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Development Diary - 9th of November 2021

Hello, and welcome to the last dev diary before we release Origins and the 1.32 update! Were very excited about the upcoming release, and we hope that it meets your expectations, both the Immersion Pack and the free update. Today different members of our team will be showing you a lot of different stuff. First, the new achievements. Then, the complete list of new monuments (although someone has already posted it here in the forums, for what Ive seen). Finally, well talk about how we handle tests and analysis of the game, how that has helped us with the 1.32 update, and specifically about the Tribal Development rework. Lets go! ---------------------------------------------------------------------------------------------------------------- Hello everybody! My name is Ral Trullenque (@RaulTrullenque in the forums), I am a new Content Designer working here at Tinto. Before joining this team I was not a regular forum denizen, just part of the silent majority of Paradox GSG players. Nonetheless Ill do my best to be on par with my colleagues @Aldaron, @Ogele and @Pava , and answer your questions as best as I can. Wish me luck. :) First and most important, as many of you already know, sadly this past September Ivo passed away after a hard fought battle against leukemia. To the community he was known as Atwix, he was a streamer, a forum legend and one of the most experienced and knowledgeable EU4 players. His passing has been deeply felt both in the community and in the studio. From Tinto we want to send our condolences to his family and we would like to make sure that his name will be forever intertwined with EU4.
Atwix Legacy Have 10 personal unions at the same time. The description is short and to the point, as there is nothing that I could say that would improve on what the PU master explained already, so I would just link his famous guide here and encourage you to read it, as his wise words would help you a lot to get this achievement. Now on a lighter note, I would like to showcase some of the new achievements that will be available with Origins, then we'll follow with the entire list:
Imposter Syndrome As Sus, have three countries hostile to you (less than 0 opinion of you) after they discovered your spy. - I promise, it wasnt me, I am sure that 100k rebellion raised itself. Oh!, you found a Sus diplomat giving away weapons on the streets?. Mmm, no, it doesnt ring any bells. I am sure it was Morocco's fault. We should vote on it!
Ultimate Military As Songhai, have Prussia and Nepal as Marches! If you have been following the dev diaries you should know by now that Origins Songhai is very different from vanilla Songhai, it is now an even stronger Stronghai. To challenge this new strength we have created this new achievement that puts the player on the path to create the mightiest military in history.
Where are the penguins? As a Malagasy country, unite all of Madagascar and hold all the most southern provinces of the world. This achievement encourages a different way of playing the game, not focusing on development or big wars, but on a quest, a difficult quest to find a quartet of very elusive birds that are anywhere but in Madagascar. No penguins were harmed in the making of this achievement.
Golden Wind As Air, make at least 50 ducats profit per month and have 50% of your income made through gold provinces. And to close this DD down we present to you a very plain and boring achievement without any possible second readings, with an icon that its only a random whirl of air and a name that is just a pun on Air and gold. It is totally not a reference to anything. ;) The entire list of new achievements:
Mansa Musa - As Mali, give at least 10k Ducats away to another great power without having a single loan or being bankrupt.
Fugger Banking - As Augsburg, subsidize 3 Great Powers at least 20% of their income while having less than 20 provinces
This is fine - Have at least +10 Global Unrest and be in a winning coalition war, which was targeted against you.
KHAAAAAAN - Restore the Mongol Empire before the Age of Absolutism.
Knights of the Caribbean - As the Knights, own all of the Caribbean and every island in the Mediterranean Sea. (Colonies are NOT allowed)
Australia - Hungary - Starting as an Australian tribe unite Australia and subjugate Hungary
Shemot is Not - As a Jewish nation, convert all of Egypt to Jewish while having the Jewish Community Aspect active.
One Nation to rule them all - As Saruhan, have at least 9 loyal vassals with at least 100 development each.
Swahili Persuasion - As Kilwa, convert all of the Moluccas and Indonesia.
I don't like sand - Have the most development of all countries while owning no province with terrain other than desert or coastal desert.
Surfing USA - Form the USA as Hawaii. ---------------------------------------------------------------------------------------------------------------- Now, I (@Pava) will be presenting the new monument list. Take into account a couple things: yes, weve already noticed some bugs that people have pointed out, and that didnt get into 1.32 release version for stability reasons, but that will be already fixed in the first hotfix we deliver; the other is that yes, some monuments will be stronger, other weaker, and we will be taking charge of that as you play with them and report your impressions, as we did in 1.31 patches (and weve even done some more extra monuments fixes for 1.32, as you could already see in the changelog). Please notice that we've come through 3 different iterations of the new monuments during its development, and that 3 separate teams (dev team, QA, and betatesters) have been testing the monuments in the past weeks; however, we couldn't post this list until having the number tweaked for