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Dev Diary: First Nation Missions

Click here to read on the Forums Good morning! Im skingrado, one of the new content designers for EU4 at Paradox Tinto, nice to meet you all! To begin with, I think its very important that you know that my favorite castle is Loarre, thats my main personality trait, so I hope that gives you an idea of who I am (and, as you can imagine, Im also a big fan of GSGs, and I used to play a lot of CK with my dad). But today Im here to show you some of the things weve been working on for the North American Natives, since a lot of you asked for more content after the reveal of the new mechanics (nothing to do with castles, Im afraid). Were creating completely new native mission trees (since until now they mainly had the generic missions) and weve started by designing six new geographical mission trees available to all tribes, according to their localization and culture at the time of contact (i.e. very close to the start of the game). Youll notice that some of the traditional cultural areas have been merged into one single tree (Northwest Coast + Plateau, for example), more on this to come next week. Ill be now talking about some that Ive done:
(Notice that all icons are still placeholders). The Northeastern Woodlands extend from the Atlantic Coast to the eastern Great Plains, going slightly above the Great Lakes in the north and bordering the Southeastern Woodlands in the south, roughly including the present Mid-Atlantic states. People from this region generally lived in villages with a few hundred inhabitants and used wigwams and longhouses for shelter, as well as canoes for traveling, fishing, trading and warfare. These villages were often placed near their crops, since the so-called Eastern Agricultural Complex was their main source of food, characteristic that they shared with the nearby Southeastern Woodlands. Their social organization was based on clans, which were often named after some relevant animal to the area, such as wolf or bear (youll see more on clans in the events). Some highlights of this tree include:

  • Building tall and preparing for war with the missions Wigwams and Longhouses and Raising Palisades will grant you permanent claims in the Great Lakes, apart from local defensiveness and manpower modifiers.
  • Conquering the Northeast after conquering the Great Lakes will grant you a +5% to the morale of your armies.
  • I have talked before about the importance of the Eastern Agricultural Complex, so having 3 irrigation canals and a total of 50 development will improve your production efficiency and grant you some extra gold.

Then we have the North American Southwest, which mainly includes Oasisamerica and borders the Plains-Great Basin to the north. People from this region farmed as a complement to their hunter-gatherer economy (in the case of Aridoamerica tribes) or even had a truly agricultural society in the case of the Oasisamerican tribes. They also cherished precious minerals, like turquoise and cinnabar, and had some interesting ancestors that we will address now on some of the missions:
  • Against the Desert and Taming of the Sands compensate the players concern for devastation and development, since the Chihuahuan Desert is home to some of these tribes and its harsh living conditions are rewarded with claims in the region that will provide a tool for the spreading of such knowledge to neighboring provinces.
  • Yucca Palm Trees were used as food and as the base material for the making of baskets or even shampoos, so controlling their province of production will also increase the local production efficiency and boost the economy.
  • Turquoise Mining will require owning provinces with gems, salt or gold, in which mines could be created, and will also boost production and prestige, since turquoise was a valued trade good.
  • Lastly, Paquim was the ancestral home of the Mogollon people, and includes a series of archeological ruins that were burnt around the year 1340, prior to the start of the game. Owning the province and helping rebuild it will decrease the construction and development cost by -10%.
Now moving to the part that is slightly more fun, we have designed mission trees specific to some of the best known native tribes. Today, Ill be focusing on the Iroquois:

