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Good morning, everyone! Today we're back at North America taking a look at some of the remaining interesting tags in terms of missions and events.
To begin with, we have the Pueblo tribes, in the actual New Mexico region. The tags we have for them are Isleta, Acoma, Zuni, Zia and Ohkay Owingeh. They lived in adobe or stone villages, and were mainly interested in agriculture, specifically maize. They were descendants of the Mogollon Culture, the Hohokam Culture, and the Ancestral Pueblo people, who inhabited the village of Mesa Verde, where a spectacular cliff palace can be seen. Some highlights of this tree include:
- The missions "Place that Always Was" and "Restore Mesa Verde" make reference to said village, giving prestige and diplomatic bonuses after owning and developing it.
- "Chaco Roads" and "Irrigation Canals" are references to the importance of agriculture in the region, with the first giving benefits to trade efficiency and range in the provinces that have native great trails, as well as some small manpower modifier, since they can also be used for military travel purposes. The second one rewards the building of irrigation canals with some local production efficiency, as long as you keep your devastation low.
- The "Ancestral Puebloans" mission lets you change your tag name to "Pueblo", as long as you have conquered all the other provinces of the same culture, or by having a Federation Size bigger than 5. It will compensate your efforts with a permanent modifier that gives you +5% Morale of the Armies and +1 Diplomatic Reputation until the end of the game.
Then we have the Dakota and Lakota nations, formed by the Sioux, Wichiyena and Lakota tags, which lived around the Lake Superior region. They were a society much more focused on hunting and gathering, thus tracking animals through the woodlands, harvesting wild rice and fishing on wooden canoes. Their villages were organized in camp circles, large extended families led by a chief appointed by a council of elders, and this kinship ties were a key feature of their lives both on a personal and on a more pragmatic level, affecting warfare, alliances, work and marriage.
- The "Camp Circles" mission addresses this social organization, being triggered when your capital has at least 10 Development, and you have at least 1 Stability and 200 Diplomatic Points. As a reward, you'll get +25 Government Reform Progress, and some extra diplomatic power.
- The "Seven Council Fires" mission is a reference to each of the fires representing one of the seven Dakota villages, who would gather together in peace or war negotiations. Owning these seven provinces would add some extra military power to your nation.
- Both "Hereditary Enemies" and "Fight the Iroquois" address some old rivalries between the Dakota and Lakota people against some other tribes. The first one is about the dispute against the Ojibwe people, so having a -100 opinion of them, and them having a -100 opinion of you would be rewarded with some prestige and morale bonuses, as well as claims to their provinces. The second one is about fighting for the resources around the Great Lakes against any of the Iroquois tribes, giving an extra manpower modifier as a reward.
After that we have the Powhatan nation, which inhabited the actual Virginia region. One of the main focuses of these people was the use of birchbark canoes for both warfare and fishing, however, they also had a great interest in growing crops, especially maize, as well as in hunting in the woodlands. They were among the first Natives to experience contact with Europeans, and some of the events for this nation address that matter. Some highlights of the mission tree are:
- "Just Around the Riverbend", "Head of Navigation" and "Powhatan Fleet" are all focused on the naval power of the Powhatan tribe, so building to Naval Force Limit, and having enough transports and a flagship will reward you with Ship Durability, Morale of the Navy, National Sailors Modifier, and some Navy Tradition, apart from a Admiral with 80 Tradition when completing the last mission.
- "Yehakins" is a reference to the type of buildings they used for living, made of young saplings, woven mats or bark. Having a longhouse in any of your provinces and a fortified house in the capital will reduce the development cost for those provinces, as well as increasing the local tax modifier and giving a small government reform progress.
- "The Laughing King" was chief Debedeavon, ruler of the Accawmacke Native nation, tributaries of the Powhatan Chiefdom when the first Europeans arrived in 1608, and a legendary monarch that will become available for duty as a 1/4/3/2 general if you have built your Army and Navy to their Force Limit.
Lastly, we have the Cherokee people that lived in villages along river valleys in the actual North and South Carolina, Tennessee, Georgia and Alabama areas. Agriculture and gathering were both part of their culture, and, as most Native societies at this time, gathered maize, but also engaged in hunting, with their trade being valuable by European nations, since the deer skins they collected from their mountain hunting-grounds were of exquisite quality.
- The "White Government" and "Red Government" missions are references to the two types of government that the Cherokee people had, one for the peaceful times and another for times of war. The first one requires a Stability of at least 1, +200 Gold and the employment of a Diplomatic advisor, and will reward the player with a new and cheaper advisor, and some diplomatic power. The second one needs a general and to build to Army Force Limit and will reward the player with a new general and some military power.
- "Botanical Exports" addresses the ethnobotanical knowledge of the Cherokee people, both in recognizing the healing and harmful properties of the plants that surround their land. Completing the mission will reward the player with two modifiers, one increasing the Trade Efficiency and another one increasing the Manpower Recovery Speed, since this knowledge will help them recover from battle.
