 1444. Until then, have a good week! edit: I just noticed the typo in the title. Well, too late. It's the twenty-firth now. :D Moderator note: As a reminder, @neondt is a content designer, not a programmer, therefore cannot reply on the programming side of the patch. This development diary is about content design. Remain on topic.


[ 2020-07-21 12:18:24 CET ] [ Original post ]



Europa Universalis IV
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • 2013-08-13
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     5.09 /

     

     
    Game News Posts 498  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (86987 reviews)


  • Review Score

  • http://www.europauniversalis4.com
  • Website

  • https://store.steampowered.com/app/236850 
  • Steam Store

  • The Game includes VR Support



    EU4 LINUX [50.69 M]

  • Public Linux depots

  • Europa Universalis IV: American Dream DLC
    Europa Universalis IV: National Monuments II
    Europa Universalis IV: Conquest of Paradise
    Europa Universalis IV: Conquistadors Unit pack
    Europa Universalis IV: Native Americans Unit Pack
    Europa Universalis IV: Songs of the New World
    Europa Universalis IV: Songs of Yuletide
    Europa Universalis IV: Native Americans II Unit Pack
    Europa Universalis IV: Colonial British and French Unit Pack
    Europa Universalis IV: Muslim Advisor Portraits
    Europa Universalis IV: Wealth of Nations
    Europa Universalis IV: Muslim Ships Unit Pack
    Europa Universalis IV: Trade Nations Unit Pack
    Europa Universalis IV: Res Publica
    Europa Universalis IV: Anthology of Alternate History
    Europa Universalis IV: Indian Subcontinent Unit Pack
    Europa Universalis IV: Indian Ships Unit Pack
    Europa Universalis IV: Wealth of Nations E-book
    Europa Universalis IV: Republican Music Pack (Skopje Sessions)
    Europa Universalis IV: Art of War
    Europa Universalis IV: Evangelical Union Unit Pack
    Europa Universalis IV: Catholic League Unit Pack
    Europa Universalis IV: Songs of War Music Pack
    Europa Universalis IV: Guns, Drums and Steel Music Pack
    Europa Universalis IV: Art of War Ebook
    Europa Universalis IV: El Dorado
    Europa Universalis IV: El Dorado Content Pack
    Europa Universalis IV: Guns, Drums and Steel Volume 2
    Europa Universalis IV: Common Sense
    Europa Universalis IV: Common Sense Content Pack
    Europa Universalis IV: Common Sense E-Book
    Europa Universalis IV: The Cossacks
    Europa Universalis IV: The Cossacks Content Pack
    Europa Universalis IV: Sounds from the community - Kairi Soundtrack
    Europa Universalis IV: Catholic Majors Unit Pack
    Europa Universalis IV: Sabaton Soundtrack
    Europa Universalis IV: Mare Nostrum
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    Europa Universalis IV: Kairi Soundtrack Part II
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    Europa Universalis IV: Rights of Man Content Pack
    Europa Universalis IV: Fredman's Midsummer Epistles
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    Europa Universalis IV: Mandate of Heaven
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  • Available DLCs

  • Fulfill Your Quest For Global Domination

    Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

    Main Features


    • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
    • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
    • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
    • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
    • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
    • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
    • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
    • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
    MINIMAL SETUP
    • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    RECOMMENDED SETUP
    • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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