There might be unforeseen consequences if you load a <= 1.31.2 save in 1.31.3 - so it should be avoided if possible. If you still want to load an old save - make sure to create a backup if possible. You can also finish off your ongoing save in the previous version before updating. For instructions on how to revert to a previous version, please go here! As usual, please report any issues in our bug report forum or submit a support ticket. Thank you! ################### # Gamebalance ################### # Economy - Changed so you can't centralize your capital state. # Governments - Changed Tier 6 reform for Monastic Order 'A Dynastic Order' to require new Divine idea group instead of Aristocratic one. # Other - Annam and Tolkin are now Mahayana instead of Theravada. - Changed St Peter's religion requirement. - Slight change to Hawaiian Ambitions. ################### # AI ################### # Economy - Fixed a case where AI is not coring land when it seemingly should. - Added a define for how much governing capacity penalty an AI considers tolerable. # Other - AI will no longer extend regency far into the future. ################### # Interface ################### # Icons/Art - All events without namespace now give proper triggered illustration. - Adjusted "Monthly Reform Progress Modifier" icon resolution. - Fixed so papacy screen doesn't use two different icon assets to represent one same resource. - Reduced the number of repeating mission icons in Leviathan mission trees. # Tooltips - Fixed nonsense tooltip on Dhimmi agenda. - Fixed issue with tooltip for naval attrition regarding lack of sailors. - Centralize state tooltip now shows the correct dev limit. # Unitmodels - Champa artillery tier 1 is now crewed by the DLC model instead of the base models. - Malacca artillery tier 4 is now crewed by Malacca infantry model instead of Majapahit infantry. - Majapahit cavalry tier 1 now uses the DLC model instead of the base models. - Brunei cavalry tier 3 uses the tier 3 infantry model instead of falling back to tier 2. - Removed the ahistorical coat of arms design on the tabard of Spanish tier 2 units from the Catholic League unit pack. # Other - Imperial incidents message box now is bigger. - Fixed overlapping of monuments and native buildings. - Guru confirm dialog now shows missionary penalty. - Clicking the centralize state section in outliner now opens the province view. - Fixed issue with misalignment in edicts background. ################### # Usermodding ################### # Triggers - Added current_guru_is trigger. - Changed reform_level trigger to check the amount of reforms while has_reform_on_level trigger checks if you have a reform of specific level. - Fixed so culture trigger works on countries as well as provinces. - Fixed so num_of_colonies trigger uses correct value. ################### # Script ################### # Achievements - The achievement "Cities of Cebola" no longer requires you to start as Pueblo but to start as a nation, which has Pueblo as their primary culture. - Changed the six nations condition that any iroquois nation can achieve it. - Fixed so keep the flame burning achievement can be completed with random new world. - Fixed so keep the flame burning achievement requires you to be zoroastrian. - Fixed so some achievements don't show up for countries that can't achieve them. # Events - Burgundy is unable to declare war of independence until the Imperial Incident is over. This change will not affect campaigns, which don't have Emperor enabled. - The disaster "The Northern and Southern Dynasties" will now place the correct dynasties in Annam and Tolkin should it be triggered after the Age of Reformation. - The event "The Fall of Kyoto" will now give the new shogun a Subjugation casus belli against all former daimyos, who were at war with the new owner of Kyoto when he claimed the Shogunate. - The event "The Fall of Kyoto" will now properly transfer all daimyos from the previous one to the new owner of Kyoto. - The new owner of Kyoto should not stay as a daimyo. - Event to upgrade the Tenochtitlan now actually upgrades it. - Fixed issues with the Sikhism events chain. - The event "Diet of $YEAR$" (flavor_hun.1) now creates a named regency if you keep the current council. - Fixed issue with Hungarian regency for Ladislaus Postumus having a blank name. # Ideas - The idea "Dwellers of Tipis" switched places with the idea "Bison Hunters", making the Dwellers idea the first one to get. - The pirate nations, which get released through the pirate events, now have their proper Piratical ideas back. # Missions - Nations of the Random New World have now their proper New World missions back. - The mission "Kings of the Franks" will now transfer all French vassals to Burgundy regardless of their liberty desire. - Fixed Byzantine "Rome Reclaimed" mission to trigger on catholic countries when completed. - The Khmer mission "Protect the Cham" has now the correct brackets in the script, which means all the missions after it are now working properly. - Added Hussite as a possible option in the Swiss Mission "Affair of Sausages". - Removed some missions for Natives created in a Random New World having missions targeting specific provinces in America. # Setup - Dakota has been renamed into North Dakota, the area below it has been renamed from Minesota to South Dakota, Minnessota has its name fixed and its now called Minnesota, the state "Texas" has swapped placed with the state "Coastal Prairi" (which was a duplicate of "Texas Plains") - The tags MGD and MKS are now downranked from kingdom rank to duchy rank. - Fars has regained its previous color back and is no longer yellow. - Removed the random core of Pasai on the province Butak. - Fixed issue with Timurid heir starting with -1 claim strength. - Changed several terrains in NZ. - Changed several trade goods in NZ. - Redrew Southern Island in NZ. - Renamed some tags to proper Iwi names. - Renamed several provinces in NZ. - Reorganized Development in NZ to better depict Pa density. - Fixed some Historical inaccuracies with Vietnamese content. - Ambras Castle is in correct province