We have also added 18 events to the Totemism faith, including two small event chains. One of them addresses a Native myth that holds some similarities to Orpheus and Eurydice's famous story; the second one is about the finding of a sacred cave in your land and follows this structure: Where the Legend Begins (totemism_flavor.8):
- Triggers if you have a province that is not your capital.
- Option a: Send explorers (-5 treasury, -0.05 manpower, adds province modifier legendary_location, giving local_autonomy = 0.1, local_unrest = -2 and prestige = 0.25 until the end of the game).
- Option b: Do nothing.
- Triggers if you have chosen option 8.a.
- Option a: Adds church_loyalty if you have estate_church, adds temple to the sacred province if the nation is reformed, adds native_ceremonial_fire_pit if the province doesnt have one, adds a native_longhouse if they do or adds prestige = 10 if none of these are applicable.
- Triggers if you have chosen option 8.a. and have already had event flavor.9.
- Option a: Sends your adm or dip advisor to take care of it, adds province modifier tot_legendary_location_maintained for 1825, giving local_unrest = -3, prestige = and prestige_decay = -0.01.
- Option b: Sends your heir (will trigger event flavor.12 and he gets a 50% chance of having a +1 adm point), adds province modifier tot_legendary_location_maintained for 1825, giving local_unrest = -3, prestige = and prestige_decay = -0.01.
- Option c: Donate some money, treasury -10, adds province modifier tot_legendary_location_maintained for 1825, giving local_unrest = -3, prestige = and prestige_decay = -0.01.
- Option d: Do nothing.
- Triggers if the country doesn't follow the Totemism faith anymore.
- Option a: You leave the caves. Removes all province modifiers of the chain, adds country modifier tot_legend_abandoned for 3650, giving religious_unity = -0.25.
- Triggers if you have chosen option 10.b.
- Option a: Theres a 30% chance that your heir might die.
Thank you for reading and see you next week back with some new mechanics!
Europa Universalis IV
Paradox Development Studio
Paradox Interactive
2013-08-13
Strategy Simulation Singleplayer Multiplayer
GameBillet
5.09 /
€
Game News Posts 498
🎹🖱️Keyboard + Mouse
Very Positive
(86987 reviews)
http://www.europauniversalis4.com
https://store.steampowered.com/app/236850 
The Game includes VR Support
EU4 LINUX [50.69 M]
Europa Universalis IV: American Dream DLC
Europa Universalis IV: National Monuments II
Europa Universalis IV: Conquest of Paradise
Europa Universalis IV: Conquistadors Unit pack
Europa Universalis IV: Native Americans Unit Pack
Europa Universalis IV: Songs of the New World
Europa Universalis IV: Songs of Yuletide
Europa Universalis IV: Native Americans II Unit Pack
Europa Universalis IV: Colonial British and French Unit Pack
Europa Universalis IV: Muslim Advisor Portraits
Europa Universalis IV: Wealth of Nations
Europa Universalis IV: Muslim Ships Unit Pack
Europa Universalis IV: Trade Nations Unit Pack
Europa Universalis IV: Res Publica
Europa Universalis IV: Anthology of Alternate History
Europa Universalis IV: Indian Subcontinent Unit Pack
Europa Universalis IV: Indian Ships Unit Pack
Europa Universalis IV: Wealth of Nations E-book
Europa Universalis IV: Republican Music Pack (Skopje Sessions)
Europa Universalis IV: Art of War
Europa Universalis IV: Evangelical Union Unit Pack
Europa Universalis IV: Catholic League Unit Pack
Europa Universalis IV: Songs of War Music Pack
Europa Universalis IV: Guns, Drums and Steel Music Pack
Europa Universalis IV: Art of War Ebook
Europa Universalis IV: El Dorado
Europa Universalis IV: El Dorado Content Pack
Europa Universalis IV: Guns, Drums and Steel Volume 2
Europa Universalis IV: Common Sense
Europa Universalis IV: Common Sense Content Pack
Europa Universalis IV: Common Sense E-Book
Europa Universalis IV: The Cossacks
Europa Universalis IV: The Cossacks Content Pack
Europa Universalis IV: Sounds from the community - Kairi Soundtrack
Europa Universalis IV: Catholic Majors Unit Pack
Europa Universalis IV: Sabaton Soundtrack
Europa Universalis IV: Mare Nostrum
Europa Universalis IV: Mare Nostrum Content Pack
Europa Universalis IV: Kairi Soundtrack Part II
Europa Universalis IV: Rights of Man
Europa Universalis IV: Rights of Man Content Pack
Europa Universalis IV: Fredman's Midsummer Epistles
Europa Universalis IV: Songs of Regency
Europa Universalis IV: Mandate of Heaven
Europa Universalis IV: Mandate of Heaven Content Pack
Europa Universalis IV: Evangelical Majors Unit Pack
Europa Universalis IV: Ultimate Music Pack
Europa Universalis IV: Ultimate E-book Pack
Europa Universalis IV: Early Upgrade Pack
Europa Universalis IV: Third Rome
Europa Universalis IV: The Rus Awakening
Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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