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############################################################# ######################## 1.31.1.0 ########################### ############################################################# ################### # Gamebalance ################### # Economy - Stopped native land from becoming totally devastated within 70 years. - Fixed the amount of manpower required to speed up great project construction. - Stop some subject types from having their development concentrated. - Trade good changes will destroy invalid manufactories. - Now centralize state reduces the governing cost of the entire state. - Fixed so manpower and sailors received from colonies are based on max values instead of current. - Rebalanced monuments. - Fixed so that all tribal land is settled when you enact the federal constitution. - Nations no longer lose their naval doctrine when failing to meet requirements. - Fixed so that colonial cores get affected by the minimum autonomy in territories modifiers. # Governments - Forming Shan no longer gives player's state generic National Ideas. - Nerfed native federation reform rate. - Balanced federations values. # Religion - Stopped the ability to snowball ancestor personalities in totemism. - Fixed Esprit de Corps policy giving ridiculous missionary strength. # Units - Fixed so you have docking rights for subjects of subjects. # War & Peace - Disabled Release Nation of a rebel you're supporting, use Enforce Rebel Demands. - Demanding a country's capital and forcing religion on them changes religion in their new capital instead of their old one. - Rebels set to be non-reinforcing won't reinforce. - Attached armies now count as retreating if the main army retreats. - Force converted nations are now granted the global_holy_war_released_modifier modifer. - Threatening war now takes into account guarantors. - Tributary Overlord now joins coalition war if it is declared by their Tributary. - Nerfed primitive war score cost for taking provinces. - Nerfed AE for primitives. - Fixed so you can use the cb_push_back_colonizers casus belli to use it against non tribal nations bordering them. - Fixed exploit where you could call to arms rivals of your enemies without being allied. - Fixed dismantle the revolution peace treaty having different warscore cost and prestige depending on which side offers it. - You can no longer pillage development from natives' capitals with no losses. # Other - Disallowed heir for favours for some government types. - Fixed the climate of some provinces in north america. - Favors from relative alliance strength works the right way around. - Favours for x now uses the lowest monthly income of both actor and recipient country to determine how much is transferred. ################### # AI ################### # Diplomacy - Added AI for selection of trust usage actions between AI countries. # Economy - AI no longer prioritizes Trade Company Investments too high compared to buildings. - AI will now look to release vassals and create trade cities if their governing capacity is over or if their overextension is large. - Fixed an issue where AI controlling Merchant Republics never creates Trade Cities. - Added AI for concentrate development. - Fixed so AI countries will give more priority to monarch points if they have short term needs. # War - Fixed AI not attacking easy rebels in a country they're at war with. - Fixed AI joining wars when bankrupt. - Fixed AI only looking for adjacent provinces in peace deals instead of including provinces that were adjacent over a sea province too. ################### # Interface ################### # Country - Allowed settled tribes to acquire tribal land from the colony window. # Icons/Art - crosses of the Great Britain flag have slightly nicer proportions. - Ulster flag colours made a little bit less garish. - Ulm flag made slightly higher quality. # Tooltips - Missionary tooltip for subjects shows their modifiers instead of overlord's. - Added tooltip for not being able to save uncompressed saves with random new world. - Improved tooltip for not being able to sell province due to debt. - Improved "Average non-overseas autonomy" tooltip to state that it's only core provinces. - Improved tooltip for selecting culture in nation designer. - Fixed tooltip for war exhaustion in battle view. - Improved description for average unrest and average effective unrest triggers. - Improved tooltips for browsing subject mission trees. - You can now see the effect of the monument in the ledger page. - Relocating monuments now states that distance is a cost factor. - Added a descriptive tooltip to heir claim strength. - Improved tooltip for introducing new heir. - Improved tooltip for promoting cultures if there are modifiers affecting its cost - Fixed tooltip text to include information about losing the title if you lose a war to infidels. - Added a tooltip for production increase when there are no trade companies. - Added tooltip to show claim strength growth. - Fixed confusing tooltip when attempting to demand the last province when war reparations are already demanded. - Improved tooltip for federation