Hyv piv! Welcome to this weeks developer diary where I will be revealing two new mission trees: Finland and Lbeck! As a note ahead of time, the new Finland mission tree will be part of the upcoming DLC, while we decided to grant Emperors Lbeck tree to Hamburg and Bremen (with the appropriate tweaks, available for Emperor owners) and give Lbeck a brand new, expansive set of missions for the base game. However, more on that further down!
Please keep in mind that the numbers showcased here are NOT FINAL and are very much subject to change based on your feedback!
During the timeline of the game, Finland rested under the crown of Sweden and had some regional development in terms of its farming population. The Finnish cavalry known as the Hakkapeliita were famed for their ability to provide valuable skirmishers, reconnaissance, and devastating charges in campaigns against both Russia and Poland. However, as with the Teutonic Order, Gotland and Livonia, this set of missions revolves around a scenario in which Finland fought (and won) their independence, making them a valid contender for the Scandinavian crown and expanding their domain across several shores and regions.
Despite Finlands status as a releasable tag, we felt it was appropriate to satisfy the demands for a proper and interesting Finnish mission tree:
Finland will receive 15 new missions, each one carefully crafted to offer new and unique rewards, leading into the formation of Scandinavia and the domination of the Baltic shores. Please note that the art of the icons is placeholder and is not final!
Raise Our Army will give a short yet tactically crucial bonus to your forces, allowing you the ability to outmaneuver the numerically superior Swedes and their wartime allies:
Whats more, you will gain access to a unique version of the Hakkapeliitta Cavalry which costs no Army Professionalism to recruit:
The mission Defend Independence will require you to make allies, raise your stability and bring balance to your financial affairs by having no loans. As a reward, you will be able to write your own story, your saga, which will grant you a scaling reward based on your rulers achievements during his lifetime at the time of completing the mission. The factors for the reward are:
- Stability (Administrative Accomplishment)
- Number of Allies (Diplomatic Accomplishment)
- The amount of development youve grown by (Military Accomplishment)
Completing the aforementioned mission will open the way for 3 new missions. First off, conquering Stockholm from your former overlords will change the name of Stockholm (if your culture is Finnish), grant it some development and give you access to a discounted advisor:
Seize the Means will task you with seizing the means of production behind Europes prime source of copper and will grant you a good bit of ducats from your copper and iron production, the Industrious trait (if your ruler has enough available slots) as well as the following reward:
Expanding St. Olavs Tower will yield quite an interesting and powerful local reward:
Keep in mind that if for whatever reason an enemy force (another nation or rebels) takes control of the province, you will lose the above modifier! Declaring a Baltic Empire will give you a new name and if you have Mandate of Heaven the following reward along with granting you the rank of Empire:
On the right side of the tree you will see missions relating to the development of the countryside and the founding of new cities:
Founding Turku, an important city for Finland guarding the way to and from Stockholm:
Founding Helsinki will grant a level 2 Center of Trade as well as a few buildings for your newly developed province. Note that if you complete the mission with a Shipyard and a Dockyard, you will instead gain their upgraded versions:
Finetuning the Finances of the realm will require you to increase your income, employ a level 2 Administrative Advisor, run a positive monthly balance and have no loans:
The Turku Academy, your domains first university and institution of higher education, will yield the Scholar trait for your ruler, Innovativeness and more:
The culmination of the Finnish tree ends with unleashing the White Death upon Europe and a powerful permanent country modifier to go with it:
Of course, you are welcome to form Scandinavia and gain the Scandinavian mission tree, however Finland will not have a unique Scandinavian tree, as its senior siblings in the region do. Now, 1.34 will also hone and improve as well as add new content for the base game. One such addition is an expanded mission tree for Lbeck. Before we delve into it, I would like to repeat that the Emperor DLC Lbeck tree will be available for Hamburg and Bremen (if you have the Emperor DLC) with a good number of tweaks and new rewards as well as localisation. Moreover, the Hanseatic League will now be a formable nation with its own set of national ideas (essentially Lbeck with a different name and better ideas). Since thats out of the way, lets go, Lbeck! From a historical perspective, Lbeck (and the Hansa as a whole) has seen better days. The 15th century brought a lot of decline for their merchants, with business shifting westwards towards the English channel. You are tasked with reviving the mercantilist grip of the League, expanding it and creating a trade Empire the likes of which the world has never seen. To assist you in your endeavors, the various missions of your tree also benefit the members of your trade league, giving you a reason to care for them and if possible, expand their ranks:
The top half of the tree will focus on expanding the League outwards. However, many of these missions will not require direct conquest. You will be able to complete many of these via diplomacy as well! The goal is to give the player the freedom to choose how they want to approach the tree. The conquest branch will start with requiring you to raise an army which will seamlessly grant claims for and flow into missions about Visby, Mecklenburg, Riga and more.
