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Developer Diary - Scandinavia

Welcome to our next Development Diary for Europa Universalis IV! For today we take a look at a fan favorite of the Scandinavian region: Scandinavia itself. Unlike our other Scandinavian kingdoms, the unified country of Scandinavia was never a real country. Yet it is undeniable that Denmark and Sweden tried to unite Scandinavia under their own banner during the history of this region. The Kalmar Union was the closest to a unification of these countries. As Scandinavia is a formable with little historical ties we decided to make its mission tree into an extension of pre-existing mission trees of Sweden, Denmark and Norway. The newly gained missions are either an expansion on the current playstyle, or are mirroring key missions from the other Scandinavian Kingdoms. So let us go through the different tags and how forming Scandinavia impacts them. As Sweden already has a very extensive mission tree the formation of Scandinavia expands the mission tree by 13 new missions:
Sweden receives three new branches of their mission tree and two additional missions expanding the Caroleans and Hakkapeliitta even further. Starting from the left, the missions Invest in the Workforce, Scandes Infrastructure and Intensify Metal Production are newly acquired missions which are available to both Denmark and Sweden when forming Scandinavia. They give you access to the Mountain Expansion privilege as well as the event chains to discover new sources of copper, iron and even silver in Scandinavia. So in other words: they are the development missions of Norway. The missions started with Handle the Empire are Swedish specific as they are a continuation of Gustavus Adolphus ambitions in Germany. Either through conquest or diplomacy, the goal of these missions is to dominate the Holy Roman Empire. The great payoff of uniting Germany is the following reward:
Note: keep in mind that at this point you already are the strongest nation anyway, so the payoff is one final get richer reward. The final branch on the right covers the construction of a flagship which should be the pride of Swedish Scandinavia. Of course this whole branch is a reference to the Vasa.
However, if you had the event The Sinking of Vasa before then this event changes slightly:
The missions Refine the Caroleans and Incorporate the Cavalry revolve around the Carolean and the Hakkapeliitta. With the former mission you need to specialize even further into your military by reaching 20% Discipline OR gain 14 Military Power per month, have 25 Swedish or Finnish provinces with a barracks and at least 75% Army Professionalism. As a reward you get the following effect:
Note: This image of the Carolean buff has been done before we got to rebalance it. Right now, the reward is not set in stone. Meanwhile, the cavalry requires you to have the Hakkapeliitta in action for 5 years as well as either having 20% Cavalry Combat Ability OR 50 cavalry in total, and having at least 10 Finnish provinces with 10 development and a barracks.

You might notice that their names are in green. The reason for that is to showcase that these mercenaries cost no Army Professionalism to hire. They also possess a special tooltip when you hover over them to showcase their special feat:
These were the Scandinavian missions for Sweden. Two to go! Next we move on to the Danish version of the Scandinavian missions:
As Denmark your missions for the Indian subcontinent get expanded even further. Rule over West India and Dominate North India give you claims on the vast Indian regions while the Crown of India finishes this path of the mission tree with a permanent modifier which increases Trade Steering by 20% and Trade Company Governing Cost by 25%. Note: We did and still do consider adding the Indian estates as a reward too for the Crown of India mission. Due to problems with the UI (the estate window would require a rework to be able to show more than 5 estates + crownland at the same time) as well as the issues of immersion (all the Dharma estate events will assume you are an Indian nation, not a Scandinavian foreign power which happens to own India) we are hesitant to add this reward though. Additionally to the development missions of Norway, you also get the ones of Sweden, which are about the Sami and the Forest Expansion. These two missions are shared with Norway. You also gain the Swedish missions about dominating the Baltic Sea and conquering the entire coastline of said sea. Finally, the mission The Military Question is the finisher for the mercenaries of Denmark. By having a completed Military idea group, 30% Army Professionalism, 40% Army Tradition and a level 3 Military Advisor you can fulfill this mission and trigger the following event:

That was the Danish Scandinavian missions. Last but not least, lets see what Norway gets from forming Scandinavia. Norway gets the biggest addition to its mission tree with 17 new missions from forming Scandinavia.
As Norwegian Scandiavia your New World ambition gets expanded way beyond North America. Do note that the Dominate North America and Control South America are not only about colonizing these continents, but also about keeping your rivals and enemies away from there. Settle in Rio Grande will give a permanent claim on every province owned by your rival/enemy or by their subjects in North America while Expand the Frontier does the same for South American provinces. The final mission rewards of dominating the entirety of the New World are two permanent modifiers:
You will also gain some old world related missions such as new goals in Africa and the Baltic Sea. The more exciting missions are, however, in the middle. With Expand the Leidang you unlock two new estate privileges for the Nobility which mirror the customizability of the Swedish Caroleans - but not it affects your marines.
Finally the mission Kingdom of the Sea gives a permanent 20% Good Produced and the bonus of getting 0.5% Army Professionalism whenever you hire an admiral. Those were the Scandinavian mission trees for the three kingdoms. Of course you know that Scandinavia is not a formable exclusive to Sweden, Denmark and Norway, so the question arises: what happens if somebody else forms Scandinavia? Dont worry, we got this case covered!
The Scandinavian mission tree was mostly inspired by the Germany mission tree as both formables are late game what if nations in EU4. Because of that the mission tree is split into 4 branches:

  • A conquest branch, which is about the conquest of North Germany, the British Isles, the Baltics and Russia. The big reward is a permanent +100 Power Projection.
  • A colonial branch which revolves around the New and the Old World colonialism. The highlight of these missions is a permanent Trade Company Investment cost reduction of 20% and Build Cost reduction of 10%.
  • A branch about absolutism and revolution - Scandinavia is a tag you form with admin tech 20 after all unless you are either Sweden, Denmark or Norway. +20% Max Absolutism, +1 Diplomat and -3 Global Unrest are the rewards for sticking to the late game.
  • A branch about the internal development of your country. Unlike the other branches, this one has the more interesting rewards and requirements. Through Let the Ducat Roll you unlock the Mountain and Forest Expansion privileges. Invest in Finland unlocks the Hakkapeliitta mercenaries for your country, Develop the Scandes fires the Norwegian event chain for the copper and iron in Scandinavia. And Empire of the North gives permanently +5% Development Efficiency.
That was it for the Scandinavian content for the DLC. However, I am not done yet with them as there are other changes related to this tag. First thing (and I know this one might not be very popular): Scandinavia is an Endgame Tag, which means you cannot form any other country other than the Roman Empire and the unified HRE. To compensate this, however, Scandinavia receives its own unique set of ideas which reflects the different aspects of the Northern kingdoms: SCA_ideas = { start = { discipline = 0.05 ship_durability = 0.1 } bonus = { manpower_recovery_speed = 0.33 } trigger = { tag = SCA } free = yes sca_connecting_history = { stability_cost_modifier = -0.2 } sca_unified_scandinavian = { possible_policy = 1 } sca_danish_baltic_fleet = { naval_morale = 0.2 } sca_norwegian_marines = { allowed_marine_fraction = 0.25 sailors_recovery_speed = 0.25 } sca_finnish_hakkapeliita = { cavalry_fire = 1 cavalry_power = 0.1 } sca_swedish_carolean = { infantry_power = 0.15 } sca_empire_of_the_north = { legitimacy = 1 devotion = 1 republican_tradition = 0.3 yearly_absolutism = 0.5 } } Next I want to close the Carolean topic. Our newest unit had a little bit of an identity crisis as their first iteration was one of a special elite unit and the second iteration was the result of a too harsh nerf hammer. Now we have the third and final iteration of them:
Note: These three manpower modifiers do NOT stack with each other. So in Swedens case it would work like this: Swedish provinces give +33% more Manpower, Finnish provinces (which are accepted by Sweden) give +20% more Manpower, Danish provinces (which are not accepted but are in the same culture group) give +10% more Manpower.
Additionally, we reduced the number of development required to recruit a Carolean unit. Now you can recruit one regiment of Caroleans for every 10 development of Swedish or Finnish provinces. The goal is to make the Caroleans more into the standard army of Sweden than a special elite force, but they should still have a significant punch. Maybe this version might be a bit too strong, but that is the one we will stick to until the release of the DLC. Last weeks development diary showcased the monarchy government reforms and today I want to give an update in that regard. Many of the new reforms and changes to old reforms adjusted absolutism for monarchies which was not a very popular approach whatsoever. Because of that we have decided to drop this idea entirely. We also did some rebalancing of the tiers. Here is the new update of the monarchy reforms: Tier 2:
Tier 3:
Note: The requirements of the Centralized Bureaucracy reforms scales with the ages. With every age the range of the requirements increases by 10 (for example: Centralized Imperial Bureaucracy would require 35 provinces in the Age of Absolutism to be visible while during the Age of Discovery it would be only 15 provinces). Tier 5:
Note: Only the Dynastic Administration is new here. The other three reforms are untouched from the current version. Tier 6:
Note: Parliamentarism and States General are unchanged. Tier 8:
Tier 9:
Note: LEtat cest moi is also part of this tier, but unchanged. Tier 10:
Note: Not in picture, Become a Republic and Install Theocratic Government are also part of this tier, but unchanged. We also overhauled the republican reforms too. See for yourself!
Tier 2:
Tier 3:
Note: Merchant republic related reforms will not be touched and are not shown here. Tier 5:
Tier 6:
Tier 8:
Tier 9:
Tier 10:
Tier 11 and 12 are currently WIP. Here is also an update for the shared Tier 4 and 7. Tier 4:
Note: All the different reforms for the religions will be revealed in a later Development Diary. Tier 7:
This was it for this week! Next week we will take a look into a region on the other side of the Baltic Sea. I wont say which region, but expect for next week to learn to hate your nobles when you play the star of next weeks Development Diary. Until then I wish you all a nice week! EDIT: I just noticed that the numbers for the army tradition decay modifiers are off. Of course we mean -0.3% and -0.1% Army Tradition Decay, not -3.0% and -1.0%. This has been fixed internally already.