cohesion. - Fixed so that relocating great projects specifies where they would be relocated. # Unitmodels - USA unit pack now uses dynamic colours. - Tweaked USA country colors to match the palette of the original American Dream unit models. - Ayutthaya unit models spread to countries with Siamese culture. - Brunei unit models spread to countries with Bornean culture. - Champa unit models spread to countries with Cham culture. - Lan Na unit models spread to countries with Khon Muang culture. - Luang Prabang unit models spread to countries with Lao culture. - Majapahit unit models spread to remaining cultures in the Malay culture group. - Malacca unit models spread to countries with Malayan culture. - Pagarruyung unit models spread to countries with Acehnese or Sumatran culture. - Brittany, Cornwall, Normandy, Scotland, Wales units are now tied to the appropriate cultures in addition to their tags. - The old Byzantine unit models are now used by Greek minors. - The old Byzantine unit models are no longer overridden by the Imperator unit pack in the Nation Designer. - The old Byzantine unit models now use dynamic colours. - All countries with Turkish as primary culture now use Ottoman units. - All countries with Dutch, Frisian, and Flemish primary cultures now use Netherlands units. - Normals on the Malacca Tier 1 unit model fixed so it appears correctly. - The Isles and Gaeldom use Leinster Tier 1 gallowglass instead of generic Western units. - Mann swapped to Ulster units instead of Ireland units, because their design is a bit less specific to their country. # Other - Added to war peace description if a Hegemon will lose their status as a result of the peace. - Event windows now move to the front when you click on them. - Fixed "Suggest Demands" option generating a peace offer that will be rejected when occupying an OPM with allies who are not defeated. - Can now use either shift key for templates. - Can now upgrade existing buildings through building construction screen in province interface if the province has no free building slots. - State macrobuilder now specifies which state you're changing the edict for. - Fixed GUI for Sikhism. - Trade favors for trust notification now disabled by default. - You can now double click monuments in the ledger to center on their location. - Fixed so you can right click culture and core creation in the outliner to cancel it. - Fixed nations that could decline a call to arms being added to estimated enemy strength when declaring war. - Fixed so that monarch dynasty names are added to the list of future possible leader names. - Fixed so that message about gaining/losing casus belli appears for every affected nation. - Fixed so extend regency doesn't show up for non-monarchies and non-hordes. - Fixed so you can browse subject upgrades without fulfilling requirements. - Fixed so icons for federation advancements are highlighted when you have 100% cohesion. ################### # Usermodding ################### # Logging - Improved errorlog printout when failing to read a modifier type. # Triggers - Added support to use "all" for estate_influence trigger. - Added trigger num_of_free_explorers for checking unassigned explorers. # Other - Number of sprites in nation designer can be raised with new variable MAX_ARMY_SPRITE_LEVEL_IN_NATION_DESIGNER in defines.lua. ################### # Script ################### # Decisions - Abolishing slavery now changes trade goods to a random goods instead of unknown. # Events - Decline of Hanseatic League event: Free Cities no longer only join Lbeckian Trade League if Lbeck has at least 1% trade power in their home trade node. - The event "A Political Marriage" now grants you a consort from the married country and the localization makes now sense. - Calvin becomes the Spiritual Leader of Geneva can trigger for any nation and convert the Papal States to Reformed. - Fixed nobles_estate_events.7 triggering when you have a regency. - Fixed issues with consort events triggering when you have a regency. # Setup - Rename Ngati Awa. - Renamed Te Tai Tokerau to Ngapuhi. - Moved Waitaha from 1109 to 2738. - Fixed Missing reforms of Polynesian Kingdom and Polynesian Tribe. # Other - Fixed the incident_shogunate_authority where it was using absolutism without checking if it was a revolutionary nation. ################### # Bugfixes ################### - Events or missions granting development now work for native countries. - Female heirs are now generated without relying on female advisor chance. - Fixed inheriting country during war disables all occupations from that country on enemy. - Fixed no penalty for setting as co-belligerent a nation you have a royal marriage with. - Fixed the Dhimmi agenda to build a temple may have been impossible to complete. - Ming no longer loses the Celestial Empire mandate after going to war with any non-asian country. - Monuments no longer get downgraded when a province changes owner peacefully. - New ruler popup now correctly reports on ruler personality. - Stopped leaders converted into monarchs having 0,0,0 skills. - Subjects are now called into wars inherited by forcing personal union through peace