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Developer Diary - 1.34 Achievements

Good afternoon and welcome to todays Developer Diary! Todays topics are new Achievements and Moddability expansion, as well as further discussion on the Idea groups changes proposed by the community and our QA But first, weve got a cool Stream for you! Tomorrow, Wednesday the 10th between 10am and 6pm CEST well go live with the Europa Universalis IV segment of this years Grand Campaign! So head on over to our Twitch channel tomorrow and join us! Read more here: [url=https://pdxint.at/3p5vuqp]https://pdxint.at/3p5vuqp [hr][/hr]

Achievements


Brick by Brick
Starting as Denmark, enact the Unified Kalmar Monarchy government reform and own the entire Scandinavian region as your cores. This achievement flows nicely with the gameplay elements introduced in 1.34 and ties well into a nice playthrough as Denmark, with a lofty goal in mind! Super Trooper
Starting as Sweden, enact the Allotment System government reform, have 80 regiments of Carolean raised at the same time with at least +40% infantry combat ability. Let the Swedish new Carolean units teach you all abbaout combat ability! Assembly Instructions Needed
Form Scandinavia and revoke the privilegia of the Holy Roman Empire while being the Emperor. The manual is surely lying, how am I supposed to put together a large administrative body of dozens of different nations with different goals and agendas in just 15 minutes!? Holy Horder
Starting as the Teutonic Order, form the Mongol Empire while having the Holy Horde government reform enacted. Why yes of course, starting as the theocracy of the Germanic Teutonic Order, turning into a special Holy Horde and subsequently resurrecting the Mongol Empire is not the end of times, its a legitimate strategy! History at its finest! /s For the Emperor!
Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Prussia is one of the - if not the most - powerful military powers in the entire game. Its soldiers are of unparalleled discipline and combat prowess, one could even say these marines ability reaches beyond outer space! The Freest Man in the World
Ensure that no colonized province in the world produces slaves while having the War Against the World Doctrine government reform enacted. The era of free pirates is upon us! Wealth, fame, power are nothing to people if they do not own their freedom first and foremost! Crossing the Finnish Line
Release and play as Finland in 1444 and have a direct land connection to the Cape while your capital is in Nyland/Uusimaa. Is it really border gore if the border is a straight line? Purify the Temple
Starting as Riga, enact the Salvific Plutocracy government reform and raid the heretic church of Rome. Riga receives an interesting and quite large mission tree for its size, now accompanied with a cool new achievement for a flavorful and fresh playthrough! We <3 Riga! Almost Prussian Blue
Starting as the Livonian Order, form Livonia and own the territory of the North German Confederation as core provinces. A new achievement to support a splendid new mission tree for the Livonian Order. Now imbued with style due to Livonias new color, its an old familiar color but it checks out. Let it Go!
As Norway, have your capital in the Canada region while not owning any province in Scandinavia. Traverse through the snowy locales of Canada with the brand new mission tree for Norway and leave behind your European lands. The cold never bothered you anyway! Hanukkah Mutapa
Starting as Mutapa, convert to Judaism and celebrate a festival. It means no worries for the rest of your campaign! Its a problem-free philosophy! [hr][/hr]

Modding Additions


The second part of this Developer Diary will be dedicated to the various additions and new script goodies we are adding with 1.34. In total, over 40 new script parameters have been added to best help the modding community expand its amazing work, a love letter sort of speak. So, in the spirit of showing off some of the cool new script additions, lets take a look at some of them.