the release version of 1.32, and then you, players, aren't posting your feedback, we lack a lot of information about their balance. So, I really hope that you enjoy most of the new monuments, and Ill be reading with attention your suggestions in the monouments thread See the monuments in full here (check the spoiler); Paradox Forums ---------------------------------------------------------------------------------------------------------------- Finally, hello, my name is Kuba, here known as @Rossarness, and Im the Release Engineer here at Tinto. Today Id like to tell you how we are testing and analyzing the game, and Ill also talk a bit about the upcoming changes to the American Native Tribes. I did write testing however I meant the automated nightly runs that Im in charge of. Every night we run automated runs using the latest code of our game. That gives us an opportunity to analyze how our changes affect the game. This is especially useful when we are doing some balancing changes (e.g. latest changes to the Protestants and Orthodox). Usually in the morning I check all the nightlies for potential issues, if there are no crashes I can proceed to analyzing the game state. With each run we get a diplomatic mode map attached to the report so I can decide which runs might require in-depth analysis. Heres an example of interesting run:
As you can see the standard Ottoblob was destroyed by the Mamluks, so its quite an unusual outcome. If such a situation would be common, this would mean for us that we nerfed some mechanic too much or made it OP. Thats how I noticed the problems with the Protestants and Orthodox countries. After implementing changes to the Catholics I saw that across almost all runs, Europe is united as Catholics. Basically after loading the game each run looked similar to this one:
Usually only the Ottomans were strong enough to resist the Catholic crusade. So together with our Content Designers we analyzed key countries which could oppose them (like in the screenshot above Russia ceased to exist - which was very common at this point). Then we buffed the Protestant religions and observed how it affected the game. I also kept Russia under observation which helped us to find that AI had problems with getting and maintaining high Patriarch Authority and couldnt be a real counterbalance to the Ottomans. Of course our automation also saves the game at regular intervals, so we can analyze various variables that led to the end result, or to check our changes mid-game. Like, one of the religions might become almost one-faith in the end, as long as in the mid-game it looks balanced when in conflict with others, and that it doesnt happen in every run. A screenshot below with AI getting high PA as Russia now, after doing some AI fixes.
After changes done to the guarantee system, we can also now observe interesting alt-history outcomes, like an independent Revolutionary Catalonia allied to France:
And Switzerland with access to the sea as a bonus. :) Last aspect of our automation which is very important are the performance metrics, with each run we gather statistics on how long it takes to make a daily or monthly tick on average. Results are calculated from the finished game, this allows us to check possible performance improvements or detect degradation just a day after we merge in changes that might cause it. So worry not, I'm now guarding the performance of the game and we are looking forward to improving it. For 1.32 the performance is better than in 1.31, and although were not at 1.30.6, as Johan already announced, our objective is to keep working to reach at least that point. Below some good (and interesting) overnight results:
Strong Spain which started to eat France (and of course Ottoblob).
Strong France which caused most of the colonies to go independent. Also some people were worried that African countries would be eaten by the European Powers. As you can see mostly they survive, sometimes even thrive, so dont worry.
Strong Russia with nice France and Spain, also in Africa you can see Great Zimbabwe formed. Also Ottomans are not that powerful, with Persia being formed. :) So the last thing I want to talk about are the Tribal balance changes. I know there were many issues with them, so I made it my personal mission to improve them. So again I used the nightlies to analyze the tribal countries, and found that they created megacities in the Amazon forest (250+ development) on every run. Then I found that as the Tribal Development cost increase is linear, that allowed them to freely accumulate the development over the course of the game. So now the development growth will decrease exponentially, making it almost impossible to reach such high values. The amount of Tribal Development gained is divided by the current development if its above 1. That means if you reach 10, the further growth will be reduced by the factor of ten. Its not perfect but still better than the current system and I look forward to improving it further - I had to prepare so many other things related to the release, TBH.
Here is the list of provinces sorted by development. You can see that end game results are back to sane levels and there are no provinces from the Americas in the top list, the highest was 37 owned by the USA. ---------------------------------------------------------------------------------------------------------------- So, thats all for today! We really expect that you might have liked the content weve just shown to you. We will be talking more about the new content and the 1.32 changelog tomorrow, in the Paradox Twitch Stream, at 17h (CET), with @BjornB and @Mordred Viking. And as the release is in a couple days, we really hope you enjoy both the Origins Immersion Pack and the Songhai Update, and give us feedback about it as soon as you start playing. See you!


