Community Mod Spotlight - Aevum Lupi Bicipitis
Hey all! Ryagi here to help showcase Aevum Lupi Bicipitis with experienced modder and lead dev on ALB, Trappist-1E. We've had a streak of covering these huge map mods, and this one really encapsulates that alt history "Ooooo cool new map!" feeling. If map mods are not your thing, worry not, we'll get back to looking at more than just big map mods for future spotlights. For now though, lets allow Trappist to take it away and show off what ALB has to offer! ------------ Hello, Im TRAPPIST-1E, one of the lead developers of ALB, and Im here to present my mod. Its an alternate history mod, featuring an overhaul of the map from Ireland to Cathay! The main focus is on alternate migrations, leading to the Slavs ending up in Scandinavia and Central Asia, Muslim Byzantines, and more! You can read a more in depth overview of the mods setup here https://www.reddit.com/r/eu4/comments/1d4dxrf/introducing_aevum_lupi_bicipitis_an_althistory/ The mod is also based upon a series of maps by u/ilcubosperantista on Reddit, which can be found here: https://www.reddit.com/r/imaginarymaps/comments/xdz7u3/the_realms_of_a_different_europe_in_1315_aevum/?rdt=58899
Weve overhauled almost the entire map, from Ireland to Cathay (no, not the one in Russia) and even reworked pretty much the entire province map in Europe and the Near East.
Rhomania is the Byzantine Empire, the premier nation in the Eastern Mediterranean. In 1444, though its facing hard times, though through its mission tree they may fight decadence and reconquer the empire. Soxony is the successor of West Rome and the Kingdom of Soissons, and it is facing a large vassal revolt that may spell their doom.
As migrations have reshaped the face of Europe, the culture map looks radically different. Key to note is the Norse in Britain, now called Biono, that have migrated there after Scandinavia fell to the Slavs.
Of course, with such radical changes, religion is wildly different as well. The Indictian and Impotian churches have split off from Catholicism, with Manichaeism also becoming a major religion in the near east.
ALB has a variety of religions, as seen above. All have received unique religious mechanics, from holy sites to icons, and more. Protestantism is gone, as well as reformed. In their place is Wycliffian, a sort of general reformist faith. It is actually not a new creation, being first founded as a reformist movement by the Anglo-Saxon scholar Johanes Wycliff in 1390. The Kongrevy of Saxony and the surrounding states adopted it, but a strong Catholic backlash happened, and the Wycliffian Wars began. A series of crusades were fought that forced the Wycliffians back, until even Saxony fell and all the followers of Wycliff were sent into hiding. However, as the Pope grows corrupt in Rome, and more and more speak out against the church, the followers of Wycliff may make a resurgence across Europe.
Arianism is a dying religion, only being present in Iberia and Germania, specifically among the Germanic states. Arianism functions much like it did in real life, and ingame has recieved custom mechanics! ! You gain Arian Fervor to spend on various actions, which is earned passively and through converting provinces.
Additionally, Impotian and Indictian have Patriarchate and Holy Site mechanics respectively.
We currently have over 35 mission trees, as well as unique national ideas for nearly every tag on the map. Of special focus are the aforementioned Rhomania and Soxony; Pruthia, leader of the Germanic Confederation; Saxony, premier power of the east; Siescheng, last heir of Guo Hong, and Molise, emperor of the Holy Italian Empire. You may be wondering about the last two, and I can offer explanations. In this timeline, the HRE is in Italy, becoming the Holy Italian empire. They are headed by Molise as the emperor.
Siescheng is the heir of Guo Hong, this timelines replacement for Genghis Khan. He was an exiled Chinese warlord that conquered most of Eurasia for the Empire of Ten-Thousand Armies. Their mission tree leads them to establish dominion over most of Eastern Europe and rule it through a vassal swarm.
(Its part one because their vassals have their own subject-focused mission trees!) Here is Soxonys mission tree, with the early game featuring recovering from their disaster. The disaster is the Sygirdom Revolt, where all their vassals may rise up against them. They also have a unique gov mechanic about empowering their fellow Impotian nations.
