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################### # Gamebalance ################### # Economy - Bankruptcy cancels any monumemt construction. # Governments - Added a malus for IA if you're the Emperor and you extend your regency. - Christian theocracies can't use Aristocratic ideas any more. - Custom republics now get bonus on ruler skills with ideas. - Extending Estate Regency now costs 10 Legitimacy. - Increased governing capacity modifier of celestial empire so Ming is not over governing capacity at game start. - Following tags are now downranked to duchies from kingdom rank: PAH, PAT, LUW, BNE, BEU, TER, TID, BTU, CEB, MNA, HAW, MAU, OAH, KAA, KEL, ATJ, BRS, TDO, PGS, IND, BTN, PGR, JMB, BLI. # Units - Seperatist rebels get the unit type of the country they want to be, not the country they're in. # War & Peace - HRE members can't be co-belligerents against another HRE member after Ewiger Landfriede. - It's no longer possible to enforce peace in Religious League war. - Emperor in coalition against you no longer causes the entire coalition to fight you in any war you try to start. - Humiliate CB no longer allows vassalization. # Other - Changed Golden Temple monument to Doaba (2075). - Changed Kiev Pechersk Lavra Yearly Patriarchal Authority modifier from +0,5%, +0,5% and +1% to +0,1%, +0,2% and +0,5%. - Changed Mount Fuji Theravada religion requirement to Mahayana. - Changed Registan Square Monthly Piety modifier from -1%, -2% and -3% to +0,1%, +0,2% and +0,3%. - Having a colonial nation gives you Colonialism in your capital. - Balancing favours diplomatic actions. ################### # AI ################### # Diplomacy - Added AI refusal for favour actions. # Other - AI is more inclined to use the cults of the Alcheringa Religion, which fits the most to their AI personalities. ################### # Interface ################### # Icons/Art - Event pictures now use graphical culture fallbacks. # Mapmodes - Macro builder no longer blocks map modes. # Tooltips - Fixed overlap problems for tooltipping monarch/heir/queen names. # Other - Ancestors too rubbish to give you any benefits don't show up in the list any more. - OK/Cancel buttons now all have the shortcuts c and z. - Less popups for favor actions by default. ################### # Script ################### # Achievements - Fixed issues with the Wonderful achievement. # Events - Reworked the options of event "Anglo-Powhatan War". Now you have guaranteed two options: first one will give you a military boost while the second option will increase the opinion of rivals of Englan/GB additionally to the opinions of Castile/Spain and France. - The event "A Helping Hand" (monument_events.2)'s first option will now ask for 6 months of income instead of 5 ducats. Additionally, the event can now trigger multiple times over the duration of a campaign instead only once. - The event "Monument in 'Province Name'" (monument_events.1) grants now 1 stabilty as long you are under 1. Else it will give you 20 prestige. Additionally, the event triggers now for every highest tier monument instead of only once a game and gives you now -10% stability costs for 10 years. - The event "The Completion of Borobudur" (monument_events.5) will now give you a proper subjugation casus belli instead of a restore union cb. Also, now the event allows you to move your capital to the temple. - The event "The House of the Lord" (monument_events.3)'s first option now asks you for 3 months of income instead of 10 ducats. The second option will no longer affect three provinces in total but instead gives you a country modifier, which grants you +1 Tolerance of the True Faith and -1 National Unrest for 20 years. - The AI will now priorize to choose the option "We should let Trailok decide." in the event "The Ascension of Trailok" when Sukhothai is controlled by a player. - The events "The Kingdom of Champassak", "The Kingdom of Vientiane" and "The Kingdom of Luang Prabang" now only trigger if the Leviathan DLC is enabled. - Fixed issues with native_americans.25 (The Potlatch) so that it is not as spammy. - Fixed issue with volcano event. # Ideas - The Samoan ideas' first tradition will now grant -30% advisor cost instead of increasing the advisor pool by 1. - Hawaiian Ideas have been rebalanced. The idea "Repurposing the Ali'i Nui" now gives 1 legitimacy instead of 2, the idea "Naha Prophecy" has no longer increased Hostile Core Creation Cost and the ambition of is now +20 Global Settler Increase instead of the ability to recruit explorers. - Forming Aotearoa will no longer remove the Iwi Ideas. Instead, the player will be even asked if they want to change their ideas to the Iwi Ideas. - Forming Viti will no longer remove Fiji Ideas. Instead, the player will be asked if they want to swap their ideas to the Fijian Ideas. - The Fijian ideas have received balance changes. The idea "Waqa Drua" will now grant 100% prestige and 50% naval traditions from naval battles and the idea "Fijian Warlords" grants now +10% Morale of Armies and +0.5 Army Tradition. - The Iwi idea "Kaikiakitanga" will now grant -5% development cost. - Fixed so consort_events.2 doesn't trigger without a consort. # Missions - Fixed Palembang mission 'Orang Laut' so now it can be completed if the country is a pirate republic. - Fixed triggering and reward