Modifiers and Effects:


- set_bankruptcy = The tag gets instantly bankrupt - Added reasons_to_elect which adds additional modifier for HRE election reasons - Added morale_damage and morale_damage_received that works similarly to fire_damage and fire_damage_received during combat - Added military_tactics modifiers which allows you to increase this value given by the military tech. - Added max_hostile_attrition - local_garrison_size = - modifies the local garrison size of the province as long it has a fort to begin with, see the "garrison_size" modifier for reference - global_attacker_dice_roll_bonus, local_attacker_dice_roll_bonus, global_defender_dice_roll_bonus, local_defender_dice_roll_bonus, own_territory_dice_roll_bonus, global_trade_goods_size
Modifiers both local and country-wide take a good bit of the spotlight for 1.34 with interesting new one such as the dice roll for defenders, attackers and own territory. This new modifier will add another layer of depth to military-related rewards of events, missions and decisions should you wish to mod them in. Whats more, some new modifiers we are excited to play around with are local garrison size, giving more defensive capabilities to smaller nations with defensible terrain and military_tactics, a very potent modifier that decreases the casualties your side takes during battle. A small note here, this modifier always applies as a percentage to the base amount (0.5) thus a 10% increase would always amount to essentially +0.1 military tactics.

Rule Modifiers


In the EU IV Wiki theres a portion of the Modifiers page dedicated to the so-called Rule Modifiers. Up until now, these were hardcoded to only appear either in Ideas or Age Bonuses. However, with 1.34 and onwards we will be able to utilize them as normal country modifiers! Some of the cool modifiers included are the ability for units to ignore fort zones of control, attack bonus in provinces with the same terrain as capital province and allowing ships to repair in coastal sea zones adjacent to owned provinces.

Triggers (requirements):


- any_war_enemy_country/all_war_enemy_countries - gives_military_access_to = (returns true if the country gives the specified country military access - receives_military_access_from = (returns true if the country receives military access from the specified country - gives_fleet_basing_rights_to = (returns true if the country gives the specified country fleet basing rights - receives_fleet_basing_rights_from = (returns true if the country receives fleet basing rights from the specified country - added has_naval_doctrine = or "any"
The idea behind adding these trigger checks is to help save time from long and performance-intensive scope checks for requirements such as all_war_enemy_countries. Furthermore, checking for countries that give any type of access would only serve to further imbue missions and new modding works with more freedom to create content as its visualized, without having to cut down or resort to duct tape solutions. Lastly, a personal favorite is the check for naval doctrine, a trigger I am very much looking forward to using!

Miscellaneous


Mercenary armies will now have descriptions so you can write the story behind some of the most legendary hired arms during the timeline of the game. This change aims at adding an increased sense of roleplay and help the player see the mercenary armies as a unique and alive part of the game, not just some faceless troops to be thrown into battle :D In this instance, the description is used to declare that the Swiss mercenaries will not cost any Army Professionalism:
Golden Ages now have the ability to be extended (in the form of months) and even be reset as part of a new effect reset_golden_age = yes & extend_golden_age =
The Breakthrough mechanic will also appear in the game, however by default it will be turned off (read more in this Developer Diary about Breakthrough). However, the system is in place and modders can activate and tweak it on demand via the defines file.
Aggressive Expansion can now be granted as an effect as add_aggressive_expansion and reverse_add_aggressive_expansion. Moreover, this effect can be affected by a parameter to simulate AE taking culture, religion etc into account. Monuments will be able to have descriptions, conditional modifiers (if X applies you get Y else get something else as a modifier) and even have region-wide effects on top of province, area and global effects.
We went ahead and added a new console command, namely remove_country , behold its effect! Before:
After:
(Sweden will still fight and win its independence, subsequently annexing the entirety of Scandinavia despite the fact that it does not exist anymore - still not overpowered ). Finally, we have converted all the stats of special units. They used to reside in the defines file, now they are static modifiers which are more moddable:
Having advisors give scaling bonuses based on their level will also be a reality with 1.34, a change we are most excited about! For example, you can have Advisors grant -5% Mercantilism Cost per level, for a total of -25% at level 5:
Overall, 1.34 adds a very healthy number of new triggers, modifiers and effects to play around with and we are looking forward to seeing how they will be utilized both by our colleagues as well as the modding community. Do bare in mind that the modding additions showcased here are still a work in progress and only reflect a portion of what we are adding for 1.34 due to us wanting to keep this Developer Diary from being 20 pages longer and only showing off some of the highlights! [hr][/hr]

