Hello there and welcome to our next Development Diary for Europa Universalis IV! For this week we will take a dive into the mission tree for Riga and into the additions to the game from the free update. So lets get started!
Located at a commercially advantageous position, Riga enjoyed great wealth and affluence between the 13th and 15th century, during which she served as part of the well-known Hanseatic League. Despite its size, the city survived for many centuries, eventually becoming a manufacturing and mercantile center of whichever power had influence in their surrounding territory.
As for its mission tree we try to answer one question: is it possible to make playing (and staying as) an OPM enjoyable? The Rigan mission tree is relatively small, but it will lead your OPM of Riga into an unique direction of gameplay.
The mission tree is split into three branches, focusing each on different tasks for your nation to do. Starting with the smallest of the three, the City against the State and Develop Our City missions focus on establishing authority of the Archbishop over the city of Riga as historically the city itself was very autonomous of its ruler.
What makes these missions special is that their rewards are the nature of the modifiers granted by them. Unlike usual permanent modifiers, your capital receives these triggered modifiers:
The most right branch of the mission tree is made of the military missions. Although the intended playstyle is staying as small as possible, it is apparent that a beautiful city such as Riga needs a buffer state to keep it protected from Novgorod and the jaws of Commonwealth. Because of this the mission Raise Rigas Defense will give you a subjugation casus belli against the Livonian Order. You will also gain +10% Morale for a limited amount of time, but that is all you get, so good luck in your first war.
Subjugate the Livonians will give you your final subjugation casus belli against the Teutonic Order and unlock decisions which will handle the estate privileges of your Livonian subject.
After the mission Punish the Teutonic Order you get the following event:
Finally, the mission The Knights of Riga will be completable when you manage to keep the Teutonic Order and the Livonian Order loyal to you, and it gives you the following reward:
The rest of the mission tree focuses on trade, religion and Empire. With the mission Contact the Emperor you can join the HRE through the following event:
With the mission Papal Embassy you gain another event which will make your capital into a seat for a Cardinal.
Finally, if you complete the mission Compete with the Swedes, Trade Presence in Lbeck and Papal Embassy the following event fires:
The Catholic Plutocracy is a Theocratic version of the Merchant Republic, but with one additional bonus: you are allowed to sell Indulgences to other Catholic countries!*
*Cannot sell Indulgences to countries which are at war with you or are subjects. You need at least 75 Papal Influence. You cannot sell an Indulgence to the Pope himself.
Note: AI acceptance of the Indulgences is dependent on their current treasury, if they are in deficit and if they even need the extra stability. Countries with +1 stability for example have -50 reasons to accept it while countries with negative stability gain +50 reasons for every missing stability.
Of course selling Indulgences is not without its consequences. Every time you sell one to a Catholic country you will increase the Reform Desire by 0.25%. Eventually, you could run out of customers this way as the Reformation will convert them to Protestantism.
If you happen to join the reformation (and repent for you sins of selling Indulgences) you will get the following event:
Note: The name of this government reform is a placeholder, and we appreciate suggestions for a better sounding name.
While the Catholic Plutocracy focuses on earning money through the selling of Indulgences, the Theocratic Plutocracy is more concerned with spreading the Reformation. As such, the trade policy Propagate Religion will be available to you to convert Catholic provinces to your state religion - as long as you are either Hussite, Protestant, Reformed or Anglican.
Additionally, you get access to the following peace option:
This is the first experiment of a peace option which forces the losing country to destroy a building in one of their provinces. In this case it is the tax building, and it selects the province in this order: capital, then highest developed non-oversea province, then highest developed province.
Coming back to Rigas mission tree, the mission Sell Indulgences! requires you to either sell Indulgences 5 times, or raid 5 heretic churches in total. From there your mission tree branches into four smaller paths of which have the following highlights:
- The mission Mercenary Contracts halves the Army Professionalism cost of all recruited mercenary companies.
- The mission Handle the Reformation reduces the trade power needed for Propagating Religion from 50% to 15%. It also unlocks a new casus belli against all heretic countries, with the only goal is to force convert them to your faith - you can NOT conquer any provinces with this cb though.
- The mission Break the Hansa can be completed by improving the opinion of all members of Lbecks trade league. When completed, Lbeck will get an event where they are either forced to grant temporary privileges to their trade league members, which make them basically useless for Lbeck, or let them choose if they want to stick with Lbeck or want to join Rigas Trade League.
While we are at the topic of government reforms: Dharma overhauled the system of government reforms for EU4, and has allowed players to customize their experience as they progress through their campaign. While we really like the concept, the amount of choices always felt a little bit lackluster. Because of that we have decided to add new government reforms beyond the Tier 1 level, and rebalance existing non-Tier 1 reforms so you have more agency while picking your government reforms. Here is a peak into the more interesting reforms we are going to add for the Republics:
The general design idea is that government reforms should not necessarily be just a source for more modifiers to stack for you (though they will never really leave us either) but as changes and additions of mechanics of your country. For example: the mechanic Can force Re-election allows you to use one simple decision at the cost of 5 Republican Tradition every 20 years to trigger the Election! event. Despite the fact that it is just one simple decision attached to a government reform, it can have a significant impact on your Monarch Power generation. With the addition of these new reforms we aim to have around 4 or 5 government reforms to choose from per tier above the first one. With the help of our newest colleague we also have started to add new reforms for the monarchies. Here you can see two new reforms:
Of course we are also reworking some of the older reforms too:
That was it for today! Until then I wish you all a nice week!
[ 2022-05-17 15:05:25 CET ] [ Original post ]
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