issues in Palembang missions 'Orang Laut', 'Arrival of Dragonships', 'Pirate Kings', and 'Restore Srivijaya', to make them a more comprehensive and coherent set of missions. - Palembang mission 'Orang Laut' now can be completed if pirate republic. - The mission "Cultivate a Mandala" now rewards you with 100% prosperity in your capital area additionally to the other reward. - The mission "Populate Ayutthaya" now rewards you with 50 Government Reform Progress instead of 100 diplo points. - The mission "Win a Royal Duel" now requires you to have 3% Army Professionalism (or 20 Army Tradition if Cradle of Civilization is not active) and to have at least as much Army Tradition as Khmer. - Siam can no longer be formed through a decision for people with the Leviathan DLC. Instead, they will now have to work through the mission tree to form it as intended. - Corrected Tu'i Tonga Empire mission's conditions to be better. - Fixed issues with polynesian and oceanian missions. - Fixed an issue with not being able to complete the "Honor the Ancestors" mission. - Added a fallback to Samoan and Tongan missions to avoid getting stuck in case one of them do not exist. - Fixed an issue with the Samoan Army mission. # Setup - The province Manahoac (2552) is now part of the "Great Valley" area. - Fixed starting rulers with no birth date in later game starts being too old. - The province "Sawokli" is now a savanna instead of a desert. - Changed color of Aotearoa to a red one as suggested. - Exchanged the Trade Goods of two provinces in New Zealand. ################### # Bugfixes ################### - Fixed a CTD related to naval combats. - Fixed a CTD related to naval misions. - You can no longer pillage development from natives' capitals with no losses. - You can't operate other people's great projects any more unless they're your subjects. - Savegames don't get corrupted due to cooldown storage. - The province Lau's name is no longer scattered around and the city of Maui is no longer underwater. - Abdication no longer prevented in Celestial Empire owing to "low Legitimacy". - Added the missing icons for the government reforms "Uparaya Succession" and "Sakdina System". - Becoming papal controller now lifts excommunication from members of personal union as well. - Can no longer exploit reduce infrastructure to gain an extra manufactory. - The event "The Mandate of Heaven" (flavor_dai.4) has now the proper event picture. - Double clicking on top row of Great Projects in the ledger no longer shows the wrong location. - Favors from relative alliance strength works the right way around. - Fixed a CTD when reforming native federation advancements when at war. - Infinite concentrate development exploit no longer works. - Lan Xang is no longer infinitely reformable. - Monuments no longer get downgraded when a province changes owner peacefully. - Fixed so Mount Fuji gives a local development bonus, not global. - Fixed issue where nations with capitals that can get a path to the HRE couldn't join the HRE. - Fixed so natives can build boats. - Fixed issue with naval attrition not working. - Fixed another issue with calling non allies using the macro builder. - No more event flood of old events on loading. - Fixed outliner not showing the correct name of colonies. - Polynesians/Aboriginies use the correct fallback units if no Leviathan unit pack is installed. - Ruler of Demak created by event majapahit.5 no longer has missing localization. - Ruler of custom nation no longer disappears/gets bugged after reloading the save. - Fixed some issues with separatism not disappearing when it should. - Fixed issues with strengthening government when at lower legitimacy and max absolutism. - The event "Dynastic Tensions in Dai Viet" now only triggers if the Leviathan DLC is enabled. - Totemist ancestors now functional without Rights of Man. - Zoroastrian religion no longer displays Coptic icons. - Fixed an issue with assigning the correct government reform for different colony types. - Battles against condottieri now count for war score. - Canals no longer locked behind Wealth of Nations DLC. - Disabled trade favors for trust and prepare for war diplomatic actions when Leviathan and Cossacks are disabled. - Event sikhism_flavor.2 actually does something. - Fixed issues with advisor portrait fallbacks. - Fixed a CTD related to adding pashas. - Huge amounts of dev in a province no longer cause overflow error for increasing development. - Fixed a CTD related to using the cede_province effect with an invalid country. - Fixed a CTD related to checking if we can vassalize someone we've already selected to pillage and their capital province is not in a state. - Fixed issue causing massive error log. - Fixed an OOS when host and client use different languages. - Fail conditions for "Increase Autonomy in X" Dhimmi Agenda are now displayed properly. - Fixed so Aotearoa, Fiji and Hawaii keep their National Ideas after their formation. - The Mandala System government reform is only usable when the Leviathan DLC is enabled. - Fixed a CTD for missing gfx culture tag for sprite packs. - Corrected Kaitiakitanga spelling. - Fixed a crash when running the every_tribal_land_province effect on non tribal countries. - Fixed so blue mountains look like mountains.
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