Name | Europa Universalis IV | ||
Developer | Paradox Development Studio | ||
Publisher | Paradox Interactive | ||
Tags | |||
Release | 2013-08-13 | ||
GameBillet | 32.79 / € | ||
Steam | 9,99€ 8,74£ 9,99$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  13330  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  1,000,000 .. 2,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 9391 | ||
Average playtime (last 2 weeks) | 1459 | ||
Median playtime (forever) | 3897 | ||
Median playtime (last 2 weeks) | 1459 | ||
Public Linux depots | EU4 LINUX [50.69 M] | ||
DLC | Europa Universalis IV: American Dream DLC Europa Universalis IV: National Monuments II Europa Universalis IV: Conquest of Paradise Europa Universalis IV: Conquistadors Unit pack Europa Universalis IV: Native Americans Unit Pack Europa Universalis IV: Songs of the New World Europa Universalis IV: Songs of Yuletide Europa Universalis IV: Native Americans II Unit Pack Europa Universalis IV: Colonial British and French Unit Pack Europa Universalis IV: Muslim Advisor Portraits Europa Universalis IV: Wealth of Nations Europa Universalis IV: Muslim Ships Unit Pack Europa Universalis IV: Trade Nations Unit Pack Europa Universalis IV: Res Publica Europa Universalis IV: Anthology of Alternate History Europa Universalis IV: Indian Subcontinent Unit Pack Europa Universalis IV: Indian Ships Unit Pack Europa Universalis IV: Wealth of Nations E-book Europa Universalis IV: Republican Music Pack (Skopje Sessions) Europa Universalis IV: Art of War Europa Universalis IV: Evangelical Union Unit Pack Europa Universalis IV: Catholic League Unit Pack Europa Universalis IV: Songs of War Music Pack Europa Universalis IV: Guns, Drums and Steel Music Pack Europa Universalis IV: Art of War Ebook Europa Universalis IV: El Dorado Europa Universalis IV: El Dorado Content Pack Europa Universalis IV: Guns, Drums and Steel Volume 2 Europa Universalis IV: Common Sense Europa Universalis IV: Common Sense Content Pack Europa Universalis IV: Common Sense E-Book Europa Universalis IV: The Cossacks Europa Universalis IV: The Cossacks Content Pack Europa Universalis IV: Sounds from the community - Kairis Soundtrack Europa Universalis IV: Catholic Majors Unit Pack Europa Universalis IV: Sabaton Soundtrack Europa Universalis IV: Mare Nostrum Europa Universalis IV: Mare Nostrum Content Pack Europa Universalis IV: Kairis Soundtrack Part II Europa Universalis IV: Rights of Man Europa Universalis IV: Rights of Man Content Pack Europa Universalis IV: Fredman's Midsummer Epistles Europa Universalis IV: Songs of Regency Europa Universalis IV: Mandate of Heaven Europa Universalis IV: Mandate of Heaven Content Pack Europa Universalis IV: Evangelical Majors Unit Pack Europa Universalis IV: Ultimate Music Pack Europa Universalis IV: Ultimate E-book Pack Europa Universalis IV: Early Upgrade Pack Europa Universalis IV: Third Rome Europa Universalis IV: The Rus Awakening |
On the 13th August 2013, EU4 was released to the public - and with it a small little event pack called Purple Phoenix for a country whose popularity was almost uncanny even back then. Over the ten years, this popularity did not stop but rose further and further, and now it is one of the main three focus points of King of Kings.