As you can see, culture groups in Native America have been changed, and these missions will be available to those that have iroquois as their primary culture. These tribes are mainly known for the famous Iroquois League or Iroquois Confederacy, which was established prior to European contact and granted these nations security and protection, as well as a saying in the Great Council that ruled over them, much like how the new Federation mechanic is going to work. The focus of this tree is to form said Confederacy and extend its power:
  • The Great Peacemaker will require you to have a longhouse in which an assembly can be met, and a reduced local autonomy. This will grant you a theologian named The Great Peacemaker himself, who is the legendary founder of the Confederacy and will lower your unrest.
  • After gaining some allies through Haudenosaunee (I know its a bit of a mouthful, but thats how Iroquois called themselves), and annexing the five most prominent nations of the League, your duty will be to protect the eastern coast from European explorers, specially French, since the League engaged in the decades-long Beaver Wars against them in 1609.
  • False Faces will require you to have a spymaster and a spy network of at least 25 in any other country, as well as some diplomatic power. False Faces Masks were used during ceremonies to conceal ones true nature and completing the mission will boost your spy power and spy detection by +25% each.
  • Wampum Shells were the main currency used in these nations, so building a storehouse to hoard them will increase your mercantilism.
And, of course, we have also added some events. Some are generic, others will be linked to the totemism rework and a few will be specific to certain tribes as well. In this case, the Iroquois culture group gets a new event chain called The Mourning Wars.
Mourning Wars were fought when some of the tribes warriors were killed in battle and the spiritual balance of the village had to be restored. For Iroquois nations, grief did not come only for the loss of a loved one, but also for the loss of harmony. Thus, they would try to compensate for it, and that compensation came in the form of mourning wars. Now, a series of events will let you decide whether you should kill in revenge for the killing, or maybe take some captives in replacement for the dead members of the tribe. Expect more information on this matter next week! Thank you for reading :)


[ 2020-11-17 13:42:36 CET ] [ Original post ]



Europa Universalis IV
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • 2013-08-13
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     5.09 /

     

     
    Game News Posts 498  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (86987 reviews)


  • Review Score

  • http://www.europauniversalis4.com
  • Website

  • https://store.steampowered.com/app/236850 
  • Steam Store

  • The Game includes VR Support



    EU4 LINUX [50.69 M]

  • Public Linux depots

  • Europa Universalis IV: American Dream DLC
    Europa Universalis IV: National Monuments II
    Europa Universalis IV: Conquest of Paradise
    Europa Universalis IV: Conquistadors Unit pack
    Europa Universalis IV: Native Americans Unit Pack
    Europa Universalis IV: Songs of the New World
    Europa Universalis IV: Songs of Yuletide
    Europa Universalis IV: Native Americans II Unit Pack
    Europa Universalis IV: Colonial British and French Unit Pack
    Europa Universalis IV: Muslim Advisor Portraits
    Europa Universalis IV: Wealth of Nations
    Europa Universalis IV: Muslim Ships Unit Pack
    Europa Universalis IV: Trade Nations Unit Pack
    Europa Universalis IV: Res Publica
    Europa Universalis IV: Anthology of Alternate History
    Europa Universalis IV: Indian Subcontinent Unit Pack
    Europa Universalis IV: Indian Ships Unit Pack
    Europa Universalis IV: Wealth of Nations E-book
    Europa Universalis IV: Republican Music Pack (Skopje Sessions)
    Europa Universalis IV: Art of War
    Europa Universalis IV: Evangelical Union Unit Pack
    Europa Universalis IV: Catholic League Unit Pack
    Europa Universalis IV: Songs of War Music Pack
    Europa Universalis IV: Guns, Drums and Steel Music Pack
    Europa Universalis IV: Art of War Ebook
    Europa Universalis IV: El Dorado
    Europa Universalis IV: El Dorado Content Pack
    Europa Universalis IV: Guns, Drums and Steel Volume 2
    Europa Universalis IV: Common Sense
    Europa Universalis IV: Common Sense Content Pack
    Europa Universalis IV: Common Sense E-Book
    Europa Universalis IV: The Cossacks
    Europa Universalis IV: The Cossacks Content Pack
    Europa Universalis IV: Sounds from the community - Kairi Soundtrack
    Europa Universalis IV: Catholic Majors Unit Pack
    Europa Universalis IV: Sabaton Soundtrack
    Europa Universalis IV: Mare Nostrum
    Europa Universalis IV: Mare Nostrum Content Pack
    Europa Universalis IV: Kairi Soundtrack Part II
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    Europa Universalis IV: Third Rome
    Europa Universalis IV: The Rus Awakening
  • Available DLCs

  • Fulfill Your Quest For Global Domination

    Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

    Main Features


    • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
    • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
    • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
    • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
    • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
    • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
    • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
    • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
    MINIMAL SETUP
    • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    RECOMMENDED SETUP
    • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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