Saxonys mission tree is also quite large, leading them to conquer most of the east and establish a personal union with Valtea. They have also received a unique estate: the Knight Lodges!
And finally, because a mod featuring so many Roman claimants would be incomplete without some expansion of vanillas Rome content, the Roman Empire mission tree!
These are just some of the 35 nations with content in 1.0. However, the mod isnt complete yet. Currently in-development is the 1.1 update, Western Dawn, which shall give new and updated content for every nation in North Africa and Iberia, as well as expanding some content in the Americas. Of special focus are the formables of Iberia, Herkulia, and Africa. Iberia is for any Iberian nation, and has a sizable mission tree, as well as a government mechanic inspired by the German cultural integration mechanic, where you turn all of Iberia into your culture group!
Herkulia is formable by the nations of Raklion, Bettia, and Mauria, and is something of a Portugal-equivalent in its playstyle. Its mission tree is very heavy on colonialism and navy, with tons of upgrades to trade companies along the way!
Finally, we have Africa, the Southern Roman Empire. It is formable by any nations of the African culture group (in North Africa) and is the largest in this update so far, with a focus on reviving the Roman Empire and spreading the Indictian faith.
Were not stopping at 1.1, however. Below is a little teaser of what is to come . . . [expand type=details]
[/expand] Anyways, thats all I have to share for now. Thanks for sticking around and listening to me for this long, I hope youll go check out the mod on Steam. For further teasers for future updates and just to chat about the mod, we have a discord! Thanks again, and see you! https://steamcommunity.com/sharedfiles/filedetails/?id=3288644137 ------------ Cheers to Trappist for covering ALB! It's great to see such a variety of content/map overhaul mods like this and others we have covered flourishing. If you're like me, you may end up loading up many of these mods to have a quick look around, only to find yourself actually doing a playthrough of them :p Next time we'll be covering the winners of Modathon season 3! And if you've seen our Modathon season 2 spotlight, you know modders have some spicy things to show off. Thanks for reading!
[ 2024-10-04 17:00:58 CET ] [ Original post ]
Hey all! Ryagi here to help showcase Aevum Lupi Bicipitis with experienced modder and lead dev on ALB, Trappist-1E. We've had a streak of covering these huge map mods, and this one really encapsulates that alt history "Ooooo cool new map!" feeling. If map mods are not your thing, worry not, we'll get back to looking at more than just big map mods for future spotlights. For now though, lets allow Trappist to take it away and show off what ALB has to offer! ------------ Hello, Im TRAPPIST-1E, one of the lead developers of ALB, and Im here to present my mod. Its an alternate history mod, featuring an overhaul of the map from Ireland to Cathay! The main focus is on alternate migrations, leading to the Slavs ending up in Scandinavia and Central Asia, Muslim Byzantines, and more! You can read a more in depth overview of the mods setup here https://www.reddit.com/r/eu4/comments/1d4dxrf/introducing_aevum_lupi_bicipitis_an_althistory/ The mod is also based upon a series of maps by u/ilcubosperantista on Reddit, which can be found here: https://www.reddit.com/r/imaginarymaps/comments/xdz7u3/the_realms_of_a_different_europe_in_1315_aevum/?rdt=58899
Overview of the Map
Weve overhauled almost the entire map, from Ireland to Cathay (no, not the one in Russia) and even reworked pretty much the entire province map in Europe and the Near East.
Rhomania is the Byzantine Empire, the premier nation in the Eastern Mediterranean. In 1444, though its facing hard times, though through its mission tree they may fight decadence and reconquer the empire. Soxony is the successor of West Rome and the Kingdom of Soissons, and it is facing a large vassal revolt that may spell their doom.
As migrations have reshaped the face of Europe, the culture map looks radically different. Key to note is the Norse in Britain, now called Biono, that have migrated there after Scandinavia fell to the Slavs.
Of course, with such radical changes, religion is wildly different as well. The Indictian and Impotian churches have split off from Catholicism, with Manichaeism also becoming a major religion in the near east.