As usual, I will start with the more obvious part which would be in that case the re-conquest missions. In this branch of the missions, you gain areas of permanent claims after another area of permanent claims. Notable within this branch is the theme of an evolving permanent modifier as a reward. Usually, you get the strong permanent modifier at the end of a mission path. Here, however, you get it early on, though in a very weak state: This modifier will then be further modified through follow-up missions: Finally merged into the finisher reward once you finish the conquest path of the mission tree which requests you to be the Roman Empire: The final version of the modifier at the end of your long spree of conquest has the following bonuses: Governing Capacity: +300 Global Missionary Strength: +2% Yearly Prestige: +1 Morale of Armies: +10% Morale of Navies: +10% Stability Cost: -25% Of course, this part of the tree has more to offer than just a growing modifier though. Here are some other great highlights of the conquest part: Oh, while I am at it: the decision to form the Roman Empire has been adjusted. Note: this will retroactively affect the achievement "Mehmet's Ambition" too. Also, we might add some key provinces to the decision to be part of the Empire - depending on how these changes play out. In total, there are 475 provinces highlighted, and you will actually have to conquer MORE provinces than before. But at least you no longer have to subject yourself to the conquest of Mesopotamia anymore. Moving on, the next part is about the walls of Constantinople: I should talk about the elephant in the room here: yes, the Theodosian Wall is a permanent province modifier instead of a unique monument. This is a choice that has been made because we want to spread out the monuments and the Theodosian Walls would be put on a province that already has two static monuments placed on it. Anyhow, the defensive missions are relatively easy to achieve early game which can give you some significant months to survive the Ottomans. Now let us take a small look at the small trading missions: Gemistos Plethon is the only, small nod to Hellenism you can expect from 1.36. For more information, I highly suggest checking out Third Odyssey. With that out of the way, lets continue with a more exciting part of the mission tree: the internal development and infrastructure missions: And of course the map color in question: It is the color of the Roman Empire. Continuing on with the religious part of the mission tree. Due to the Council of Florence and the religious policies enacted by the last Emperor, the public trust in the Patriarch and the government has crumbled. This mission branch focuses on rebuilding that trust, limiting the rivals, and eventually bringing the schism to an end. Beginning with the trust: While also limiting the ever stronger Muscovy ambition: Restoring the Pentarchy: Note: this decision is usable every 25 years. And of course, mending the Schism: Note: the mending will be significantly more difficult though as you must ensure that 300 provinces in Europe are Orthodox and in Orthodox hands. Fortunately, many provinces are already Orthodox. They just need a Roman hand to free themselves from the heretics. And at last the military and administrative missions. The Sea Fire mission lets one already guess what it is all about. So once you finish it, your galleys get +10% combat ability for the rest of the game under the assumption that they are once again using the Liquid Fire. Now before we continue with the branching missions, let us take a short look at a new mechanic added for Byzantium which is the Pronoia. This new subject type is available to countries with the Byzantine Autocracy, Reformed Byzantine Monarchy, the Roman Empire, and the Roman Republic government reforms. Nations with Pronoia available will be able to convert their Vassals and Client States into a new type of subject, the Pronoia. The idea of the subject type is to provide military support during your wars. Pronoia Subjects get military bonuses and do not cost a diplomatic relation slot, but are limited by a new modifier Number of Pronoiars. The sources of the above include: +1 per 100 Force Limit +2 for Reform the Pronoia System +2-4 from Byzantine Missions and up to +6 from various idea groups (namely Offensive, Aristocracy, Espionage, Quantity, and Administrative) As for how to establish and annex these subjects and what bonuses they give, I will let those images speak for themselves: After you Retract Right to Inheritance, the Pronoia will be annexed on their monarchs death. We are looking forward to the Pronoia Swarms! Anyway, back to the missions. Let us familiarize ourselves with the Theme System: As you can see, The Byzantine mission tree utilizes the same Preview System as Persia does: you can choose between a standing-army build or a mercenary, feudal build: First, let us begin with the Standing Army Build. With this rendition, you will be able to take stricter control over the Pronoia subjects that you have, opting for their quality: There is also a mission about the Varangian Guard, allowing you to bring this nearly-extinct guard back to life, making you into the real Lord of Varangian. Lastly, a final mission that gives your troops a bit more firepower while also making them cheaper by granting them +10% Land Fire Damage and -10% Land Maintenance Modifier. The other branch focuses on building a military based on mercenaries and Pronoiar. The missions here will allow you to focus on the quantity aspect, while also providing bonuses to Mercenaries: The final mission here gives an additional +50% Mercenary Manpower and +5% Mercenary Discipline. Note: All the art is placeholder, as the new icons are currently WIP. All the numbers are also WIP and are subject to change. That was it for this week. Thank you all for reading todays Development Diary! My colleague PDXBigBoss will continue next week with a hefty DD on Georgia, Armenia, and the Qoyunlus! We thought you'd enjoy a sequel to the most recent Byzantium Comic From FatherLorris: Want to embrace your inner Purple Phoenix and talk about Byzantium with others? Join our Discord here: https://discord.gg/europauniversalisofficial |