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Development Diary: Rebalancing Concentrate Development, Institutions, and More

Hello everyone and welcome to a rather meaty development diary for Europa Universalis IV. This week well release 1.31.6, which is a compatibility patch for the launch on Epic Store, where EU4 will be freely available for a short period of time. This patch does not contain any bug fixes, improvements or balance changes, as we had to make sure we had a stable version for this release. Some of our programmers and qa have been working diligently to create this new version for a long while now. Meanwhile the core-team have been working on the major 1.32 patch which we aim to have out later this year. While the other development diaries will focus mostly on what content we will add to the immersion pack, today we will talk about a lot of balance changes! Concentrate Development As we all know, the Concentrate Development feature, while technically working as designed, has a few drawbacks, as it can become very unbalanced and immersion breaking. For 1.32 we have been reworking this. Now when you pillage or concentrate a set of provinces, the horde raze function is called, but with 20% reduction of the development. This is then converted into monarch points in the source province(s), using the cost it would improve development in each of these provinces. These monarch points are then taken to the capital of your country, with a loss of 20% of points when applicable, as some countries have free concentrate development. What is left is then used to buy development in your capital province. Any monarch points left over are then lost. A shout out to the post who inspired this new design! We also fixed the way you could concentrate development twice, by first owning it, and then from the released vassal. Liberty desire now also increases for the subjects when you concentrate their development. Misc Balance Changes The catholic curia powers are gaining some improvements in 1.32 as well, with all getting another bonus and here are some examples.

  • Bless Ruler - Now also gives +10% Land Morale
  • Indulgence for Sin - Now gives +10% Improve Relations
  • Send Papal Legate- Also adds 10% cheaper annexation costs.
We made some tweaks to curry favors, so that it now relies far more on relative military power, so it's harder to gain for a smaller, weaker nation. When it comes to natives, we added a new reform to slow down the path to becoming a duchy for settled tribes, as well as adding feudalism as a requirement. We also added in cooldowns for migration into non-owned lands, made costs for adding tribal land that scales with owned provinces and development. There are also penalties for migration into winter territory. Also added a relation penalty that increases each month that a tribe is inside tribal land of another country. And of course we are rebalancing, i.e. nerfing, the native development growth for 1.32, as it is completely unrealistic and does not work with the rest of the game. We also changed when the AI released vassals for being over the governing capacity to be a much higher threshold, and also giving lucky nations a nice little boost to their governing capacity. Now I hand over the keys to Gnivom who will talk about some changes to Institutions and the AI for 1.32 Institution Changes Weve decided to change how Institutions affect tech cost. So what was the problem? We all know how Institutions work:
Hard to take seriously indeed Countries outside of Europe, and especially in the Americas and sub-Saharan Africa, have to pay more for a technology the longer they wait. This means theyre in a hectic struggle against time, as those who fall behind their neighbors will struggle to catch up. The New System From 1.32, every technology has a fixed set of required institutions. If you havent yet embraced one or more required institutions, that technology costs you 50% more for each. This updated Technology View should hopefully be self explanatory:
These are some nice properties of the new system over the old:
  • Institutions now cause a rubber-band effect on tech instead of a snowball effect
  • Some movement in Florence doesnt magically affect the Aztecs (until it actually spreads there)
  • An institution spawning is now a good thing
Asian nations will find themselves getting hit by a +50% tech cost from Renaissance earlier than they would in 1.31, but as they get further behind, their tech cost will stabilize even if they dont develop for institutions. European nations wont be affected as much, but those on the forefront of technology will notice the increased tech cost, making institutions more relevant in this region than previously. When changing the code for this, it turned out we based a lot of seemingly unrelated things on countries tech cost from institutions, most of which were simply translated from the pre-Rights of Man technology group system. For example, joining a Trade League requires having at most +200% tech cost from institutions. Who would have known? Youll find a lot of these addressed in 1.32s changelog. AI Improvements Every version of EU4 has had its own AI issues, and its no secret that it has been getting worse for a while. For 1.32 some of the most debilitating issues have been fixed, and hopefully without causing too many new ones. EU4s AI is the product of years of incremental development, by a large number of developers. Most of the code is written after EU4s release, but a few lines date back as far as the late 90s. Writing AI is hard, so many of the systems are complex. And given the number of different developers, they dont all work in harmony. Essentially, for any given choice the AI has to make in army, navy or budgeting; it often has a dozen or so voices in its head telling it what to do. Its supposed to take all of them into account, but often the loudest voice drowns out all the rest.
(yes, lower numbers are better) Here, the Ottoman army has made good progress on the Mamluk fort of Tabuk. But a voice intended for a completely different situation screams one order of magnitude louder than all other voices, that it should kill the rebels in Qahirah. Issues like this hinder the systems that *are* made for the given situation from doing their job. A lot of what has been done for 1.32s AI is to find and fix cases where systems interfere with each other. Major Fixes Army This is really the result of a bunch of small fixes, but essentially the AI will generally be more competent at achieving stuff with its armies, although individual moves can still be erratic. They will also keep a more significant army in peacetime Naval Invasions The AI can now decently perform naval invasions again, without too much shenanigans. This has a huge impact on the European AIs colonization efforts.
An almost fully colonized New World from one of our observer runs Economy Lots of small fixes mean the AIs economy should now be more solid. Budgeting has been improved and the choice of buildings to construct puts more emphasis on expected financial return. A special shoutout to [USER=1294106]@Tempscire[/USER], whose reverse engineering of AI army behavior is somehow easier to understand than the code itself. We implemented his suggestion for terrain evaluation as-is, and changed how combat width is considered, albeit not as he suggested for technical reasons. Unfortunately he has many other good suggestions that will not be implemented at this point.


[ 2021-09-28 08:48:51 CET ] [ Original post ]



Europa Universalis IV
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • 2013-08-13
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     5.09 /

     

     
    Game News Posts 498  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (86987 reviews)


  • Review Score

  • http://www.europauniversalis4.com
  • Website

  • https://store.steampowered.com/app/236850 
  • Steam Store

  • The Game includes VR Support



    EU4 LINUX [50.69 M]

  • Public Linux depots

  • Europa Universalis IV: American Dream DLC
    Europa Universalis IV: National Monuments II
    Europa Universalis IV: Conquest of Paradise
    Europa Universalis IV: Conquistadors Unit pack
    Europa Universalis IV: Native Americans Unit Pack
    Europa Universalis IV: Songs of the New World
    Europa Universalis IV: Songs of Yuletide
    Europa Universalis IV: Native Americans II Unit Pack
    Europa Universalis IV: Colonial British and French Unit Pack
    Europa Universalis IV: Muslim Advisor Portraits
    Europa Universalis IV: Wealth of Nations
    Europa Universalis IV: Muslim Ships Unit Pack
    Europa Universalis IV: Trade Nations Unit Pack
    Europa Universalis IV: Res Publica
    Europa Universalis IV: Anthology of Alternate History
    Europa Universalis IV: Indian Subcontinent Unit Pack
    Europa Universalis IV: Indian Ships Unit Pack
    Europa Universalis IV: Wealth of Nations E-book
    Europa Universalis IV: Republican Music Pack (Skopje Sessions)
    Europa Universalis IV: Art of War
    Europa Universalis IV: Evangelical Union Unit Pack
    Europa Universalis IV: Catholic League Unit Pack
    Europa Universalis IV: Songs of War Music Pack
    Europa Universalis IV: Guns, Drums and Steel Music Pack
    Europa Universalis IV: Art of War Ebook
    Europa Universalis IV: El Dorado
    Europa Universalis IV: El Dorado Content Pack
    Europa Universalis IV: Guns, Drums and Steel Volume 2
    Europa Universalis IV: Common Sense
    Europa Universalis IV: Common Sense Content Pack
    Europa Universalis IV: Common Sense E-Book
    Europa Universalis IV: The Cossacks
    Europa Universalis IV: The Cossacks Content Pack
    Europa Universalis IV: Sounds from the community - Kairi Soundtrack
    Europa Universalis IV: Catholic Majors Unit Pack
    Europa Universalis IV: Sabaton Soundtrack
    Europa Universalis IV: Mare Nostrum
    Europa Universalis IV: Mare Nostrum Content Pack
    Europa Universalis IV: Kairi Soundtrack Part II
    Europa Universalis IV: Rights of Man
    Europa Universalis IV: Rights of Man Content Pack
    Europa Universalis IV: Fredman's Midsummer Epistles
    Europa Universalis IV: Songs of Regency
    Europa Universalis IV: Mandate of Heaven
    Europa Universalis IV: Mandate of Heaven Content Pack
    Europa Universalis IV: Evangelical Majors Unit Pack
    Europa Universalis IV: Ultimate Music Pack
    Europa Universalis IV: Ultimate E-book Pack
    Europa Universalis IV: Early Upgrade Pack
    Europa Universalis IV: Third Rome
    Europa Universalis IV: The Rus Awakening
  • Available DLCs

  • Fulfill Your Quest For Global Domination

    Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

    Main Features


    • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
    • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
    • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
    • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
    • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
    • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
    • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
    • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
    MINIMAL SETUP
    • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    RECOMMENDED SETUP
    • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    GAMEBILLET

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    15.17$ (49%)
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