Religions
ALB has a variety of religions, as seen above. All have received unique religious mechanics, from holy sites to icons, and more. Protestantism is gone, as well as reformed. In their place is Wycliffian, a sort of general reformist faith. It is actually not a new creation, being first founded as a reformist movement by the Anglo-Saxon scholar Johanes Wycliff in 1390. The Kongrevy of Saxony and the surrounding states adopted it, but a strong Catholic backlash happened, and the Wycliffian Wars began. A series of crusades were fought that forced the Wycliffians back, until even Saxony fell and all the followers of Wycliff were sent into hiding. However, as the Pope grows corrupt in Rome, and more and more speak out against the church, the followers of Wycliff may make a resurgence across Europe.
Arianism is a dying religion, only being present in Iberia and Germania, specifically among the Germanic states. Arianism functions much like it did in real life, and ingame has recieved custom mechanics! ! You gain Arian Fervor to spend on various actions, which is earned passively and through converting provinces.
Additionally, Impotian and Indictian have Patriarchate and Holy Site mechanics respectively.
Nation-Specific Content
We currently have over 35 mission trees, as well as unique national ideas for nearly every tag on the map. Of special focus are the aforementioned Rhomania and Soxony; Pruthia, leader of the Germanic Confederation; Saxony, premier power of the east; Siescheng, last heir of Guo Hong, and Molise, emperor of the Holy Italian Empire. You may be wondering about the last two, and I can offer explanations. In this timeline, the HRE is in Italy, becoming the Holy Italian empire. They are headed by Molise as the emperor.
Siescheng is the heir of Guo Hong, this timelines replacement for Genghis Khan. He was an exiled Chinese warlord that conquered most of Eurasia for the Empire of Ten-Thousand Armies. Their mission tree leads them to establish dominion over most of Eastern Europe and rule it through a vassal swarm.
(Its part one because their vassals have their own subject-focused mission trees!) Here is Soxonys mission tree, with the early game featuring recovering from their disaster. The disaster is the Sygirdom Revolt, where all their vassals may rise up against them. They also have a unique gov mechanic about empowering their fellow Impotian nations.
Saxonys mission tree is also quite large, leading them to conquer most of the east and establish a personal union with Valtea. They have also received a unique estate: the Knight Lodges!
And finally, because a mod featuring so many Roman claimants would be incomplete without some expansion of vanillas Rome content, the Roman Empire mission tree!
These are just some of the 35 nations with content in 1.0. However, the mod isnt complete yet. Currently in-development is the 1.1 update, Western Dawn, which shall give new and updated content for every nation in North Africa and Iberia, as well as expanding some content in the Americas. Of special focus are the formables of Iberia, Herkulia, and Africa. Iberia is for any Iberian nation, and has a sizable mission tree, as well as a government mechanic inspired by the German cultural integration mechanic, where you turn all of Iberia into your culture group!
Herkulia is formable by the nations of Raklion, Bettia, and Mauria, and is something of a Portugal-equivalent in its playstyle. Its mission tree is very heavy on colonialism and navy, with tons of upgrades to trade companies along the way!
Finally, we have Africa, the Southern Roman Empire. It is formable by any nations of the African culture group (in North Africa) and is the largest in this update so far, with a focus on reviving the Roman Empire and spreading the Indictian faith.
Were not stopping at 1.1, however. Below is a little teaser of what is to come . . . [expand type=details]
[/expand] Anyways, thats all I have to share for now. Thanks for sticking around and listening to me for this long, I hope youll go check out the mod on Steam. For further teasers for future updates and just to chat about the mod, we have a discord! Thanks again, and see you! https://steamcommunity.com/sharedfiles/filedetails/?id=3288644137 ------------ Cheers to Trappist for covering ALB! It's great to see such a variety of content/map overhaul mods like this and others we have covered flourishing. If you're like me, you may end up loading up many of these mods to have a quick look around, only to find yourself actually doing a playthrough of them :p Next time we'll be covering the winners of Modathon season 3! And if you've seen our Modathon season 2 spotlight, you know modders have some spicy things to show off. Thanks for reading!