offer. - Totemism ancestors now have an effect. - Trade power now transferred from colonies. - Upgrading a territorial core no longer ignores former claims on the province. - Upgrading colonies/changing colonial types no longer count as monthly expenditure. - Fixed dialog on settling natives showing wrong development being added. - Closed "support independence" loophole when forming a new nation with subjects, so their attitude initially stays the same as it was. - Concentrate development cooldown is persisted in all states. - Estate_vaisyas_disaster no longer incorrectly references estate_rajput. - Fixed inconsistent units when Rajput nation is created. - Fixed not being able to concentrate development in one state from more than one subject. - Natives who reform leave federations, reforming federations removes all members. - Special regiment modifiers applied to drilling. - Now sprites are applied after loading the initial state of all countries. This fixed primary_culture working again in the sprite pack's triggers. - Now when playing the same nation with a friend you don't have to play twice a tribute. - Now second step in Spanish Empire A New World tutorial guides player to the correct province. - Now the recruit tab in the province view is closed when the player closes the view and opens it again. - Fixed an error blocking dismiss or detach of military leaders. - Added a Leviathan DLC requirement to the potential of the fall_of_majapahit disaster. - Fixed so majapahit.2 event can be triggered from the on_battle_won_unit onaction. - Fixed a number of issues with the event personality_events.47. - Added the correct age to Queen Shin Sabwu and added a minimum age to Dhammazedi so there is not a huge difference of ages between one option and the other. - Fixed second step in Spanish Empire A New World tutorial guides player to the incorrect province. - Fixed problems with Consort Events. - Fixed Portuguese and Spanish missions being blocked for player. - Consort should not fire west_african.27. - Fixed issues found while testing Dynamic Historical Events. - Fixed issues found while testing tribal casus bellis. - Fixed issues with Event trade_policy_events.7. - Fixed localization for mission gc_cas_spa_new_spain mentioning states instead of provinces. - Fixed No Current Cult alert using Fetishist icon for Alcheringa religion. - Fixed popup when diplo vassalizing a country mentioning we now receive half their tax incomes. - Fixed When zero days are left to get the innovation boost for teching it gives no info on time remaining. - Fixed province view fabricate claims stating duplicate text. - Fixed text in continue game overflowing. - Fixed issues in dynasty events. - Fixed text for supremacy over the crown going out of bounds. - Fixed text for colony name going out of bounds. - Fixed text for supporting rebels going out of bounds. - Added missing localization for opinion modifier when pillaging a state for someone. - Fixed issue with event mnd_khmer_4 with Ayu pillaging itself. - Fixed issue where Spanish Empire tutorial may ask to select a fleet in a province without any fleet. - Fixed an issue where the wrong type of advisor would be generated. - Fixed a desync related to converting a leader to monarch. - Fixed issue where seizing land from an empty estate can cause revolt. - Fixed the HRE cast vote button covering the top crest. - Fixed bug where becoming a junior parner in a PU would cancel vassal annexation. - Fixed so that annexing a country in a peace deal doesn't teleport the diplomat. - Fixed issue where forming Italy may force nation into HRE. - Fixed a potential crash for AI handling ancestors. - Fixed so ledger doesn't show absolutism for revolutionary nations. - Fixed a crash when hovering nonexistent great projects in the ledger. - Fixed hotkeys not working in units macro builder. - Fixed a potential CTD when hovering temple icon in technology view. - Fixed an out of sync when removing the leader from their federation. - Fixed oddities in province panel after changing government type away from native. - Fixed score screen showing revolutionary flags for nations that previously went revolutionary. - Escape menu game options now correctly preserved, displayed. - Fixed a case where attaching to an army fails with no feedback. - Fixed so tech screen shows correct cost for buildings. - Fixed icons of active privileges not being centered properly. - Fixed broken english with revolutionary country names for country names that start with The. - Fixed tributary subject UI elements overlapping icons. - Fixed an issue where you could extend regency without an heir. - Fixed an issue where federation members would leave the federation at game start. - Fixed an out of sync related to combat modifiers. - Fixed an out of sync related to language configuration. ################### # Other ################### - Added Leviathan DLC country recommendations (NA tribes, Colonial nations, East Indies and Oceania countries). - Fixed so credits screen expansion name is in bold. - You now need to select a valid username before attempting to join a lobby.
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