Hey everyone, happy new year and I hope 2023 grants you health, growth and lots of love. Lets take a look at the new content we have prepared for China! We started thinking about this one year ago, while working on the 1.33 update, but now the time has come for it! Before we begin, the content you will see here is by no means finalized, as always your feedback is greatly appreciated and cherished! Playing Europa Universalis is all about building up your nation, growing and expanding your borders. Its all about the struggles and the thrills of each conquest, fighting at the edge of bankruptcy or measuring your moves carefully. However, Ming does not really suffer from these issues at the hands of a player due to the fact that it starts as the nation with the highest development and strongest economy in 1444 and until 1.35 it was regarded as a fairly relaxing experience for most players. Surely there are some minor obstacles early on, but in general the playthrough was not at all challenging and thus many players steered away from playing the Great Ming, despite it having a not-insubstantial amount of flavor in the form of events, factions and later the Mandate of Heaven mechanic, the latter of which ended up being a bit of a pain to manage. All this unrealized potential is what we seek to tackle by giving the Ming, its offshoot Chinese Warlords as well as the Jurchen tribes and the Qing lots of new missions, events and more! The Ming will see many new additions, mechanics and cool-stuff-in-general with 1.35:
- A brand new, fully-fleshed out mission tree
- Accompanied by a new Estate - the Eunuchs
- New tough challenges as you struggle to curb the influence of the Eunuchs and prevent your (historical) collapse
- Over a dozen new Reforms that interact with and are complemented by various missions (yes we tweaked the gain and loss of Mandate)
- New Decrees that interact with and are complemented by various missions
- New Flavor events integrated in the mission tree - as well as independent from it
- Deep modability and new functions added to the Mandate mechanic
- A new great project that spans several provinces
(Note; Icons are a WIP!)
Note; missions, art and descriptions are not final!
Note; Icons are a work in progress!
- Lose 1 random privilege so as to lower their influence
- Spawn a special large stack of rebels, every province this stack of rebels sieges will lower your mandate considerably
- cost you stability (which is required to enact this decision)
The idea behind Ming, given that it starts at the size it does, is that every single external mission (without exceptions) will offer a diplomatic path / solution. You are already plenty big and if you dont want to conquer directly (or even indirectly in most cases) you will not be forced to do so! Something I wanted to implement based on feedback from 1.34 is this new Event Insight, a small summary of what the event is about and what its reward alludes to so as to give you some info before clicking it. Before we move away from this mission tree, I should note that the second half of it, while largely inspired and based on the labors of Ming Emperors, is available to any Chinese Warlord who takes up the Mandate of Heaven, more details on that further down. As mentioned earlier, 1.35 will introduce vast changes to the Mandate, so lets tackle some of the biggest ones here:
(Note; W I P)
- Most of the new reforms can be completed at random order
- Some are unlocked via the mission tree (that is common with the Chinese Warlords)
- 2 of them are mutually exclusive with each other
- Some may require a certain number of reforms passed (yay modability!)
- Some require the country to move in a certain direction ( idea groups having been picked with alternative requirement, certain missions completed etc )
- (Nearly) Every reform now impacts both the Emperor and their subjects, both tributaries and non-tributaries.
- To account for the heightened number of reforms (and decrees) we increased the rate of Mandate growth and decay
(Note; WIP)
- May now be required to be active by some missions
- Will have their bonuses altered or increased by some missions
- May themselves be requirements for certain reforms and vice versa
As I mentioned before, the Chinese Warlords, Jurchen tribes, Manchu and Qing will receive new content. The various new Chinese trees for Qing-related tags are split into 3 branches
- The unique content of a nation which varies between Ming- |Qing/Jurchen/Manchu|-Chinese Warlords
- The Emperor of China branch which deals with internal matters and administrating China
- A third branch unique to the Qing only
The Chinese Warlords, meaning the releasables of Ming will also have their own little mission tree which will help them unite the Chinese lands and take up the Mandate of Heaven, which will then unlock the Emperor of China mid-section of their tree (the bottom second part of the Ming tree):
The missions are partially dynamic in terms of their requirements/rewards based on your capital's location
[ 2023-01-17 14:49:40 CET ] [ Original post ]
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- Memory: 4 GB RAM
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