Gateway to the East will require you to have Riga be part of the trade league and have high opinion of you or control the similarly named province as well as having a certain amount of troops.
Restore Visby will lead you to restoring a historical stronghold for the League:
Gaining ports in Danzig, cooperating with the Traders and developing the city of Danzig will grant the following benefits:
The conquest path ends with the appointment of an official War Minister. Every different military advisor will grant a different, dynamic reward:
The second part of the tree is wholly dedicated to the internal affairs of both Lbeck itself and the Hansa as a general league of trade nations. Initially, you will have to expand the Old City of Lbeck and its market, yielding powerful Trade Efficiency and Institution Spread modifiers for a few years followed by the Peace of Vordingborg, imitating the styles of Italian Bookkeeping and Financing the Guilds of Lbeck:
Of course, no Hansa playthrough would be complete without a mission to address and expand the Hansehalle, the legendary administrative center and the heart of the entire Hansa:
Funding the shipbuilders Guild will grant a flavor event about the legendary Hanseatic Cog which will grant Light Ship Cost as well as Sailors and increased Naval Leader Maneuver. Elsewhere, Organize Hanseatic Diets will require you to bring peace within the Trade League and develop Diplomatic channels between yourself and potential members or subjects:
Impose Lbeck Law will grant another dynamic reward, based on which faction is in power at the time of completion:
Presenting a grown and powerful economy as well as increasing your total development in the Tend to the Towns mission will yield a positive bonus for you and your Trade League members:
Developing the Mineral Trade in Europe has quite a spicy reward that will, just like its predecessors, change depending on the circumstances of its completion, heres the direct and less likely outcome of importing large amounts of precious metals in your ports:
To wrap up the flavor part of the tree, declaring the Queen of the Hansa mission will turn all members of your trade League into subjects and grant a diplomatic relations modifier to cover part of the upkeep costs for 30 years. Furthermore, you will gain monarch power scaled to the Development of your capital, 10 points per development to be precise:
The event Crowning of a New Queen grants 2 different bonuses. Either you change your countrys name to The Hanseatic League and gain a new idea set or keep your current ideas while your ruler gains +1 adm/dip/mil and you gain 3 Mercantilism:
The new Hanseatic League national ideas:
FU2_ideas = {
start = {
trade_efficiency = 0.2
merchants = 1
}
bonus = {
trade_steering = 0.2
}
trigger = {
tag = HSA
has_country_flag = hsa_proclaimed_queen_of_the_hansa_flag
}
free = yes
FU2_foreign_kontors = {
global_trade_power = 0.15
}
FU2_the_handelsmarine = {
global_ship_trade_power = 0.25
global_ship_cost = -0.05
}
FU2_reform_queens_army = {
discipline = 0.05
}
FU2_adler_von_lubeck_legacy = {
heavy_ship_power = 0.1
}
FU2_merchants_with_state = {
global_trade_goods_size_modifier = 0.1
development_cost = -0.05
}
FU2_spread_the_northern_style = {
idea_cost = -0.1
}
regularised_contribution = {
global_prov_trade_power_modifier = 0.20
}
}
Earlier in this Developer Diary, I mentioned that the Emperor DLC Lbeck tree will be playable for Hamburg and Bremen, since Lbeck got a shiny new tree. To add to that, the Hanseatic League, which is the reward for the final flavor mission for Lbeck, is now available as a formable nation and will come outfitted with the Lbeck tree and the evolved idea set I showcased just above.
In the interest of time, this Developer Diary cannot be too large. Thus, we have intentionally omitted showcasing the rest of the flavor coming for Lbeck. This Diary barely covers 40% of the new content! As mentioned above, this Lbeck mission tree will be part of the **base game** and will come fitted with 36 new missions and 20 new events!
