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Hey everyone! So theres been quite a few development diaries from @neondt now on South East Asia telling you about the new content well be adding to it, a region that had gotten a bit missed by us over the years and which very much needed some love from us. I am going to do the exact same, but an entirely different region that I have always wanted to do better than how it currently is.
I have always as a player liked playing the under dogs and as such the Americas have always been some of my favorite places to play in, to fight against the invasion of the Europeans and establishing your own nation in your own image. But the last time we really touched on the North American tribes were in Conquest of Paradise and these mechanics havent aged well. If I would sum up the mechanics today of how it is to play a Migratory tribe it is to wait. You wait to migrate, you wait for Europeans, you wait, you wait you wait. So we decided to redo all of these mechanics that came with Conquest of Paradise from the ground up and just make North America a lot more vibrant and fun to play in. This of course will still be part of the Conquest of Paradise DLC so its a semi-free change :)
In the coming dev diaries you are going to be getting a lot of work in progress interfaces, so stay with me as my ux skills are not the best. We got a lot to cover so let's get started with the mechanics of how Ive changed the migratory tribes.
So one thing that did bother me was how we portrayed the migration, the various people of north america didnt usually migrate from the Appalachian to the Rockies every other decade or so. They had a concept of land that they used and seasonally migrated between, but they did consider it to belong to them in some manner. Now we cant have seasonal migration as it doesn't fit how the game flows but these changes should make it more fun and meaningful to interact with.
First there's tribal ownership of land, this is sort of a semi ownership of the province, it belongs to the tribe but its resources are not being currently fully exploited. People can move in and out of these provinces freely and Europeans can even colonize them. One of the reasons why we havent populated the eastern seaboard much has been because it would block European colonization but with this change it allows us to actually fill out North America a bit more. Like lets say introducing the Mississippi civilizations.
A province can be made into your tribal land by adding it at a cost for 100 Administrative Monarch Power, it also requires you to have migrated to it. If you try to integrate a province that is not connected to your already defined territory it will abandon the previous and start a new home for you at that province.
Coupled with this the migration is no longer a thing that is locked to a cooldown that you press every now and then in order to get some extra mana. Instead the feature has been reworked into something you need to do in order to keep growing as your tribe keeps depleting the natural resources of the current province you are in.
You can migrate to any province that is not directly owned by anyone, that includes into other tribes territories. Migrating currently as Im writing this costs 50 military monarch points but its still up for balance tweaks. For each step though you migrate outside of your territory the cost will double. You can still migrate away to wherever you want and set up a new territory to live there instead but as you wont be limited by a timer anymore youll still be limited by your monarch points.
So why would you want to migrate through? While you stay in a single province the tribe will be causing devastation in that province, until it eventually reaches a 100%. In addition to this each tribe has a tribal development that grows each month little by little as long as the province hasn't reached 100% devastation. The larger the tribe is, the faster the devastation goes up to simulate their increased consumption.
Part of appealing to the fantasy I talked previously about weve also redone how reformation works and integrated it into the Government Reform system instead. Well talk more about that in a later development diary, but the first step will be to settle your tribe which will enable you to settle your tribal development into several provinces letting you expand and grow stronger. The goal is to also have it possible for you to continue reforming your tribe without settling which will have a unique reward at the end of the tree.
How you gain reform progress is going to be different and something we are currently working on. We wont be relying on the average autonomy as that wont make sense and right now we have it mainly comes from buildings (that migrate with you mind you) but as always I am keen to listen to community suggestions :)
Native Tribes will have a new set of CBs available to them to fit with their new way to fight wars. The migratory peace treaty has been remade to be focused around your tribal territory, you will force out any other migratory tribe that has moved into your land and make them either return home or to any border province of yours. There is also a feud CB against bordering tribes to try and take their territory away from them. And then last a CB that lets you fight off Europeans colonising in your home which will burn their colonies. (Tribes cant use the burn colony interaction anymore and must use the CB now)
This does it for this development diary. Well continue to cover the new ways the native americans work next week. Cya then!
Europa Universalis IV
Paradox Development Studio
Paradox Interactive
2013-08-13
Strategy Simulation Singleplayer Multiplayer
GameBillet
5.09 /
€
Game News Posts 498
🎹🖱️Keyboard + Mouse
Very Positive
(86987 reviews)
http://www.europauniversalis4.com
https://store.steampowered.com/app/236850 
The Game includes VR Support
EU4 LINUX [50.69 M]
Europa Universalis IV: American Dream DLC
Europa Universalis IV: National Monuments II
Europa Universalis IV: Conquest of Paradise
Europa Universalis IV: Conquistadors Unit pack
Europa Universalis IV: Native Americans Unit Pack
Europa Universalis IV: Songs of the New World
Europa Universalis IV: Songs of Yuletide
Europa Universalis IV: Native Americans II Unit Pack
Europa Universalis IV: Colonial British and French Unit Pack
Europa Universalis IV: Muslim Advisor Portraits
Europa Universalis IV: Wealth of Nations
Europa Universalis IV: Muslim Ships Unit Pack
Europa Universalis IV: Trade Nations Unit Pack
Europa Universalis IV: Res Publica
Europa Universalis IV: Anthology of Alternate History
Europa Universalis IV: Indian Subcontinent Unit Pack
Europa Universalis IV: Indian Ships Unit Pack
Europa Universalis IV: Wealth of Nations E-book
Europa Universalis IV: Republican Music Pack (Skopje Sessions)
Europa Universalis IV: Art of War
Europa Universalis IV: Evangelical Union Unit Pack
Europa Universalis IV: Catholic League Unit Pack
Europa Universalis IV: Songs of War Music Pack
Europa Universalis IV: Guns, Drums and Steel Music Pack
Europa Universalis IV: Art of War Ebook
Europa Universalis IV: El Dorado
Europa Universalis IV: El Dorado Content Pack
Europa Universalis IV: Guns, Drums and Steel Volume 2
Europa Universalis IV: Common Sense
Europa Universalis IV: Common Sense Content Pack
Europa Universalis IV: Common Sense E-Book
Europa Universalis IV: The Cossacks
Europa Universalis IV: The Cossacks Content Pack
Europa Universalis IV: Sounds from the community - Kairi Soundtrack
Europa Universalis IV: Catholic Majors Unit Pack
Europa Universalis IV: Sabaton Soundtrack
Europa Universalis IV: Mare Nostrum
Europa Universalis IV: Mare Nostrum Content Pack
Europa Universalis IV: Kairi Soundtrack Part II
Europa Universalis IV: Rights of Man
Europa Universalis IV: Rights of Man Content Pack
Europa Universalis IV: Fredman's Midsummer Epistles
Europa Universalis IV: Songs of Regency
Europa Universalis IV: Mandate of Heaven
Europa Universalis IV: Mandate of Heaven Content Pack
Europa Universalis IV: Evangelical Majors Unit Pack
Europa Universalis IV: Ultimate Music Pack
Europa Universalis IV: Ultimate E-book Pack
Europa Universalis IV: Early Upgrade Pack
Europa Universalis IV: Third Rome
Europa Universalis IV: The Rus Awakening
Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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