now. - Changed the color of Aotearoa so it is not that easily mistaken with GBR or ENG. # Other - Decisions 'Repair of the Great Wall', 'Construct the Forbidden City' and 'Versailles' overlapped with new monuments feature, so now are not available if having Leviathan DLC. - Adjusted some dynasty names for the Vietnamese culture. - The agenda "Build Alliances" will no longer be available for subject nations as they would automatically fail the agenda when they take it. - The provinces "Rhade" and "Tay Nguyen" and the countries "Rhade" and "Koho" swapped places on the map. - Added several dynasties to Maori. ################### # Bugfixes ################### - Fixed a CTD related to rivals. - Fixed a CTD related to peace treaties. - Fixed some CTDs for mods in province view. - Fixed a CTD related to conquering a province from a centralized state. - Fixed a CTD related to parsing event triggers. - Fixed an OOS related to an issue with constructions while migrating. - Can now take land from natives if they're sitting on some other tribe's tribal land. - Can now take land from a tribe that's sitting on unclaimed land in a peace treaty. - Coastal Defence or Naval Battery built in one province no longer blocks raiding of the entire country's coast. - Force religion is no longer free after you pillage the capital. Force religion is a cost per unit dev; so is pillage state (except you're not pillaging all the dev). So, if you choose Force Religion and Pillage, the cost will be the same as selecting Force Religion only (because the total dev that's being affected is the same - you're changing religion on 80% and pillaging the other 20%, or you're changing religion on 100%); but if you choose Pillage only then the war score cost will be lower (20% of the total dev cost). - Grazing the land in enemy territory will now give tribal development. - Fixed Manchu banners bonuses not working. - Mandala system now available with either Leviathan or Dharma. - Old heir dying now means any extended regency is cancelled. - Fixed bug with Parliament issues not being persisted. - Sikhism events now change gurus, and you can't add multiple teachings by not accepting on the dialog. - Removing TUR in a mod no longer crashes when you try to recruit a general. But beware, removing tags can cause files not to load properly. - Stopped menu flipping to government when natives reform. - When you get a subjugation CB, it should always allow actual vassalisation regardless of the size of the target (like forming PUs). - Fixed issue displaying heir claim for meritocracies. - Fixed performance issue selecting armies that can do autonomous carpet siege in big areas. - The governments of Self-Governing Colonies have now their proper name. - Fixed issue where you couldn't rename the area capital. - The modifier "guru_teaching" has now a proper localization. - Various localization fixes. - Added a new condition so a TAG is affected by the Counter Revolution triggered modifier if any country is revolutionary and it is either in its same continent or if they share a border. - Fixed some issues with burgundian inheritance. - Fixed exploit for not picking the first reform as republics giving you massive absolutism. - Fixed issues with vassalization not being available when it should. - Fixed issue with events stopping to show up for the player.
Europa Universalis IV
Paradox Development Studio
Paradox Interactive
2013-08-13
Strategy Simulation Singleplayer Multiplayer
GameBillet
5.09 /
€
Game News Posts 498
🎹🖱️Keyboard + Mouse
Very Positive
(86987 reviews)
http://www.europauniversalis4.com
https://store.steampowered.com/app/236850 
The Game includes VR Support
EU4 LINUX [50.69 M]
Europa Universalis IV: American Dream DLC
Europa Universalis IV: National Monuments II
Europa Universalis IV: Conquest of Paradise
Europa Universalis IV: Conquistadors Unit pack
Europa Universalis IV: Native Americans Unit Pack
Europa Universalis IV: Songs of the New World
Europa Universalis IV: Songs of Yuletide
Europa Universalis IV: Native Americans II Unit Pack
Europa Universalis IV: Colonial British and French Unit Pack
Europa Universalis IV: Muslim Advisor Portraits
Europa Universalis IV: Wealth of Nations
Europa Universalis IV: Muslim Ships Unit Pack
Europa Universalis IV: Trade Nations Unit Pack
Europa Universalis IV: Res Publica
Europa Universalis IV: Anthology of Alternate History
Europa Universalis IV: Indian Subcontinent Unit Pack
Europa Universalis IV: Indian Ships Unit Pack
Europa Universalis IV: Wealth of Nations E-book
Europa Universalis IV: Republican Music Pack (Skopje Sessions)
Europa Universalis IV: Art of War
Europa Universalis IV: Evangelical Union Unit Pack
Europa Universalis IV: Catholic League Unit Pack
Europa Universalis IV: Songs of War Music Pack
Europa Universalis IV: Guns, Drums and Steel Music Pack
Europa Universalis IV: Art of War Ebook
Europa Universalis IV: El Dorado
Europa Universalis IV: El Dorado Content Pack
Europa Universalis IV: Guns, Drums and Steel Volume 2
Europa Universalis IV: Common Sense
Europa Universalis IV: Common Sense Content Pack
Europa Universalis IV: Common Sense E-Book
Europa Universalis IV: The Cossacks
Europa Universalis IV: The Cossacks Content Pack
Europa Universalis IV: Sounds from the community - Kairi Soundtrack
Europa Universalis IV: Catholic Majors Unit Pack
Europa Universalis IV: Sabaton Soundtrack
Europa Universalis IV: Mare Nostrum
Europa Universalis IV: Mare Nostrum Content Pack
Europa Universalis IV: Kairi Soundtrack Part II
Europa Universalis IV: Rights of Man
Europa Universalis IV: Rights of Man Content Pack
Europa Universalis IV: Fredman's Midsummer Epistles
Europa Universalis IV: Songs of Regency
Europa Universalis IV: Mandate of Heaven
Europa Universalis IV: Mandate of Heaven Content Pack
Europa Universalis IV: Evangelical Majors Unit Pack
Europa Universalis IV: Ultimate Music Pack
Europa Universalis IV: Ultimate E-book Pack
Europa Universalis IV: Early Upgrade Pack
Europa Universalis IV: Third Rome
Europa Universalis IV: The Rus Awakening
Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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