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Dev Diary: Australia

Click here to discuss on the Fourm Hello everybody and welcome back to another EUIV dev diary and it has been a while for me! Shortly before EUIV moved over to sunny Barcelona, I devoted some of my time to reworking Australia as I felt the current map of the continent was a bit lacking and very annoying to own what with all these little unconnected islands amidst the wasteland. On top of that, the continent being an entirely uncolonized block of nothing before colonialism seems a little inaccurate, given how lively the continent actually was before the Europeans arrived. So, first thing to note is that Australia is now entirely connected through colonisable provinces, with the great Pilbara now connecting the north and west of Australia.
Another important rework comes in the form of the new states Australia now enjoys. What I wanted out of this is I wanted Australia to be on par with the other colonial regions in the game in terms of province count and strategic importance.
When shaping the states and provinces, I wanted to hit a nice balance between pre and post colonial Australian borders, so state borders are largely determined by colonial Australian state boundaries, while provinces are more determined by the distribution of Aboriginal peoples. All provinces also have both their Aboriginal and colonial names depending on who owns the province.
The Australian Gold Rush can now be yours, with Australian provinces enjoying a high chance of gold and some provinces in the south having a chance for gems, and a few key provinces able to produce coal.
Next, Ill highlight some of the playable nations down under. Up north we have the Larrakia Federation composed of all of the top-end nations you see here, with Larrakia and Tiwi enjoying a unique set of national ideas. The Larrakia federation was responsible for much of pre-colonial Australias wealth through trade with the Makassarians. This trade also brought with it some Islamic influences, though the Aboriginal people of Australia never fully converted.
Larrakia Ideas LAR_ideas = { start = { global_trade_power = 0.1 trade_efficiency = 0.1 } bonus = { global_ship_trade_power = 0.2 } trigger = { tag = LAR } free = yes #will be added at load. LAR_makassar_trade = { merchants = 1 global_foreign_trade_power = 0.1 } LAR_federation = { diplomatic_upkeep = 2 } LAR_dreaming = { global_autonomy = -0.05 } LAR_dowed = { legitimacy = 1 republican_tradition = 0.2 global_unrest = -1 } LAR_ceremonial_scarring = { shock_damage = 0.1 } LAR_hospitality = { diplomatic_reputation = 2 } LAR_kenbi_land_claim = { core_creation = -0.15 } } Tiwi Ideas TIW_ideas = { start = { female_advisor_chance = 0.75 shock_damage_received = -0.2 } bonus = { leader_land_shock = 1 } trigger = { tag = TIW } free = yes TIW_yiminga = { may_recruit_female_generals = yes global_manpower_modifier = 0.2 } TIW_dreaming_totem = { tolerance_own = 2 } TIW_kulama = { production_efficiency = 0.1 } TIW_purrukapali = { naval_tradition_from_battle = 0.5 } TIW_marriage = { heir_chance = 0.5 global_unrest = -1 } TIW_isolationism = { land_morale = 0.1 } TIW_one_people = { culture_conversion_cost = -0.25 } } Moving along down south we have the Eora people, the original inhabitants of the Sydney area. Eora Ideas EOR_ideas = { start = { diplomatic_reputation = 1 light_ship_power = 0.15 } bonus = { num_accepted_cultures = 2 } trigger = { tag = EOR } free = yes EOR_lifestyle = { naval_morale = 0.15 } EOR_bands = { state_maintenance_modifier = -0.25 } EOR_enduring = { religious_unity = 0.25 tolerance_heathen = 1 } EOR_protect = { manpower_recovery_speed = 0.1 global_sailors_modifier = 0.1 } EOR_sacred = { own_coast_naval_combat_bonus = 1 } EOR_pemulwuy = { land_morale = 0.15 } EOR_berewaldal = { merchants = 1 global_foreign_trade_power = 0.1 } } The Kaurna people, first inhabitants of Adelaide. Kaurna Ideas KAU_ideas = { start = { female_advisor_chance = 0.75 global_tax_modifier = 0.3 } bonus = { development_cost = -0.1 } trigger = { tag = KAU } free = yes KAU_totemic_matriarchy = { may_recruit_female_generals = yes tolerance_own = 2 } KAU_pangkarra = { governing_capacity_modifier = 0.1 } KAU_coastal_pangkarra = { global_ship_trade_power = 0.2 } KAU_redgum_shelters = { build_cost = -0.15 } KAU_communal_ownership = { global_unrest = -2 } KAU_old_tjilbruke = { stability_cost_modifier = -0.1 reform_progress_growth = 0.15 } KAU_south_australia_act = { core_creation = -0.2 } } Palawa, first people of Tasmania. Palawa Ideas PLW_ideas = { start = { stability_cost_modifier = -0.1 land_morale = 0.1 } bonus = { monarch_military_power = 1 } trigger = { tag = PLW } free = yes #will be added at load. PLW_oyster = { production_efficiency = 0.1 } PLW_dual_identity = { legitimacy = 1 num_accepted_cultures = 1 } PLW_darwin = { shock_damage = 0.2 } PLW_parlevar = { ae_impact = -0.15 } PLW_writers = { technology_cost = -0.1 } PLW_survivors = { fire_damage = 0.1 } PLW_enduring = { manpower_recovery_speed = 0.25 } } Kamilaroi, one of the most populated collective of Australian nations. Kamilaroi Ideas GMI_ideas = { start = { land_morale = 0.1 shock_damage = 0.1 } bonus = { land_forcelimit_modifier = 0.33 } trigger = { tag = GMI } free = yes #will be added at load. GMI_sacred_caves = { core_creation = -0.15 } GMI_land_of_languages = { num_accepted_cultures = 2 } GMI_fertile_soils = { development_cost = -0.1 } GMI_dhulu = { diplomats = 1 envoy_travel_time = -0.25 } GMI_matrilineal_lineage = { legitimacy = 1 republican_tradition = 0.2 female_advisor_chance = 0.5 } GMI_familial_law = { global_autonomy = -0.05 } GMI_red_kangaroo = { global_unrest = -2 } } I would have loved to have made ideas for all nations in Australia, but alas time was not on my side there so if you do not have unique ideas, you will get the shared Aboriginal Ideas. Generic Australian Ideas generic_aboriginal_ideas = { start = { tolerance_own = 1 stability_cost_modifier = -0.1 } bonus = { shock_damage = 0.1 } trigger = { culture_group = aboriginal_australian } free = yes aborig_art = { prestige = 1 } aborig_fire_stick_farming = { development_cost = -0.1 } aborig_walkabout = { movement_speed = 0.1 } aborig_outback = { land_attrition = -0.1 } aborig_sacred = { global_tax_modifier = 0.1 } aborig_dreamtime = { religious_unity = 0.2 } aborig_music = { improve_relation_modifier = 0.2 } } But Aboriginal culture is not a single monolithic entity, so it has been divided into its own group. If we were being entirely accurate about this, almost all provinces in Australia would be their own culture, so some generalization has been done for gameplay purposes.
On top of all these new nations, the Aboriginal Australians also have access to the new Alcheringa religion! Most commonly known to colonizers as Dreamtime, Alcheringa refers to the vast distinct religions found among the Australian population. Though each people usually have their own distinct faith, most Australian faiths have a concept of Dreamtime or The Dreaming, a time of myth and legend that simultaneously occurred in the distant past and continues to occur around us every day.
Every Aboriginal people has their own pantheon of gods and Dreaming Stories. Alcheringa uses a system similar to the Fetishist cult system, with new stories becoming unlocked via missions. These missions vary in what you must do, from defeating enemies in battle, to building an oceangoing vessel for the first time, to turning the Makassar trade on its head and dominating trade in the Moluccas. The Aboriginals also enjoy all new unit models.
Thats all for this week, hope you all enjoy my last hurrah of EUIV content.