Idea Groups


And now here Pava, talking (again) about the balance changes for the upcoming update. After going through all the feedback we received from the community a in the last couple of weeks, and more internal testing about the changes, this is going to be the final version of the Idea Groups changes for 1.34 Update:
  • Economic Ideas:
    • Bonus now gives -10% Development Cost instead of -20%.
  • Innovative Ideas:
    • Optimism now also gives +1 Leaders without Upkeep.
    • 'Formalized Officer Corps' replaced by Expanded Policies, now granting +1 Free Policies.
  • Espionage:
    • State Propaganda now also reduces Covert Action Relation Impact by -100%.
    • 'Agent Training' now gives -15% Advisor Cost.
    • Vetting now also grants -0.2 Yearly Corruption.
    • 'Privateers' now give +25% Chance to Capture Enemy Ships instead of +25% Embargo Efficiency.
    • Audit Checks replaced by Blackmailing, now granting:
      • Reasons to Accept Vassalization +15.
      • Monthly Favors Modifier +33%.
    • Bonus now gives Rebel Support Efficiency of 100% instead of 50%.
  • Exploration Ideas:
    • Free Colonies now gives +10% Settler Chance.
    • Global Empire now also gives +25% Treasure Fleet Income.
  • Trade Ideas
    • National Trade Policy now also decreases Promote Mercantilism Cost by 25%.
    • Bonus now also gives +10% Loyalty of the Burghers/Vaisyas
  • Aristocratic:
    • Noble Knights now gives -20% Cavalry Cost instead of 10% and +15% Cavalry Combat Ability instead of 10%.
    • 'Serfdom':
      • National manpower modifier now giving +15% instead of +33%.
      • Adding -5% Development Cost.
    • 'International Diplomacy': Replacing +1 Free Leader Pool for -25% General Cost.
    • Noble Connections now increases mercenary manpower by 25% instead of 20%.
  • Divine:
    • 'Martyrs' now gives +20% Manpower in True Faith Provinces instead of +15% Global Manpower modifier..
    • 'Servants of God' now gives -5% Development cost.
  • Horde:
    • 'Horse-lords of the Steppes' now also gives +10% Cavalry to Infantry ratio.
    • Bonus now also gives +10% Tribes Loyalty Equilibrium.
  • Indigenous Ideas:
    • Controlled Burns from Indigenous Ideas gives now +15% National Manpower Modifier instead of +20%
  • Plutocratic:
    • 'Tradition of Payment'
      • Replacing +10% Mercenary Manpower for -20% Mercenary Cost.
      • Mercenary Discipline now gives +5% instead of +2.5%.
    • 'Free Cities' now also gives -5% Development Cost.
  • Naval Ideas:
    • Naval Glory now also gives +1 Impact on Siege.
    • Oak Forests for Ships now also gives +10% Ship Durability.
    • Bonus now gives -100% Naval Barrage Cost instead of +10% Ship Durability.
  • Offensive Ideas:
    • Grand Army now gives +10% Special Unit Force Limit and +15% Land Force Limit Modifier instead of 20% Land Force Limit Modifier.
  • Quality Ideas:
    • Quality Education now also gives +0.5 Navy Tradition.
  • Quantity:
    • 'Leve en Masse' now gives +25% National Manpower modifier instead of 50%.
    • Bonus now gives +25% Land Force Limit Modifier instead of +50%.
Policies:
  • Economic - Quantity:
    • No longer gives -10% Development Cost, instead it gives -10% Land Maintenance Modifier.
  • Innovative - Quality:
    • Now gives Infantry Combat Ability +15% instead of +10%.
  • Aristocratic - Espionage:
    • Now gives Cavalry Combat Ability +15% instead of +10%, and +10% Noble Estate Loyalty Equilibrium.
On top of that, weve made a few small balance changes here and there, implementing feedback weve received in the last DDs; most of them we already commented on in there , so I dont want to make this one longer. And speaking of, this is going to be the last Development Diary of this cycle. Most of the team here at Tinto will be going on vacation in the next few weeks, so were making sure that in the following days all the content gets as polished as possible for the release, and some team members will also be taking care of the preparations during this period. We know that there will be speculation about the dates of the next DLC, but we want to be sure that we offer a high quality product; so hopefully there will be more news on this soon. Thank you very much to everyone whos been following us and participated in this cycle of DDs that began more than 3 months ago. Were quite happy with the feedback weve received during it, and were also very excited about the new content and the update. See you!