Europa Universalis IV
Paradox Development Studio
Paradox Interactive
2013-08-13
Strategy Simulation Singleplayer Multiplayer
GameBillet
5.09 /
€
Game News Posts 498
🎹🖱️Keyboard + Mouse
Very Positive
(86987 reviews)
http://www.europauniversalis4.com
https://store.steampowered.com/app/236850 
The Game includes VR Support
EU4 LINUX [50.69 M]
Europa Universalis IV: American Dream DLC
Europa Universalis IV: National Monuments II
Europa Universalis IV: Conquest of Paradise
Europa Universalis IV: Conquistadors Unit pack
Europa Universalis IV: Native Americans Unit Pack
Europa Universalis IV: Songs of the New World
Europa Universalis IV: Songs of Yuletide
Europa Universalis IV: Native Americans II Unit Pack
Europa Universalis IV: Colonial British and French Unit Pack
Europa Universalis IV: Muslim Advisor Portraits
Europa Universalis IV: Wealth of Nations
Europa Universalis IV: Muslim Ships Unit Pack
Europa Universalis IV: Trade Nations Unit Pack
Europa Universalis IV: Res Publica
Europa Universalis IV: Anthology of Alternate History
Europa Universalis IV: Indian Subcontinent Unit Pack
Europa Universalis IV: Indian Ships Unit Pack
Europa Universalis IV: Wealth of Nations E-book
Europa Universalis IV: Republican Music Pack (Skopje Sessions)
Europa Universalis IV: Art of War
Europa Universalis IV: Evangelical Union Unit Pack
Europa Universalis IV: Catholic League Unit Pack
Europa Universalis IV: Songs of War Music Pack
Europa Universalis IV: Guns, Drums and Steel Music Pack
Europa Universalis IV: Art of War Ebook
Europa Universalis IV: El Dorado
Europa Universalis IV: El Dorado Content Pack
Europa Universalis IV: Guns, Drums and Steel Volume 2
Europa Universalis IV: Common Sense
Europa Universalis IV: Common Sense Content Pack
Europa Universalis IV: Common Sense E-Book
Europa Universalis IV: The Cossacks
Europa Universalis IV: The Cossacks Content Pack
Europa Universalis IV: Sounds from the community - Kairi Soundtrack
Europa Universalis IV: Catholic Majors Unit Pack
Europa Universalis IV: Sabaton Soundtrack
Europa Universalis IV: Mare Nostrum
Europa Universalis IV: Mare Nostrum Content Pack
Europa Universalis IV: Kairi Soundtrack Part II
Europa Universalis IV: Rights of Man
Europa Universalis IV: Rights of Man Content Pack
Europa Universalis IV: Fredman's Midsummer Epistles
Europa Universalis IV: Songs of Regency
Europa Universalis IV: Mandate of Heaven
Europa Universalis IV: Mandate of Heaven Content Pack
Europa Universalis IV: Evangelical Majors Unit Pack
Europa Universalis IV: Ultimate Music Pack
Europa Universalis IV: Ultimate E-book Pack
Europa Universalis IV: Early Upgrade Pack
Europa Universalis IV: Third Rome
Europa Universalis IV: The Rus Awakening
Fulfill Your Quest For Global Domination
Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.
Main Features
- Make your own decisions: Nation building is completely flexible and the possibilities are endless.
- Use your Monarch Power: Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.
- Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.
- Turn the world into your playground: Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.
- Experience the all new trade system: The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.
- Bring out your negotiating skills in a deeper diplomatic system: Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.
- Engage in Cross-platform Multiplayer: Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.
- Create your own history & customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.
MINIMAL SETUP
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 460 / AMD Radeon HD 5850Video Memory: 1 GB RAMIDIA GeForce 9600 or higher. 1024MB graphics memory requiredHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
- Processor: Intel Core i3 3240 / AMD FX 8120Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 TiVideo Memory: 1 GB RAMHard Drive:6 GB HD spaceOther Requirements:Broadband Internet connectionAdditional:GLSL 1.3. OpenGL 2.1. Controller support: 3-button mouse. keyboard and speakers. Internet Connection or LAN for multiplayer
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB