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Community Mod Spotlight - Runites Original Music Mods

Hello Europa Universalis music enjoyers (Presumably most of you?). Ryagi back to wrap up our anniversary week with another mod spotlight. And yes that also included wrapping up what have been almost daily announcements here on steam ;D Anniversaries are a busy time! For this spotlight, we are covering an entire collection of mods, rather than just one mod. The name "Utopia Music" is ubiquitous within the EU4 modding scene for good reason, and he may not even need an introduction to some of you. But incase you haven't heard of Utopia or the work they've done, we're going to introduce them anyway. Take it away Runite/Utopia. ------------------------ Hello everyone! Do you like free stuff? Do you like headbanging and playing in ironman mode? Do you like the EU4 soundtrack and wish there was more of it? I have just the solution for you!

M u s i c


Some of you may know me as Utopia, and I compose music for all of your favourite EU4 mods. My work has ranged from Ante Bellums Original Soundtrack, to Anbennars iconic main theme, to an epic Third Odyssey Christmas ballad. And not to mention: two official music packs for Europa Universalis IV! (Tenth Anniv. & HRE Music Pack) I am also the creator of the Music Mod Creation Tool, which is an online tool that can generate a basic music mod for most mainline Paradox Interactive Games. So, lets take a look at some of the music Ive made. And then Ill give you a little look behind the scenes of the music-making process, using my Roman-themed Christmas song, Were Going Back, to demonstrate.

The Collection


Original Music Mods is a collection of music mods (surprise!) that together add nearly 100 original orchestral music tracks to the game. Every single one of these tracks has been composed by me specifically for Europa Universalis 4 or one of the Communitys modding projects. And, each track is painstakingly contextualised to the game, to maximise your audio immersion. There is music to drive the marching drums of war and power your grandest conquests, and there is music to soothe the troubled soul and inspire the quiet harmony of peace. Under the glory of music Kings, Queens and Emperors will rise; Warlords and Chieftains will reign supreme; and decadence will set your enemies adrift. Such are the stories that my music can tell as you play the game. So, lets have a look at some of the music available!

Themes of the Old World



The premier European music mod. Adds 24 new tracks. Each major culture group in Europe receives a peace theme and a war theme. The themes will only play when you interact with a culture (i.e. if you are at war with France you will hear Frances war music). Also includes a bonus theme for Rome if you can keep Byzantium alive. Steam | Paradox Mods

Scandinavia Music Pack



Music for Viking enjoyers. Adds 8 music tracks inspired by and focused on the Nordic countries. You will hear this music if you are active in, and around, Scandinavia. A highlight is the jubilant and celebratory Coronation of Gustavus Adolphus. Steam | Paradox Mods

Ante Bellum Original Soundtrack



Composed for the Ante Bellum mod. Adds 16 music tracks to the game. Explores the tension and conflicts between the Christian and Islamic religions in the 1400s, as well as internal strife and decadence. In vanilla EU4 the music is contextualised primarily around region and religion. The main theme is powerful and sets a dark tone for the world, whilst the epic Legacy of Seljuk adds a layer of menacing foreboding to the artillery of the Ottomans. Steam | Paradox Mods

Serenades Music Pack



Piano-based peacetime music. Adds 10 music tracks to the game that are relaxed and calming in nature. Plenty of piano and lightweight strings, in comparison to my usual brass-heavy scores. This music is generally contextualised in-game to peacetime. Steam | Paradox Mods

Themes of EU4



The ultimate collection of miscellaneous music tracks and main themes from across various EU4 mods. Currently adds 27 music tracks to the game and is continually updated whenever new music is released. Includes various music tracks from Anbennar, Third Odyssey and Ante Bellum, as well as main themes for mods such as Extended Timeline and Imperium Universalis, plus a couple of Christmas-themed music tracks! The music is all contextualised depending on the theme of the piece. Steam | Paradox Mods

The Music-Making Process at a Glance


By now you might be thinking: all of that music is pretty cool, but how did you make it? The journey from idea to published music is a long and slow one, and whilst I wont bore you with the woes of everyday musician life, I thought it could be interesting to take a little look at some of the key parts of the process. For this demonstration I will be using one of my recent releases Were Going Back, which is an epic-style Christmas song about Byzantium, sung by vocalists Ian Martyn and Nagisa.

We're Going Back ft. Ian Martyn & Nagisa (Third Odyssey - Christmas Theme)


[previewyoutube=16RKFgg7T1Y;full][/previewyoutube]

Ideas


One of the first steps in the composing process is to find inspiration and come up with some ideas. This can be a simple melody or riff, a rhythmic beat or special harmony, or occasionally something more nuanced and complex. The right idea can set the tone and pace of the overall piece, so its important to spend time thinking about what the music represents and the story its trying to tell. For Were Going Back the scope was clear from the beginning: I wanted to write a Christmas song based on the Third Odyssey mod. This meant I was able to draw upon the musical themes and ideas of the existing main theme, Back to the Motherland. What an epic foundation to build from!