[ 2021-02-16 15:29:57 CET ] [ Original post ]

Europa Universalis IV
Paradox Development Studio Developer
Paradox Interactive Publisher
2013-08-13 Release
GameBillet: 33.97 €
Game News Posts: 500
🎹🖱️Keyboard + Mouse
Very Positive (88744 reviews)
The Game includes VR Support
Public Linux Depots:
  • EU4 LINUX [50.69 M]
Available DLCs:
  • Europa Universalis IV: American Dream DLC
  • Europa Universalis IV: National Monuments II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Conquistadors Unit pack
  • Europa Universalis IV: Native Americans Unit Pack
  • Europa Universalis IV: Songs of the New World
  • Europa Universalis IV: Songs of Yuletide
  • Europa Universalis IV: Native Americans II Unit Pack
  • Europa Universalis IV: Colonial British and French Unit Pack
  • Europa Universalis IV: Muslim Advisor Portraits
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Muslim Ships Unit Pack
  • Europa Universalis IV: Trade Nations Unit Pack
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Anthology of Alternate History
  • Europa Universalis IV: Indian Subcontinent Unit Pack
  • Europa Universalis IV: Indian Ships Unit Pack
  • Europa Universalis IV: Wealth of Nations E-book
  • Europa Universalis IV: Republican Music Pack (Skopje Sessions)
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Evangelical Union Unit Pack
  • Europa Universalis IV: Catholic League Unit Pack
  • Europa Universalis IV: Songs of War Music Pack
  • Europa Universalis IV: Guns, Drums and Steel Music Pack
  • Europa Universalis IV: Art of War Ebook
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: El Dorado Content Pack
  • Europa Universalis IV: Guns, Drums and Steel Volume 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Common Sense Content Pack
  • Europa Universalis IV: Common Sense E-Book
  • Europa Universalis IV: The Cossacks
  • Europa Universalis IV: The Cossacks Content Pack
  • Europa Universalis IV: Sounds from the community - Kairi Soundtrack
  • Europa Universalis IV: Catholic Majors Unit Pack
  • Europa Universalis IV: Sabaton Soundtrack
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mare Nostrum Content Pack
  • Europa Universalis IV: Kairi Soundtrack Part II
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rights of Man Content Pack
  • Europa Universalis IV: Fredman's Midsummer Epistles
  • Europa Universalis IV: Songs of Regency
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Mandate of Heaven Content Pack
  • Europa Universalis IV: Evangelical Majors Unit Pack
  • Europa Universalis IV: Ultimate Music Pack
  • Europa Universalis IV: Ultimate E-book Pack
  • Europa Universalis IV: Early Upgrade Pack
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: The Rus Awakening
Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

MINIMAL SETUP
  • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
RECOMMENDED SETUP
  • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
GAMEBILLET

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GAMERSGATE

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