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Dev Diary: Polynesia

Click here to discuss on the Forums After a few weeks without Dev Diaries, I am happy to present you a new one. I hope you all had a great time during them! When I joined Paradox in October, Polynesia was not included in this Expansion. Considering it was the last part of the Earth without representation, I thought it would be nice to have some work done on it, so I proposed some ideas that I am happy to share with you all. But, before I start, I would like to thank @Mechaffinity for his help and work that has greatly inspired me for this project. THE MAP The map has been slightly changed, since the basic needed setup was already there. However, in order to go a bit deeper, a few provinces have been added here and there. Do note that the flags are still a placeholder and not the final result. Starting with Fiji, the archipelago has been divided in three provinces: one for each big island (Viti Levu and Vanua Levu) and a third one for the Lau archipelago that had a great influence from Tonga. Each province has a country inhabiting it, which is an abstraction of the many clans that populated each island. Should you unite them all under your banner, you will be able to form Viti.
In New Zealand a new province has been added in North Island which has the most populated one by the Maori people. The number of countries, though, goes up to 7. Six of them (Mataatua, Tainui, Takitimu, Taranaki, Te Arawa and Te Tai Tokerau) are in the Northern Island and Waitaha is in the Southern One. As in the case of Fiji, a Maori country that manages to unite the area is able to form Aotearoa.
Finally, the greatest transformation has been done in the Hawaiian Archipelago, that has gone from one province to four. Each province has their own country attached (Hawaii, Kauai, Maui and Oahu). As in the other cases, there is a formable for the unifiers of the islands.
A Polynesian rework could not let the two most important countries out: Samoa and Tonga.
THE MISSIONS As in the case of the Americas, the mission tree consists of a general common mission tree for every country and some specific missions for each country or group of them.
[Tonga Mission Tree] (Notice that all icons are still placeholders) Tonga is probably the most important TAG during this period. Despite the fact that the Tongan Empire is no more, a skillful player could rebuild it, bringing not only the neighboring islands under the control of Tongatapu, but go even further. Some highlights of this tree include:

  • Bringing both Fiji and Samoa under your control again.
  • Recovering the Tongan Empire.
  • Expand even further.

[Samoan Mission Tree] (Notice that all icons are still placeholders). If Tonga was the political power during the period, Samoa was the cultural one. Most of the Pacific was colonized from there and from there were most of the traditions that ruled the lives of the Polynesians. Some highlights of this tree include:
  • Recover the place as the cultural center.
  • Challenge Tonga.
  • Replace Tonga as the main power in the Pacific.
In order to not spoil the surprise, I will let you discover what the missions for the Maori the Fijian and the Hawaiian countries consist of. THE NATIONAL IDEAS Adding new TAGs would not be the same if they were not accompanied by their National Ideas. Starting with the Fijians TAGs, their warring nature brought them a reputation of ruthless combatants, feared by everyone. But Fijians were also deeply religious people and famous shipbuilding artisans. All these things are represented in their National Ideas, making them a rather expansionist set. fijian_ideas = { start = { light_ship_power = 0.1 naval_attrition = -0.1 } bonus = { ae_impact = -0.2 } trigger = { OR = { tag = LAI tag = VIL #TODO: tag = VIT tag = VNL } } free = yes fijian_crossroad = { num_accepted_cultures = 2 } fijian_degel = { range = 0.1 global_ship_trade_power = 0.1 } fijian_conjoined = { global_missionary_strength = 0.02 } fijian_waqa = { prestige_from_naval = 0.4 } fijian_cannibal = { army_tradition_from_battle = 0.25 prestige_from_land = 0.4 } fijian_kai = { land_attrition = -0.25 } fijian_confederacy = { global_tax_modifier = 0.05 production_efficiency = 0.05 } } [Fijian National Ideas] As in the case of the Fijians, the Maori are famed for their bravery and constant warfare. Their set of ideas is focused on land combat, without disregarding ways to keep the land around a strong leader. maori_ideas = { start = { global_regiment_recruit_speed = -0.10 harsh_treatment_cost = -0.20 } bonus = { prestige = 1 } trigger = { primary_culture = maori } free = yes sons_of_kupe = { global_sailors_modifier = 0.10 range = 0.10 } kaikiakitanga = { tolerance_own = 1 } kaumatua = { stability_cost_modifier = -0.20 } kapa_haka = { land_morale = 0.10 } pa_defence = { fort_maintenance_modifier = -0.10 } te_moko = { leader_land_shock = 1 } maori_king = { core_creation = -0.10 legitimacy = 1 } } [Maori National Ideas] As with the missions, wed better not spoil the surprise by showing everything, am I right? I have a challenge for those that love them: try a world conquest with a Polynesian TAG! There are a couple of things in this area that could help you in that adventure. ;) THE EVENTS Events are one of the parts I like the most. While not as much time as I would have liked has been available, I have added more than 40 events to the area, including general events, specific Country events and even a few Easter eggs that I hope you can find and enjoy!
Practice is what makes you a good warrior, after all. (Notice that all pictures are still placeholders).
This event can be very nasty if you are in a very bad shape. (Notice that all pictures are still placeholders).
As Samoa, you will be given the choice to reform your society a bit or go on with the traditions with every ruler. (Notice that all pictures are still placeholders). THE EXTRAS There are a few things that have been added in order to create a bigger sense of immersion. Maori culture has been created, separated from the main Polynesian branch. By the start of the game, the Maori were abandoning the Archaic Maori Period and entering a transformation one. The Iwi became more sedentary and their once pacific nature became more warlike as competition for resources becomes more central. New traditions had evolved by this time that justifies separating them from their islander cousins. A new Polynesian technology group has been created. This technology group is between that of the Mesoamericans and the North Americans in penalty, but starts at tech 2. Most Estates have been renamed to their proper versions to increase the flavor. And some extra surprises here and there. For now this is all. We still have lots of things to show, so just be patient and enjoy the time in between, everything will come!