(Back to the Motherland Music Video)


[previewyoutube=O6N1jKvQZ34;full][/previewyoutube] Theres no such thing as a good idea or a bad idea, nor too many or too few. Generally, I sit at my piano for hours recording ideas until I strike something that I feel really resonates with what Im trying to achieve. Most of the time Im creating background music, so things need to be somewhat mellow, even when intense, and should blend in well with the games existing music. In the case of a main theme I take much more liberty to explore ideas that will make the music stand out on its own. For a Christmas song its all about making something more lighthearted. Now, have a listen to the first idea I came up with when I first started working on Were Going Back. Do you notice any similarities to the Third Odyssey theme? Any differences?

(WGB: #1 - First Idea)


[previewyoutube=WYxDEi3fsZk;full][/previewyoutube] Ive simplified the main fanfare at the end of Back to the Motherland, shifted into a different timing and added lyrics?! Yes! Its a Christmas song and when I thought about what the Elysians of Third Odyssey might wish for, a longing Constantinople came to mind. This then quickly gave rise to the idea of writing a Michael Bubl style Christmas love ballad about Byzantium. Usually, I spend a lot of time in this exploratory phase, where some ideas will grow and others will falter. But from the beginning Im vibing with the concept Ive come up with for Were Going Back. Its unique, catchy and to the point: demonstrating the melody, harmony and rhythm that can then be developed into a much larger orchestral arrangement later. It will also be fun to write some lyrics and vocals!

Development


Great! Weve found an idea that we like. But we need to turn it into a proper song. Now the real work begins! Theres a few ways to go about this, but generally I find myself taking one of two approaches:
  • Plan out the entire song, defining different melodies and rhythms through different sections, all on one or two instruments (often piano). Then start working through to orchestrate it and bring in the other instruments where needed.
  • Orchestrate the current ideas and then see where the music feels naturally inclined to go next. A make-it-up-as-you-go approach.
For Were Going Back, I mostly followed approach 1. Its going to be a pop song and those generally have a clearly defined structure (verse, chorus, bridge etc). Melodies are also simpler and more repetitive, which makes it easy to quickly map out the main segments of the song. I can leave some gaps to dream up some instrumental sections later. But alas, lyrics! This is a new challenge. Lets take a look at the first outline I made for a verse and chorus.

(WGB: #2 - Melodies and Lyrics)


[previewyoutube=oBBHpPlsJqw;full][MEDIA=youtube]oBBHpPlsJqw[/MEDIA][/previewyoutube] A new key signature! The melody and harmony are fairly close to the final version. The rhythm is basic and the lyrics are something. Now we just repeat this a few times and were done right? Well it is just a piano, so thats a bit bland. Theres not even a vocal line yet. I dont think Michael Bubl would be impressed. Its time to orchestrate. I do all of my composing and orchestrating in music notation software (Sibelius 8). This allows me to accurately transcribe note-by-note exactly what I want each instrument to do, and can play it all back to me at will. If that sounds laborious, it is! I usually allow 8 hours to compose 1 minute worth of music. I spend a lot of time listening to this virtual orchestra and adjusting sounds and melodies and ideas to maintain a smooth flow of music and balance out different sections of music. After all, it would be a bit overwhelming if the entire piece was an over-the-top punchy orchestra from start to finish. Adding variation to the tone, pace and theme of the music can keep things interesting and allow opportunities to advance the musical story thats being told. In the case of Were Going Back that also means development of the vocals and what the lyrics are conveying. Next is an excerpt from the full 3 minute orchestrated draft that I went on to create from the ideas weve explored.

(WGB: #3 - Orchestration)


[previewyoutube=il28DFbVHb0;full][/previewyoutube] Christmas songs are fun to write because I can use instruments that would typically lie outside the scope of EU4s music. I managed to sneak some synths into the 10th Anniversary Music Pack, but in Were Going Back Ive kept it modest with some saxophones and guitars. Together they provide a smooth jazz feel to back the vocals in the verse, bringing my original romantic ballad idea to life. The orchestra then picks up in the chorus, bringing the epic triumph of the Third Odyssey music in to underscore just how momentous the idea bringing Rome back would be. The result is a pretty awesome mashup of genres! But we also have the vocals. And we can see now there are two vocal lines: one female and one male. Duets tend to make great love songs, but where did this idea come from? Well, a bunch of men thinking about Rome would be a meme. So by turning the song into a duet I could frame it as representative of the people, rather than an individual. That also opened up the opportunity to use more musical techniques on the vocal lines. For the lyrics I had one aim: to guide the music from the inklings of an exiled Elysian dream into an epic Roman reality, in true Third Odyssey fashion. But even through this there is still experimentation to be had. Ideas come and go. As I build out the full piece, in all of its orchestral glory, sometimes hard decisions have to be made. Or sometimes I get stuck at a point and try a couple different options. The end of a piece is often one of those things. Heres the original ending I wrote for Were Going Back:

(WGB: #4 - Alternative Endings)


[previewyoutube=-gcvz6fI7Xs;full][/previewyoutube] Okay. Cool. Sounds moody, I guess. Maybe a little melodramatic? Quite a sudden ending really. Lets be real, its not great. Theyre going back to reclaim Constantinople, wheres the epic Third Odyssey fanfare?! Alright, alright, I understand time for another revision.

Production


So, the revisions are done and the orchestration is complete. The music is finished, right? Not yet! Once the composition of the entire piece has been completed its time to move into the production phase. This is where the mixing and mastering magic happens to give the music more depth and realism. Besides, we havent done any singing yet! If you thought writing every note one-by-one was tedious, let me introduce you to a whole new level of suffering. In the production process I introduce an entire second layer of the orchestra using a much more vibrant and diverse set of orchestral sounds. But increased flexibility means more work is required to configure each and every note the way I want. Thats right, track-by-track, note-by-note, I crawl through the entire piece again, this time focusing on sound balance, special effects (e.g. synths or niche instruments), and adding more presence to the sound. Lets do an audio comparison shall we?

(WGB: #5 - Production)


[previewyoutube=9KRNqUDra5E;full][/previewyoutube] Were Going Back was the first project I mixed in Logic Pro! Heres what it looks like:
Notice how theres more lines of trumpets compared to what weve previously seen? Every instrument can be played in many different ways, and each one I need manifests itself as a new line in the software. This can easily balloon larger pieces to over 100 lines of instruments - thats a lot to keep track of and balance all at once! Now we also need to get the vocals in there. I cant sing very well, but fortunately I have access to people who can. A massive shout out to Ian Martyn and Nagisa for taking on the challenge! I sent them sheet music, audio files, lyrics and various other resources, and they did a perfect job creating audio recordings for both the male and female lines. The eagle-eyed among you will notice that the vocal lines are completely flipped from the original orchestration in the final version of the song; that switch happened after I received the recordings and decided where things worked best.
Once Ive worked through the entire piece, and gotten lost countless times in all the tools that Logic Pro has to offer, its time to do the final mixing. This is generally a bunch of final adjustments applied globally to the entirety of the music piece, to prepare it for release and general listening. Volumes are equalised, reverb is added, and anything outlying is squashed by the compressor. And once that final mix is bounced and ready to go well then I can finally kick back, relax and enjoy my new piece of music, right? I wish! By the time the music is complete Ive heard it at least a hundred times already. So instead I get to enjoy it vicariously through the community once I have released it to the world. And dont even get me started on artwork, social media and marketing

The End


Wow! I hope that was some interesting insight for you. If youve enjoyed any of the music, or are curious to discover more, feel free to check out my YouTube channel, explore my Spotify or pop in and say hi on my Discord server. And, of course, dont forget to jump over to Steam or Paradox Mods and add all of this music to your Europa Universalis IV experience! Thanks for having me. See you in Utopia! - Runite Drill
------------------------ Thank you Runite! Europa Universalis wouldn't be what it is without the music behind it. We're all lucky to have Runite bringing high quality soundtracks to our favorite mods. That about rounds out our spotlight this time around. But if you want to hear more from Runite be sure to check out the music collection on Steam and his other channels linked above. https://steamcommunity.com/sharedfiles/filedetails/?id=2240429843 We also recently released an amazingly silly collaboration with Runite and many content creators. It's available over on our newly launched Europa Universalis Youtube Channel, Hunting Accident! Be sure to check it out if you haven't already: https://www.youtube.com/watch?v=YCQQP0ZW42M Until next time o/


[ 2024-08-16 16:43:34 CET ] [ Original post ]



Europa Universalis IV
Paradox Development Studio
  • Developer

  • Paradox Interactive
  • Publisher

  • 2013-08-13
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • GameBillet

     5.09 /

     

     
    Game News Posts 498  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (86987 reviews)


  • Review Score

  • http://www.europauniversalis4.com
  • Website

  • https://store.steampowered.com/app/236850 
  • Steam Store

  • The Game includes VR Support



    EU4 LINUX [50.69 M]

  • Public Linux depots

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  • Available DLCs

  • Fulfill Your Quest For Global Domination

    Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

    Main Features


    • Make your own decisions: Nation building is completely flexible and the possibilities are endless.
    • Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
    • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
    • Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
    • Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
    • Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
    • Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
    • Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
    MINIMAL SETUP
    • Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
    RECOMMENDED SETUP
    • Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
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