[ 2021-11-09 16:32:13 CET ] [ Original post ]



Europa Universalis IV
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • 2013-08-13
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     5.09 /

     

     
    Game News Posts 498  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (86987 reviews)


  • Review Score

  • http://www.europauniversalis4.com
  • Website

  • https://store.steampowered.com/app/236850 
  • Steam Store

  • The Game includes VR Support



    EU4 LINUX [50.69 M]

  • Public Linux depots

  • Europa Universalis IV: American Dream DLC
    Europa Universalis IV: National Monuments II
    Europa Universalis IV: Conquest of Paradise
    Europa Universalis IV: Conquistadors Unit pack
    Europa Universalis IV: Native Americans Unit Pack
    Europa Universalis IV: Songs of the New World
    Europa Universalis IV: Songs of Yuletide
    Europa Universalis IV: Native Americans II Unit Pack
    Europa Universalis IV: Colonial British and French Unit Pack
    Europa Universalis IV: Muslim Advisor Portraits
    Europa Universalis IV: Wealth of Nations
    Europa Universalis IV: Muslim Ships Unit Pack
    Europa Universalis IV: Trade Nations Unit Pack
    Europa Universalis IV: Res Publica
    Europa Universalis IV: Anthology of Alternate History
    Europa Universalis IV: Indian Subcontinent Unit Pack
    Europa Universalis IV: Indian Ships Unit Pack
    Europa Universalis IV: Wealth of Nations E-book
    Europa Universalis IV: Republican Music Pack (Skopje Sessions)
    Europa Universalis IV: Art of War
    Europa Universalis IV: Evangelical Union Unit Pack
    Europa Universalis IV: Catholic League Unit Pack
    Europa Universalis IV: Songs of War Music Pack
    Europa Universalis IV: Guns, Drums and Steel Music Pack
    Europa Universalis IV: Art of War Ebook
    Europa Universalis IV: El Dorado
    Europa Universalis IV: El Dorado Content Pack
    Europa Universalis IV: Guns, Drums and Steel Volume 2
    Europa Universalis IV: Common Sense
    Europa Universalis IV: Common Sense Content Pack
    Europa Universalis IV: Common Sense E-Book
    Europa Universalis IV: The Cossacks
    Europa Universalis IV: The Cossacks Content Pack
    Europa Universalis IV: Sounds from the community - Kairi Soundtrack
    Europa Universalis IV: Catholic Majors Unit Pack
    Europa Universalis IV: Sabaton Soundtrack
    Europa Universalis IV: Mare Nostrum
    Europa Universalis IV: Mare Nostrum Content Pack
    Europa Universalis IV: Kairi Soundtrack Part II
    Europa Universalis IV: Rights of Man
    Europa Universalis IV: Rights of Man Content Pack
    Europa Universalis IV: Fredman's Midsummer Epistles
    Europa Universalis IV: Songs of Regency
    Europa Universalis IV: Mandate of Heaven
    Europa Universalis IV: Mandate of Heaven Content Pack
    Europa Universalis IV: Evangelical Majors Unit Pack
    Europa Universalis IV: Ultimate Music Pack
    Europa Universalis IV: Ultimate E-book Pack
    Europa Universalis IV: Early Upgrade Pack
    Europa Universalis IV: Third Rome
    Europa Universalis IV: The Rus Awakening
  • Available DLCs

  • Fulfill Your Quest For Global Domination

    Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

    Main Features


    • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
    • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
    • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
    • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
    • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
    • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
    • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
    • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
    MINIMAL SETUP
    • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    RECOMMENDED SETUP
    • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    GAMEBILLET

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