Hello and welcome back to another Europa Universalis IV Dev Diary! Its been a while since the last one, back in September. The main reason for this is that the Team has been quite busy during these months. In October we released the 1.34.4 update, that fixed most of the issues we wanted to cover after Lions of the North, and participated in the last edition of the Grandest Lan, which could be organized again at Moszna Castle (and that you can watch at the Paradox Grand Strategy YouTube channel!). In November, the team focused on launching EUIV on a new platform, GOG, with the 1.34.5 update; this is the fourth platform in which the game can be played, after Steam, Microsoft Store, and Epic Games. So now comes December, and we feel its the proper time to give you an insight into what were working on and share with you a roadmap to the 1.35 update (as we wont be releasing more patches for the 1.34 version). First and foremost, and although weve already said this, we want to thank all the players that have bought and played EUIV: Lions of the North, making it one of the most successful releases in the history of this game. We think that a non-trivial part of this has been the quality of the 1.34 Sweden free update, and we are very happy about the fact of having to patch it only two times, as we deem this version quite stable. So, what are our plans for the future? Well, not surprisingly, we want to keep focused on continuing to reduce the bug count as much as possible; in the last couple of years, the Team has fixed between 2,000 and 3,000 backlog bugs, and we think that the state of the game is much better after this effort. However, we still have hundreds of issues in our backlog, so more effort needs to be put into it. The good news is that now we have some extra room to rework some game mechanics. Dont expect anything very ambitious, but some more changes that are on the line with the fixes for the AI and the new government reforms we implemented for 1.34, fleshing out features of the game that havent received any update in a while. We will cover two of these topics today and next week. And when is new content going to be shown? We will get started with that in January after the Team comes back from the Christmas Holidays. Were very excited about it, but you will have to wait a bit more to take the first look at it. And with no further words to say, let's go with the first ideas we want to share with you!
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Idea Group Additions and Rebalance
Hey everyone, PDX Big Boss here! We decided to add a few new idea groups to the game as well as a lot of new policies and new events, to accompany a general rebalance of the existing idea groups. First things first, we wish to introduce 3 new idea groups:
- Infrastructure Ideas for the Admin Category
- Court Ideas for the Dip Category
- Mercenary Ideas for the Mil Category
For the purpose of creating this new group, we chose to separate it from Economic Ideas, which now focus exclusively on the money-making aspect of the game, directly. More on that later, when we tackle existing idea groups.
Infrastructure Ideas offer great bonuses such as construction cost and time reduction, a merchant, autonomy decay, and development cost. Lets take a look at the Diplomatic Policies for it:
Note: Years for Personal Union Integration: -10 And a quick peek at the Policy Combination of Infrastructure + any Military Idea Group except Aristo/Plutocratic/Horde/Theocratic:
Infrastructure and Aristocratic:
Infrastructure and Plutocratic:
Infrastructure and Horde:
Infrastructure and Divine:
Note: the prestige gain here is 0.5 per Development Point Moving to the next set of new Ideas, the goal behind Court ideas is to introduce some internal flavor, maneuverability in regards to estate manipulation, and more. Lets take a look:
We took the decision to make some room for the Prestige here, by moving it over from Religious ideas, more on that later!
Note: an idea weve had is to add a unique modifier here max_privilege_slots = 1 somewhere in this set Court Ideas + any Admin idea group policy:
Court + any Mil idea group policy:
Note: hmmm this 0.5 Yearly Army Professionalism looks a bit too strong hmm Court and Aristocratic:
Court and Plutocratic:
Court and Horde:
Court and Divine:
Finally, lets look into the new Mercenary Ideas. This one is a bit deeper of a rework because one of our plans is to accompany this new Idea Group with somewhat of a rework on how Mercenaries are distributed, so as to make them a tad bit more interesting at certain points during the game.