[ 2022-06-21 15:24:01 CET ] [ Original post ]

Europa Universalis IV
Paradox Development Studio Developer
Paradox Interactive Publisher
2013-08-13 Release
GameBillet: 33.97 €
Game News Posts: 500
🎹🖱️Keyboard + Mouse
Very Positive (88744 reviews)
The Game includes VR Support
Public Linux Depots:
  • EU4 LINUX [50.69 M]
Available DLCs:
  • Europa Universalis IV: American Dream DLC
  • Europa Universalis IV: National Monuments II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Conquistadors Unit pack
  • Europa Universalis IV: Native Americans Unit Pack
  • Europa Universalis IV: Songs of the New World
  • Europa Universalis IV: Songs of Yuletide
  • Europa Universalis IV: Native Americans II Unit Pack
  • Europa Universalis IV: Colonial British and French Unit Pack
  • Europa Universalis IV: Muslim Advisor Portraits
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Muslim Ships Unit Pack
  • Europa Universalis IV: Trade Nations Unit Pack
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Anthology of Alternate History
  • Europa Universalis IV: Indian Subcontinent Unit Pack
  • Europa Universalis IV: Indian Ships Unit Pack
  • Europa Universalis IV: Wealth of Nations E-book
  • Europa Universalis IV: Republican Music Pack (Skopje Sessions)
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Evangelical Union Unit Pack
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  • Europa Universalis IV: El Dorado
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  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Common Sense Content Pack
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  • Europa Universalis IV: Sounds from the community - Kairi Soundtrack
  • Europa Universalis IV: Catholic Majors Unit Pack
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  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mare Nostrum Content Pack
  • Europa Universalis IV: Kairi Soundtrack Part II
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rights of Man Content Pack
  • Europa Universalis IV: Fredman's Midsummer Epistles
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  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: The Rus Awakening
Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

MINIMAL SETUP
  • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
RECOMMENDED SETUP
  • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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