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Developer Diary - Commonwealth

Dzie dobry! Welcome to todays developer diary! We will be taking a first look at the new Polish, Lithuanian and Commonwealth trees! But first, allow me to introduce myself. I am Big Boss, the newest addition to the Content Design team. I started playing Europa Universalis during 2011 and have loved spending time looking at and painting maps since then. More recently, I have been working on several mods, so some of you may know me from my work there. I am genuinely very excited to share with you all the hard work the team has been putting into this update and praise the immense amounts of support I have received from my new colleagues and mentors! As we delve into this developer diary, please keep in mind that the icons and event images as well as numbers displayed are by no means final! The beginning of the game finds Poland rudderless, with her King, who maintained a union over Lithuania, Hungary and Croatia, having died a mere day earlier, after risking his fate against the Ottomans at the battlefield of Varna. Thus, Poland starts at a quite precarious state: a vacant throne, the Nobilitys Golden Liberty in full effect, and surrounded by powerful neighbors. At the same time, the Ottomans in the South and the Muscovites in the East are taking great steps to consolidate and expand their domain.
So whats new for Poland? For starters, they have access to two new T1 Government reforms. The first one is the Great Sejm reform, granted to them at game start:
Bear in mind that any and all numbers you see in this Developer Diary are strictly work-in-progress and are subject to change, especially in response to valuable feedback from the community! The second T1 reform is a special reform for Poland upon accepting the Union with Lithuania:
Unlike the Great Sejm reform, the Polish Elective Monarchy grants the ability to elect various princes to the throne, a steeper absolutism malus and, similarly to the Great Sejm, it enables the Parliament and grants a reduced Unrest bonus. Speaking of the union with Lithuania, it should be noted that some changes were made to that event. Now, it will fire even if Lithuania is a player. A Player Lithuania will be able to decline, but AI Lithuania will always accept. This was done in order to further facilitate the idea that Poland and Lithuania make a great co-op campaign, which is also complimented by both mission trees granting bonuses that follow the spirit of cooperation between the two nations. Heres how the new event plays out:

To further immerse the players into the gravity of their choices, I went ahead and added a few dynamic missions for Poland, based on your choice between the local noble or the Lithuanian PU. Accepting the Lithuanian union will lead you towards developing the Lithuanian core as well as elevating their nation financially and (later on) artistically as you prepare them for the eventual integration:

This branch ends with you declaring the Imperial Commonwealth, which grants a powerful temporary bonus:
On the other side, declining the PU with Lithuania will grant you the path that leads you towards the West via entering the Empire, leading it and passing reforms.
Note: You will still receive claims on Lithuania and be able to form the Commonwealth! The first missions reward is an event for the current Emperor to admit you in the Empire:
This path will also contain new and innovative rewards such as the new modifier Reasons to Elect:
The final mission for the Imperial path of the West will imbue Poland with a sizeable bonus to their Imperial Authority Gain as well as extra Diplomatic skills for her ruler.

Main Body of the Polish Tree


Addressing the aftermath of the Varna crusade will have a profound impact on the rest of the missions further below. Opting to pursue friendship with Hungary and/or Bohemia will lead both parties to a shared sphere of prosperity, historical friendship and powerful bonuses to last as long as the alliance is maintained. However, should you choose to rival and become antagonistic towards them, the reward will switch to a PU CB / Permanent Claims based on the countrys union eligibility. To be clear; you can pursue friendship with one of them and antagonize the other, the choice rests entirely with you!
Internally, Poland needs to address the growing influence of the nobility. Regarding that, in the mission Leverage the Magnates, you are granted the opportunity to cooperate with them and win their favor via great concessions or directly oppose them. Keep in mind that due to their tremendous influence, opposing them is quite difficult. Working alongside them will reduce the cost of Parliamentary Bribes (which will be increased by default for 1.34) and grants a small Loyalty bonus until you pass further legislation as the Commonwealth to reduce their authority. Alternatively, if you dare to oppose their authority, you will gain an event to face a major uprising of Magnates that will also reward you with a unique new modifier:

The missions directly below it follow the turbulent history of Poland and will have you attempt to pass legislation and reform the government by undoing nobility influence. Choosing to oppose the nobles in the mission shown above will also impact the following few missions! The mission Great Sejm will unlock a new personality type Reformist which grants more reform progress growth as well as new unique Parliamentary Issues for Poland! The new personality can be assigned to all rulers with at least 4 Administrative Skill. Resolving the matter of Hungary and Bohemia will yield dynamic rewards based on whether you completed them via conquest or diplomacy. This also impacts the reward for Balance the Princely Lands:
Moving on, you will also be tasked with harnessing the Polish Renaissance, dealing with the Piasts of Mazovia and developing Krakow:

On the Conquest front, you will be led towards quelling Romans Rebellion in the South and seizing control of Wallachia, raising troops from nobility strongholds and assisting the Prussian Confederation:


Note: Assisting the Danzig merchants may lead to the formation of Royal Prussia as a subject under the Polish crown which will have its own few missions to break free from your hold! Of course, the Polish tree holds many many more cool new additions, events and rewards and they are up to you to discover! Finally, Poland (and the Commonwealth in general) will have access to a new special unit, the Winged Hussars! I am very excited to finally talk about this new unit.
  • They will be available for Poland and PLC via a national idea
  • In our current build you may recruit 1 Winged Hussar per 100 Development
  • They come armed with +1 Cavalry Shock and +100% Reinforcement Cost
  • They are further empowered by your choices in the mission tree!

The Winged Hussars have arrived! As a side note, we currently have not chosen yet what colour the Carolean and Hussar unitbox will have. Janissaries are red, Cossacks are orange. Feel free to suggest potential colours!

The Lithuanian Mission Tree


Alongside Poland, Lithuania will be getting her very own missions. It builds upon the old mission tree and greatly expands it, honing and improving upon the unique aspects of playing as Lithuania:
Among the highlights of the Lithuanian tree are the ability to call upon a host of Cossacks, new unique T1 Government reforms (yes, plural!) and the potential to utilize the Tribes Estate for a limited time.


Alongside these new additions, Lithuania will gain access to new events and flavor:
If you choose to remain as Lithuania for a little longer beyond Administrative Tech 10, we made sure to accommodate your stay with flavorful missions that will entice you to stick around a while in order to get all the rewards and complete the tree:

The Commonwealth


Building upon the solid foundation that is the Polish mission tree, Commonwealth missions originally appear as part of the Polish tree, marked as Locked Missions. Unlike other formables, we took the creative decision to showcase the Commonwealth tree to the Polish player, before accessing it. The reason behind this is to prepare the player for whatever challenges and requirements the PLC missions will ask for and ensure the player is not caught off guard. Thus, if you hover your mouse over the Locked Missions, you will see the requirements as well as potential rewards beforehand. Now thats out of the way, lets take a look at some of the missions we have in store for the Commonwealth, starting with this one, my favorite, A Lifetime of War:

Note; Since the mission only requires one of the listed requirements for it to be completed, you may see fewer choices in your version of the event, based on which way you choose to complete the mission. Shape and sharpen your army the way you want to! Note: Please be aware that these numbers are not final! A PLC tree would not be complete without its Invest in Eastern Poland Mission, which requires you to have 40 provinces with a manufactory or a level 3 Center of Trade and either 40% Global Trade Goods Produced or 7 Trading-in Bonuses. Here is the reward:
Following in the steps made before forming the PLC, and after completing the Great Sejm mission, you will gain access to flavor missions that will assist you in passing and repealing the Articles of Agreement (Pacta Conventa) and even rewriting them completely from scratch, with more favorable terms on the behest of the monarch, if you chose to oppose the Magnates in a previous mission:
The conclusion of the major flavor part of the tree is the mission Dominate the Markets which grants a new mechanic we made specifically for the PLC, the ability to reset or extend a Golden Era:

External Affairs of the Commonwealth


No major mission tree would be complete without a robust conquest path. That much is true for the PLC, which will be granted missions, a new Casus Belli and even gain Streltsy as a one-time reward from one of their missions:


Moving on, Prevent the Deluge will task you with dealing with whoever the ruler of Scandinavia is, be it Sweden or anyone else. You may deal with them in a multitude of ways, including diplomacy or conquest. Should you choose to approach Sweden diplomatically, both nations will be positively impacted by a wave of prosperity. Sweden will gain +25% increased production for its metals and historical friendship while you will gain direct access to Scandinavian copper and iron, reducing your overall military costs:
The final conquest mission for the Commonwealth will set you up to become a supreme great power, requiring you to be a hegemon and have a tremendous amount of development under your belt:
Note: Development Efficiencys number will be green in the final build! The philosophy of the PLC missions is that of a tree whose content should last the average player till around the 1700s at the very least, so expect a lot of hard work and very worthwhile rewards from every single mission in this tree! While we are on the subject of the Commonwealth, I would like to showcase some new implementations that the team worked hard for. As I mentioned above, the PLC will now enjoy a lot of new content including 2 different sets of National Ideas. One for nations whose primary culture is Lithuanian and one whose primary culture is not Lithuanian (namely Poland as an example): Polish PLC Ideaset: PLC_ideas = { start = { nobles_loyalty_modifier = 0.1 num_accepted_cultures = 2 } bonus = { monthly_reform_progress_modifier = 0.25 } trigger = { tag = PLC NOT = { primary_culture = lithuanian } } free = yes plc_prosperous_folwarks = { global_trade_goods_size_modifier = 0.10 } pol_jagiellonian_university = { idea_cost = -0.10 } plc_the_obrona_potoczna = { drill_gain_modifier = 0.25 army_tradition = 1 } pol_winged_hussars = { cavalry_power = 0.3 can_recruit_hussars = yes } plc_refine_our_golden_liberty = { monarch_admin_power = 1 } pol_royal_guards = { infantry_power = 0.10 } plc_tempered_by_neighbors = { discipline = 0.05 } } Lithuanian PLC Ideaset: PLC_LIT_ideas = { start = { global_manpower_modifier = 0.25 tolerance_heretic = 3 } bonus = { governing_capacity_modifier = 0.15 } trigger = { tag = PLC primary_culture = lithuanian } free = yes warlord_dukes = { max_hostile_attrition = 1 } plc_tempered_by_neighbors = { discipline = 0.05 } new_magdeburg_laws = { development_cost = -0.1 global_trade_goods_size_modifier = 0.05 } reciprocal_guarantee_of_two_nations = { all_estate_loyalty_equilibrium = 0.05 diplomatic_annexation_cost = -0.15 } lithuanian_hussars = { cavalry_power = 0.2 can_recruit_hussars = yes } statutes_of_lithuania = { global_unrest = -2 } lithuanian_renaissance = { technology_cost = -0.05 } } I am at your disposal for any questions you may have about the trees, as Id love to read and answer your feedback, and also feel free to suggest tweaks as well. Thank you for taking the time to read my very first Developer Diary! Next week my colleague Ogele will come back, to talk about some sea-related new content.


[ 2022-06-28 16:02:00 CET ] [ Original post ]



Europa Universalis IV
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • 2013-08-13
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     5.09 /

     

     
    Game News Posts 498  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (86987 reviews)


  • Review Score

  • http://www.europauniversalis4.com
  • Website

  • https://store.steampowered.com/app/236850 
  • Steam Store

  • The Game includes VR Support



    EU4 LINUX [50.69 M]

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  • Europa Universalis IV: American Dream DLC
    Europa Universalis IV: National Monuments II
    Europa Universalis IV: Conquest of Paradise
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    Europa Universalis IV: Songs of the New World
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    Europa Universalis IV: Native Americans II Unit Pack
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    Europa Universalis IV: Muslim Advisor Portraits
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    Europa Universalis IV: Res Publica
    Europa Universalis IV: Anthology of Alternate History
    Europa Universalis IV: Indian Subcontinent Unit Pack
    Europa Universalis IV: Indian Ships Unit Pack
    Europa Universalis IV: Wealth of Nations E-book
    Europa Universalis IV: Republican Music Pack (Skopje Sessions)
    Europa Universalis IV: Art of War
    Europa Universalis IV: Evangelical Union Unit Pack
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    Europa Universalis IV: Songs of War Music Pack
    Europa Universalis IV: Guns, Drums and Steel Music Pack
    Europa Universalis IV: Art of War Ebook
    Europa Universalis IV: El Dorado
    Europa Universalis IV: El Dorado Content Pack
    Europa Universalis IV: Guns, Drums and Steel Volume 2
    Europa Universalis IV: Common Sense
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    Europa Universalis IV: Common Sense E-Book
    Europa Universalis IV: The Cossacks
    Europa Universalis IV: The Cossacks Content Pack
    Europa Universalis IV: Sounds from the community - Kairi Soundtrack
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  • Available DLCs

  • Fulfill Your Quest For Global Domination

    Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

    Main Features


    • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
    • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
    • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
    • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
    • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
    • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
    • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
    • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
    MINIMAL SETUP
    • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    RECOMMENDED SETUP
    • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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