Lastly, I would like to bring another small change to your attention: the UI for Estates has been reworked and I would like to give special thanks to Artemis, whose UI work served as the basis for our own:
Now passing the mic over to my dear friend and colleague Ogele to talk about new shiny Theocratic Reforms! Hello there! In the last development diaries we have shown new government reforms for monarchies, republics and even pirate republics which will all be part of the 1.34 update. Today I want to finish this topic for good as I will present to you what we have in store for theocracies!
Theocracies were the last on our list for new government reforms and had already a bunch of interesting and fun choices to pick from. As such, they dont receive as many new reforms as for example monarchies and republics do. With that being said, we still think they deserve some love nonetheless and because of that we have decided to add 2 new theocracy specific tiers. Tier 2:
Note: Internal Mission, External Mission and Mission to Civilize are unchanged while Mission on the High Sea only requires one owned port instead of a capital port. Tier 3:
Education of the Theocrat will immediately trigger an event for you when picked which allows you to choose what stat bonus your next heir shall receive:
This event will always trigger when you get a new ruler and fires before you can select an heir so your heir will benefit from the bonus you choose. While we are at it: the Kingdom of God reform for the Papal State is still in the 3rd tier, but has received some buffs to make it more on par with theocracies which have access to the Papal Influence and Education of the Theocrat:
Tier 5:
Note: Only Subservient Bureaucrats and Zealous Administrators received changes Tier 6:
Note: Magister Militum Dei and Embrace Conciliarism are Papal State only Tier 8:
Note: only Pursuit of Knowledge is new here, the other reforms are former Tier 2 reforms which have been moved to Tier 8. Tier 9:
Governments which have the Is a Monastic Order government trait gain access to four additional reforms which are already part of the game right now.
Tier 10:
Tier 11:
Tier 12:
That was it for this week! Next week Gnivom will talk about the AI changes and adjustments for 1.34. Until then, we wish you all a great week!
Europa Universalis IV
Paradox Development Studio
Paradox Interactive
2013-08-13
Strategy Simulation Singleplayer Multiplayer
GameBillet
5.09 /
€
Game News Posts 498
🎹🖱️Keyboard + Mouse
Very Positive
(86987 reviews)
http://www.europauniversalis4.com
https://store.steampowered.com/app/236850 
The Game includes VR Support
EU4 LINUX [50.69 M]
Europa Universalis IV: American Dream DLC
Europa Universalis IV: National Monuments II
Europa Universalis IV: Conquest of Paradise
Europa Universalis IV: Conquistadors Unit pack
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Europa Universalis IV: Songs of the New World
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Europa Universalis IV: Native Americans II Unit Pack
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Europa Universalis IV: Muslim Advisor Portraits
Europa Universalis IV: Wealth of Nations
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Europa Universalis IV: Wealth of Nations E-book
Europa Universalis IV: Republican Music Pack (Skopje Sessions)
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Europa Universalis IV: Evangelical Union Unit Pack
Europa Universalis IV: Catholic League Unit Pack
Europa Universalis IV: Songs of War Music Pack
Europa Universalis IV: Guns, Drums and Steel Music Pack
Europa Universalis IV: Art of War Ebook
Europa Universalis IV: El Dorado
Europa Universalis IV: El Dorado Content Pack
Europa Universalis IV: Guns, Drums and Steel Volume 2
Europa Universalis IV: Common Sense
Europa Universalis IV: Common Sense Content Pack
Europa Universalis IV: Common Sense E-Book
Europa Universalis IV: The Cossacks
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Europa Universalis IV: Sabaton Soundtrack
Europa Universalis IV: Mare Nostrum
Europa Universalis IV: Mare Nostrum Content Pack
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Europa Universalis IV: Rights of Man
Europa Universalis IV: Rights of Man Content Pack
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Europa Universalis IV: Mandate of Heaven Content Pack
Europa Universalis IV: Evangelical Majors Unit Pack
Europa Universalis IV: Ultimate Music Pack
Europa Universalis IV: Ultimate E-book Pack
Europa Universalis IV: Early Upgrade Pack
Europa Universalis IV: Third Rome
Europa Universalis IV: The Rus Awakening
Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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