[ 2021-01-12 12:35:48 CET ] [ Original post ]



Europa Universalis IV
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • 2013-08-13
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     5.09 /

     

     
    Game News Posts 498  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (86987 reviews)


  • Review Score

  • http://www.europauniversalis4.com
  • Website

  • https://store.steampowered.com/app/236850 
  • Steam Store

  • The Game includes VR Support



    EU4 LINUX [50.69 M]

  • Public Linux depots

  • Europa Universalis IV: American Dream DLC
    Europa Universalis IV: National Monuments II
    Europa Universalis IV: Conquest of Paradise
    Europa Universalis IV: Conquistadors Unit pack
    Europa Universalis IV: Native Americans Unit Pack
    Europa Universalis IV: Songs of the New World
    Europa Universalis IV: Songs of Yuletide
    Europa Universalis IV: Native Americans II Unit Pack
    Europa Universalis IV: Colonial British and French Unit Pack
    Europa Universalis IV: Muslim Advisor Portraits
    Europa Universalis IV: Wealth of Nations
    Europa Universalis IV: Muslim Ships Unit Pack
    Europa Universalis IV: Trade Nations Unit Pack
    Europa Universalis IV: Res Publica
    Europa Universalis IV: Anthology of Alternate History
    Europa Universalis IV: Indian Subcontinent Unit Pack
    Europa Universalis IV: Indian Ships Unit Pack
    Europa Universalis IV: Wealth of Nations E-book
    Europa Universalis IV: Republican Music Pack (Skopje Sessions)
    Europa Universalis IV: Art of War
    Europa Universalis IV: Evangelical Union Unit Pack
    Europa Universalis IV: Catholic League Unit Pack
    Europa Universalis IV: Songs of War Music Pack
    Europa Universalis IV: Guns, Drums and Steel Music Pack
    Europa Universalis IV: Art of War Ebook
    Europa Universalis IV: El Dorado
    Europa Universalis IV: El Dorado Content Pack
    Europa Universalis IV: Guns, Drums and Steel Volume 2
    Europa Universalis IV: Common Sense
    Europa Universalis IV: Common Sense Content Pack
    Europa Universalis IV: Common Sense E-Book
    Europa Universalis IV: The Cossacks
    Europa Universalis IV: The Cossacks Content Pack
    Europa Universalis IV: Sounds from the community - Kairi Soundtrack
    Europa Universalis IV: Catholic Majors Unit Pack
    Europa Universalis IV: Sabaton Soundtrack
    Europa Universalis IV: Mare Nostrum
    Europa Universalis IV: Mare Nostrum Content Pack
    Europa Universalis IV: Kairi Soundtrack Part II
    Europa Universalis IV: Rights of Man
    Europa Universalis IV: Rights of Man Content Pack
    Europa Universalis IV: Fredman's Midsummer Epistles
    Europa Universalis IV: Songs of Regency
    Europa Universalis IV: Mandate of Heaven
    Europa Universalis IV: Mandate of Heaven Content Pack
    Europa Universalis IV: Evangelical Majors Unit Pack
    Europa Universalis IV: Ultimate Music Pack
    Europa Universalis IV: Ultimate E-book Pack
    Europa Universalis IV: Early Upgrade Pack
    Europa Universalis IV: Third Rome
    Europa Universalis IV: The Rus Awakening
  • Available DLCs

  • Fulfill Your Quest For Global Domination

    Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

    Main Features


    • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
    • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
    • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
    • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
    • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
    • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
    • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
    • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
    MINIMAL SETUP
    • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    RECOMMENDED SETUP
    • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    GAMEBILLET

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