[ 2022-08-09 16:04:29 CET ] [ Original post ]

Europa Universalis IV
Paradox Development Studio Developer
Paradox Interactive Publisher
2013-08-13 Release
GameBillet: 33.97 €
Game News Posts: 500
🎹🖱️Keyboard + Mouse
Very Positive (88744 reviews)
The Game includes VR Support
Public Linux Depots:
  • EU4 LINUX [50.69 M]
Available DLCs:
  • Europa Universalis IV: American Dream DLC
  • Europa Universalis IV: National Monuments II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Conquistadors Unit pack
  • Europa Universalis IV: Native Americans Unit Pack
  • Europa Universalis IV: Songs of the New World
  • Europa Universalis IV: Songs of Yuletide
  • Europa Universalis IV: Native Americans II Unit Pack
  • Europa Universalis IV: Colonial British and French Unit Pack
  • Europa Universalis IV: Muslim Advisor Portraits
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Muslim Ships Unit Pack
  • Europa Universalis IV: Trade Nations Unit Pack
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Anthology of Alternate History
  • Europa Universalis IV: Indian Subcontinent Unit Pack
  • Europa Universalis IV: Indian Ships Unit Pack
  • Europa Universalis IV: Wealth of Nations E-book
  • Europa Universalis IV: Republican Music Pack (Skopje Sessions)
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Evangelical Union Unit Pack
  • Europa Universalis IV: Catholic League Unit Pack
  • Europa Universalis IV: Songs of War Music Pack
  • Europa Universalis IV: Guns, Drums and Steel Music Pack
  • Europa Universalis IV: Art of War Ebook
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: El Dorado Content Pack
  • Europa Universalis IV: Guns, Drums and Steel Volume 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Common Sense Content Pack
  • Europa Universalis IV: Common Sense E-Book
  • Europa Universalis IV: The Cossacks
  • Europa Universalis IV: The Cossacks Content Pack
  • Europa Universalis IV: Sounds from the community - Kairi Soundtrack
  • Europa Universalis IV: Catholic Majors Unit Pack
  • Europa Universalis IV: Sabaton Soundtrack
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mare Nostrum Content Pack
  • Europa Universalis IV: Kairi Soundtrack Part II
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rights of Man Content Pack
  • Europa Universalis IV: Fredman's Midsummer Epistles
  • Europa Universalis IV: Songs of Regency
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Mandate of Heaven Content Pack
  • Europa Universalis IV: Evangelical Majors Unit Pack
  • Europa Universalis IV: Ultimate Music Pack
  • Europa Universalis IV: Ultimate E-book Pack
  • Europa Universalis IV: Early Upgrade Pack
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: The Rus Awakening
Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features


  • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
  • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
  • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
  • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
  • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
  • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
  • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

MINIMAL SETUP
  • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
RECOMMENDED SETUP
  • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
GAMEBILLET

[ 6138 ]

15.11$ (24%)
33.17$ (17%)
16.97$ (15%)
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11.99$ (70%)
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3.79$ (81%)
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5.77$ (77%)
14.21$ (64%)
2.99$ (57%)
33.17$ (17%)
13.39$ (33%)
7.31$ (51%)
2.78$ (81%)
8.25$ (17%)
0.90$ (90%)
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GAMERSGATE

[ 3335 ]

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21.99$ (45%)
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2.7$ (82%)
14.87$ (40%)
3.0$ (50%)
2.0$ (80%)

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