Mercenary Ideas + any Admin Group Policies:
Mercenary Ideas + any Dip Group Policies:
Moving on, we have made some tweaks to existing idea groups, lets look into them: Religious Ideas
- Removed Stability Cost Modifier and replaced with Religious Unity
- Removed Religious Unity and replaced with Max. Tolerance of Heathens and Heretics
- Removed Merc Cost and replaced with Admin Advisor Cost
- Removed Merc Maintenance and replaced with Max Promoted Cultures and Promote Culture Cost
- Removed Interest and replaced with Religious' Stability Cost modifier
- Removed Merc Manpower and replaced with States Governing Cost
- Removed Construction Cost and replaced with -25% Monthly Gold Inflation and -25% Gold Depletion Chance reduction (This is a niche change, we would would welcome feedback on this)
- Increased Interest to 1 instead of 0.5 due to 0.5 being removed from Admin Ideas (this will probably get nerfed and the other half will be reintroduced elsewhere)
- Removed Monthly Autonomy and replaced with -25% Reduce Inflation Cost and -33% Autonomy Chance Cool down
- Removed Development Cost and replaced with +10% Goods Produced Modifier
Note: most of these Improve Relations Modifiers are Placeholders for relations with own religion/culture group and similar modifiers. We also aim at revisiting more existing idea groups in the Diplomatic and Military Groups as well as the Events from all idea groups. Furthermore, heres a little event you may get if your ruler has poor diplomatic skills while Court Ideas are active:
Note: shameful display! And thats all for today! Well be glad to receive your feedback regarding these changes, as we really wanted to tackle them as early as possible with the community, so we have enough time to change/rebalance the different issues that could arise from discussing them with the community. Next week there will be another Dev Diary focused on another aspect of the game that we are working on rebalancing: Unit Pips. See you then!
Europa Universalis IV
Paradox Development Studio
Paradox Interactive
2013-08-13
Strategy Simulation Singleplayer Multiplayer
GameBillet
5.09 /
€
Game News Posts 498
🎹🖱️Keyboard + Mouse
Very Positive
(86987 reviews)
http://www.europauniversalis4.com
https://store.steampowered.com/app/236850 
The Game includes VR Support
EU4 LINUX [50.69 M]
Europa Universalis IV: American Dream DLC
Europa Universalis IV: National Monuments II
Europa Universalis IV: Conquest of Paradise
Europa Universalis IV: Conquistadors Unit pack
Europa Universalis IV: Native Americans Unit Pack
Europa Universalis IV: Songs of the New World
Europa Universalis IV: Songs of Yuletide
Europa Universalis IV: Native Americans II Unit Pack
Europa Universalis IV: Colonial British and French Unit Pack
Europa Universalis IV: Muslim Advisor Portraits
Europa Universalis IV: Wealth of Nations
Europa Universalis IV: Muslim Ships Unit Pack
Europa Universalis IV: Trade Nations Unit Pack
Europa Universalis IV: Res Publica
Europa Universalis IV: Anthology of Alternate History
Europa Universalis IV: Indian Subcontinent Unit Pack
Europa Universalis IV: Indian Ships Unit Pack
Europa Universalis IV: Wealth of Nations E-book
Europa Universalis IV: Republican Music Pack (Skopje Sessions)
Europa Universalis IV: Art of War
Europa Universalis IV: Evangelical Union Unit Pack
Europa Universalis IV: Catholic League Unit Pack
Europa Universalis IV: Songs of War Music Pack
Europa Universalis IV: Guns, Drums and Steel Music Pack
Europa Universalis IV: Art of War Ebook
Europa Universalis IV: El Dorado
Europa Universalis IV: El Dorado Content Pack
Europa Universalis IV: Guns, Drums and Steel Volume 2
Europa Universalis IV: Common Sense
Europa Universalis IV: Common Sense Content Pack
Europa Universalis IV: Common Sense E-Book
Europa Universalis IV: The Cossacks
Europa Universalis IV: The Cossacks Content Pack
Europa Universalis IV: Sounds from the community - Kairi Soundtrack
Europa Universalis IV: Catholic Majors Unit Pack
Europa Universalis IV: Sabaton Soundtrack
Europa Universalis IV: Mare Nostrum
Europa Universalis IV: Mare Nostrum Content Pack
Europa Universalis IV: Kairi Soundtrack Part II
Europa Universalis IV: Rights of Man
Europa Universalis IV: Rights of Man Content Pack
Europa Universalis IV: Fredman's Midsummer Epistles
Europa Universalis IV: Songs of Regency
Europa Universalis IV: Mandate of Heaven
Europa Universalis IV: Mandate of Heaven Content Pack
Europa Universalis IV: Evangelical Majors Unit Pack
Europa Universalis IV: Ultimate Music Pack
Europa Universalis IV: Ultimate E-book Pack
Europa Universalis IV: Early Upgrade Pack
Europa Universalis IV: Third Rome
Europa Universalis IV: The Rus Awakening
Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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